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Fixed non-virtual destructors warnings.

This commit is contained in:
madmaxoft 2014-03-28 21:35:45 +01:00
parent 1802234b4a
commit 773ce7fde6
11 changed files with 61 additions and 37 deletions

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@ -128,6 +128,8 @@ public: // tolua_export
class cCommandEnumCallback
{
public:
virtual ~cCommandEnumCallback() {}
/** Called for each command; return true to abort enumeration
For console commands, a_Permission is not used (set to empty string)
*/

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@ -4,7 +4,8 @@
class cBroadcastInterface
{
public:
virtual ~cBroadcastInterface() {}
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
virtual void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0;

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@ -9,7 +9,8 @@ class cItems;
class cWorldInterface
{
public:
virtual ~cWorldInterface() {}
virtual Int64 GetTimeOfDay(void) const = 0;
virtual Int64 GetWorldAge(void) const = 0;

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@ -24,6 +24,8 @@ class cBlockArea;
class cForEachChunkProvider
{
public:
virtual ~cForEachChunkProvider() {}
/** Calls the callback for each chunk in the specified range. */
virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) = 0;

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@ -264,11 +264,17 @@ template class SizeChecker<UInt16, 2>;
#define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0))
#endif
/// A generic interface used mainly in ForEach() functions
/** A generic interface used mainly in ForEach() functions */
template <typename Type> class cItemCallback
{
public:
/// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
virtual ~cItemCallback() {}
/** Called for each item in the internal list; return true to stop the loop, or false to continue enumerating */
virtual bool Item(Type * a_Type) = 0;
} ;

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@ -37,6 +37,8 @@ public:
class cCallbacks
{
public:
virtual ~cCallbacks() {}
/** Called when a new request arrives over a connection and its headers have been parsed.
The request body needn't have arrived yet.
*/
@ -50,7 +52,7 @@ public:
} ;
cHTTPServer(void);
~cHTTPServer();
virtual ~cHTTPServer();
/// Initializes the server on the specified ports
bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6);

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@ -52,6 +52,8 @@ public:
cInventory(cPlayer & a_Owner);
virtual ~cInventory() {}
// tolua_begin
/// Removes all items from the entire inventory

