Documented both hooks.
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MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
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MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
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return
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{
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HOOK_PROJECTILE_HIT_BLOCK =
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{
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CalledWhen = "A projectile hits a solid block.",
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DefaultFnName = "OnProjectileHitBlock", -- also used as pagename
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Desc = [[
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This hook is called when a {{cProjectileEntity|projectile}} hits a solid block..
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]],
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Params =
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{
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{ Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. If the function
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returns true, no other callback is called for this event and the projectile flies through block..
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]],
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}, -- HOOK_PROJECTILE_HIT_BLOCK
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}
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MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
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MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
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return
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{
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HOOK_PROJECTILE_HIT_ENTITY =
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{
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CalledWhen = "A projectile hits another entity.",
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DefaultFnName = "OnProjectileHitEntity", -- also used as pagename
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Desc = [[
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This hook is called when a {{cProjectileEntity|projectile}} hits another entity.
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]],
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Params =
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{
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{ Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
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{ Name = "Entity", Type = "{{cEntity}}", Notes = "The entity wich was hit." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. If the function
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returns true, no other callback is called for this event and the projectile flies through the entity.
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]],
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}, -- HOOK_PROJECTILE_HIT_ENTITY
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}
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