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Commit Graph

4858 Commits

Author SHA1 Message Date
STRWarrior
b19022fc7e Added extra table which should make it more clear what msDifference does. 2014-03-31 20:13:08 +02:00
STRWarrior
a8bc27f872 Fixed typo 2014-03-31 20:05:48 +02:00
STRWarrior
f7df8e133b Documented msDifference 2014-03-31 19:58:19 +02:00
STRWarrior
c4e07631c8 Added new merge strategy "msDifference" 2014-03-31 19:47:18 +02:00
madmaxoft
ceabb372f0 Added all current NetherFort prefabs. 2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8 Added asserts for critical data in cPrefab. 2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158 Re-fixed nether fort piece count check. 2014-03-30 00:20:06 +01:00
madmaxoft
475fc4b1ab Fixed chest rotator. 2014-03-30 00:12:54 +01:00
madmaxoft
597bdd9f80 NetherForts have a minimum number of pieces.
The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc Merge branch 'master' into NetherFortGen 2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1 cPrefab now uses a struct for block type definition in CharMap.
As suggested by worktycho in 7b585290fc, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
Mattes D
37812813d3 Merge pull request #842 from mc-server/ProjectileHooks
Projectile hooks
2014-03-29 22:32:50 +01:00
madmaxoft
782c111b81 Renamed lua dll for tolua++.exe.
Fixes #843.
2014-03-29 22:29:34 +01:00
STRWarrior
98a12127ce Fixed the OnProjectileHitBlock hook not stopping projectiles. 2014-03-29 17:05:24 +01:00
STRWarrior
379d403443 Documented both hooks. 2014-03-29 16:08:39 +01:00
STRWarrior
ec4638a228 Added HOOK_PROJECTILE_HIT_BLOCK. 2014-03-29 16:00:45 +01:00
STRWarrior
a6ef40cb6e Fixed error when the hook gets called. 2014-03-29 15:43:03 +01:00
STRWarrior
339d555111 Added HOOK_PROJECTILE_HIT_ENTITY 2014-03-29 15:26:41 +01:00
STRWarrior
0f6688fe9e Updated the android files 2014-03-29 12:24:26 +01:00
Tiger Wang
fb16554322 Fixed players not updating after world change
Addendum to 6dea7993f2
2014-03-29 01:21:56 +00:00
Tiger Wang
6dea7993f2 Fixed #721 and FS439 2014-03-28 23:25:11 +00:00
Tiger Wang
6eacf1aa92 Fixed a minor ini key duplication bug 2014-03-28 23:07:50 +00:00
madmaxoft
76f0d167b1 NetherFortGen: Added several more prefabs.
Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
0f1087b7d5 Added Prefabs to *nix builds. 2014-03-28 22:04:59 +01:00
madmaxoft
18dad36189 Merge branch 'master' into NetherFortGen 2014-03-28 21:37:31 +01:00
madmaxoft
773ce7fde6 Fixed non-virtual destructors warnings. 2014-03-28 21:35:45 +01:00
madmaxoft
8557549cfa Implemented the msSpongePrint merge strategy.
Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336 NetherFort: Added BalconyTee2 prefab. 2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9 Fixed a memory leak in NetherFortGen. 2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4 Sponged the netherfort balcony prefab.
This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
d032f7ac1a Merge branch 'master' into NetherFortGen 2014-03-28 16:46:10 +01:00
madmaxoft
1802234b4a Fixed compilation after last PR merge. 2014-03-28 16:44:12 +01:00
madmaxoft
5b7215ec24 Initial NetherFortGen import.
Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92 Merge branch 'howaner/GlobalFixes'. 2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18 Fixed Prefab's rotations. 2014-03-28 16:36:33 +01:00
Howaner
a2c4def518 Add missing ChunkDesc import. 2014-03-28 14:59:40 +01:00
madmaxoft
7cc44d4d8b Debuggers: Deactivated the chunk generator callback. 2014-03-28 13:34:32 +01:00
Howaner
8301f479bb Fix merge conflicts 2014-03-27 23:21:04 +01:00
Howaner
327b70e769 Change documentation text 2014-03-27 23:20:28 +01:00
Howaner
9ac3e3405a Change SpreadSource documentation 2014-03-27 23:20:28 +01:00
Howaner
9c46112486 Change SpreadSource prefix to ss 2014-03-27 23:20:28 +01:00
Howaner
09794e65bb Wrong if in BlockLeaves 2014-03-27 23:20:28 +01:00
Howaner
54d55b31ef Add documentation for new Block spread 2014-03-27 23:20:28 +01:00
Howaner
3774b1be64 Add SpreadSource 2014-03-27 23:20:28 +01:00
Howaner
c4a8336e84 Add HOOK_BLOCK_SPREAD 2014-03-27 23:20:28 +01:00
Howaner
7089c5e267 Add new leaves to all classes. 2014-03-27 23:20:28 +01:00
madmaxoft
7b585290fc cPrefab can draw itself into a cChunkDesc. 2014-03-27 23:03:57 +01:00
madmaxoft
bbebb3a2cd Fixed chunk neighbor-getting for long distances.
This fixes a server hang when teleporting to coords too far away.
2014-03-27 18:13:52 +01:00
madmaxoft
8c2c4f2463 Prefabs support connectors, rotations and merge strategy. 2014-03-26 22:01:01 +01:00
madmaxoft
1b00b62a4b Ignoring the default GalExports folder. 2014-03-25 23:49:58 +01:00