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@ -20,11 +20,13 @@ class cItemGrid
public:
// tolua_end
/// This class is used as a callback for when a slot changes
/** This class is used as a callback for when a slot changes */
class cListener
{
public:
/// Called whenever a slot changes
virtual ~cListener() {}
/** Called whenever a slot changes */
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) = 0;
} ;
typedef std::vector<cListener *> cListeners;
@ -38,12 +40,12 @@ public:
int GetHeight (void) const { return m_Height; }
int GetNumSlots(void) const { return m_NumSlots; }
/// Converts XY coords into slot number; returns -1 on invalid coords
/** Converts XY coords into slot number; returns -1 on invalid coords */
int GetSlotNum(int a_X, int a_Y) const;
// tolua_end
/// Converts slot number into XY coords; sets coords to -1 on invalid slot number. Exported in ManualBindings.cpp
/** Converts slot number into XY coords; sets coords to -1 on invalid slot number. Exported in ManualBindings.cpp */
void GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const;
// tolua_begin
@ -62,16 +64,16 @@ public:
void EmptySlot(int a_X, int a_Y);
void EmptySlot(int a_SlotNum);
/// Returns true if the specified slot is empty or the slot doesn't exist
/** Returns true if the specified slot is empty or the slot doesn't exist */
bool IsSlotEmpty(int a_SlotNum) const;
/// Returns true if the specified slot is empty or the slot doesn't exist
/** Returns true if the specified slot is empty or the slot doesn't exist */
bool IsSlotEmpty(int a_X, int a_Y) const;
/// Sets all items as empty
/** Sets all items as empty */
void Clear(void);
/// Returns number of items out of a_ItemStack that can fit in the storage
/** Returns number of items out of a_ItemStack that can fit in the storage */
int HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
/** Adds as many items out of a_ItemStack as can fit.
@ -117,37 +119,37 @@ public:
*/
cItem RemoveOneItem(int a_X, int a_Y);
/// Returns the number of items of type a_Item that are stored
/** Returns the number of items of type a_Item that are stored */
int HowManyItems(const cItem & a_Item);
/// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
/** Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack */
bool HasItems(const cItem & a_ItemStack);
/// Returns the index of the first empty slot; -1 if all full
/** Returns the index of the first empty slot; -1 if all full */
int GetFirstEmptySlot(void) const;
/// Returns the index of the first non-empty slot; -1 if all empty
/** Returns the index of the first non-empty slot; -1 if all empty */
int GetFirstUsedSlot(void) const;
/// Returns the index of the last empty slot; -1 if all full
/** Returns the index of the last empty slot; -1 if all full */
int GetLastEmptySlot(void) const;
/// Returns the index of the last used slot; -1 if all empty
/** Returns the index of the last used slot; -1 if all empty */
int GetLastUsedSlot(void) const;
/// Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked)
/** Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked) */
int GetNextEmptySlot(int a_StartFrom) const;
/// Returns the index of the first used slot following a_StartFrom (a_StartFrom is not checked)
/** Returns the index of the first used slot following a_StartFrom (a_StartFrom is not checked) */
int GetNextUsedSlot(int a_StartFrom) const;
/// Copies the contents into a cItems object; preserves the original a_Items contents
/** Copies the contents into a cItems object; preserves the original a_Items contents */
void CopyToItems(cItems & a_Items) const;
/// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact)
/** Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) */
bool DamageItem(int a_SlotNum, short a_Amount);
/// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact)
/** Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) */
bool DamageItem(int a_X, int a_Y, short a_Amount);
// tolua_end
@ -159,10 +161,10 @@ public:
*/
void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, size_t a_CountLootProbabs, int a_NumSlots, int a_Seed);
/// Adds a callback that gets called whenever a slot changes. Must not be called from within the listener callback!
/** Adds a callback that gets called whenever a slot changes. Must not be called from within the listener callback! */
void AddListener(cListener & a_Listener);
/// Removes a slot-change-callback. Must not be called from within the listener callback!
/** Removes a slot-change-callback. Must not be called from within the listener callback! */
void RemoveListener(cListener & a_Listener);
// tolua_begin
@ -177,7 +179,7 @@ protected:
cCriticalSection m_CSListeners; ///< CS that guards the m_Listeners against multi-thread access
bool m_IsInTriggerListeners; ///< Set to true while TriggerListeners is running, to detect attempts to manipulate listener list while triggerring
/// Calls all m_Listeners for the specified slot number
/** Calls all m_Listeners for the specified slot number */
void TriggerListeners(int a_SlotNum);
/** Adds up to a_Num items out of a_ItemStack, as many as can fit, in specified slot

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@ -29,43 +29,45 @@ class cListenThread :
typedef cIsThread super;
public:
/// Used as the callback for connection events
/** Used as the callback for connection events */
class cCallback
{
public:
/// This callback is called whenever a socket connection is accepted
virtual ~cCallback() {}
/** This callback is called whenever a socket connection is accepted */
virtual void OnConnectionAccepted(cSocket & a_Socket) = 0;
} ;
cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName = "");
~cListenThread();
/// Creates all the sockets, returns trus if successful, false if not.
/** Creates all the sockets, returns trus if successful, false if not. */
bool Initialize(const AString & a_PortsString);
bool Start(void);
void Stop(void);
/// Call before Initialize() to set the "reuse" flag on the sockets
/** Call before Initialize() to set the "reuse" flag on the sockets */
void SetReuseAddr(bool a_Reuse = true);
protected:
typedef std::vector<cSocket> cSockets;
/// The callback which to notify of incoming connections
/** The callback which to notify of incoming connections */
cCallback & m_Callback;
/// Socket address family to use
/** Socket address family to use */
cSocket::eFamily m_Family;
/// Sockets that are being monitored
/** Sockets that are being monitored */
cSockets m_Sockets;
/// If set to true, the SO_REUSEADDR socket option is set to true
/** If set to true, the SO_REUSEADDR socket option is set to true */
bool m_ShouldReuseAddr;
/// Name of the service that's listening on the ports; for logging purposes only
/** Name of the service that's listening on the ports; for logging purposes only */
AString m_ServiceName;

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@ -29,7 +29,7 @@ class cRCONServer :
{
public:
cRCONServer(cServer & a_Server);
~cRCONServer();
virtual ~cRCONServer();
void Initialize(cIniFile & a_IniFile);

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@ -33,6 +33,10 @@ public:
{
}
virtual ~cWindowOwner()
{
}
void CloseWindow(void)
{
m_Window = NULL;