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Commit Graph

2345 Commits

Author SHA1 Message Date
Tiger Wang
6059c44dcb Players toss a little further 2013-09-04 18:15:20 +01:00
Tiger Wang
fd35f6d707 Pickups are a little less jittery
They also spawn closer to player mouth.
2013-09-04 18:13:46 +01:00
Tiger Wang
3300cfe491 Added better push out of entities 2013-09-04 17:52:15 +01:00
madmaxoft
c019e8f0c5 Fixed the Win nightbuild script naming ini files badly (thx Tigerw). 2013-09-03 14:55:07 +02:00
Tiger Wang
9c22cf1520 Fixed inconsistent meta naming 2013-09-03 12:33:54 +01:00
madmaxoft
4c24781a62 Added cEntity's gravity to the Lua API. 2013-09-03 10:20:56 +02:00
madmaxoft
2c5e566fe7 Implemented exact block hit position.
Arrows now stick out of blocks at the exact position where they hit.
2013-09-03 09:41:31 +02:00
madmaxoft
f7d5894427 Added cArrowEntity's criticalness to the API. 2013-09-03 08:39:35 +02:00
madmaxoft
3a921955d9 Arrows deal damage based on their speed. 2013-09-03 08:37:15 +02:00
madmaxoft
e8b77ea2f5 Projectiles slow down in water and lava. 2013-09-02 21:56:55 +02:00
madmaxoft
7433b3723c Projectiles don't collide with their creators. 2013-09-02 21:40:56 +02:00
madmaxoft
f5e0c8c77e cBoundingBox: Only forward collisions are calculated. 2013-09-02 19:51:13 +02:00
Tiger Wang
f4414697af Updated Core and Protection 2013-09-02 14:18:08 +01:00
Tiger Wang
20b64e18e4 Merge remote-tracking branch 'upstream/master'
Conflicts:
	source/Bindings.cpp
	source/Entities/Entity.cpp

Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
b5c63d8fc5 Minecart enhancements [SEE DESC]
Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
2013-09-02 12:01:49 +01:00
madmaxoft
a884fbb919 Arrows deal damage.
Still needs some tweaks, they hit the shooter most of the time.
2013-09-01 22:40:35 +02:00
madmaxoft
4f04724cfd Made cBoundingBox class inclusive in both coord edges.
Also added (a disabled) self-test to cBoundingBox.
2013-09-01 22:38:09 +02:00
madmaxoft
e35402c61a Fixed an error in cBoundingBox's line-collision algorithm. 2013-09-01 20:39:22 +02:00
madmaxoft
0dec48d496 Added dtRangedAttack, fixed faulty StringTODamageType() 2013-09-01 20:06:49 +02:00
madmaxoft
5fccd67bad Added line collision calculation to cBoundingBox. 2013-09-01 19:08:51 +02:00
madmaxoft
b12d2edb4e Renamed BLOCK_FACE constants to use the new coord-wise names.
The old names are still present, but deprecated.
2013-09-01 19:05:58 +02:00
STRWarrior
2765fce522 Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API 2013-09-01 05:53:11 -07:00
madmaxoft
f91ff9e68b Added the cBoundingBox class. 2013-09-01 12:25:53 +02:00
madmaxoft
2a5b2e826a AnvilStats: ignoring the world subfolder 2013-09-01 11:32:17 +02:00
madmaxoft
42ea85786a Thrown ender pearls now teleport and hurt. 2013-08-30 23:48:03 +02:00
madmaxoft
79b79e5b77 AnvilStats: Added combined HeightBiome map 2013-08-30 23:32:27 +02:00
madmaxoft
105251a986 Merge branch 'Projectiles' 2013-08-30 20:49:33 +02:00
madmaxoft
7f4c880147 AnvilStats: Implemented a cImageComposingCallback class.
This will ease the creation of callbacks that produce per-region images of stuff.
2013-08-30 20:46:16 +02:00
madmaxoft
b1f8b6e4c4 AnvilStats: Callbacks can now use CALLBACK_CONTINUE and CALLBACK_ABORT instead of bool return values.
This makes the code slightly easier to understand.
2013-08-30 20:45:29 +02:00
madmaxoft
32bc969339 AnvilStats: Added the callback for region begin and end. 2013-08-30 19:38:21 +02:00
madmaxoft
1c5b571633 AnvilStats: Ignoring the build folders 2013-08-30 19:37:28 +02:00
madmaxoft
d7a5287000 Basic support for thrown items - eggs, snowballs and ender pearls.
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from  MCA.
2013-08-30 18:10:58 +02:00
madmaxoft
88f3fe7f00 Moved throw pos and speed calculation from cProjectileEntity into cPlayer. 2013-08-30 17:29:46 +02:00
madmaxoft
333c3cbc7e ProtoProxy: Log individual chunks in MapChunkBulk packet. 2013-08-30 16:38:37 +02:00
madmaxoft
1665bfe156 Updated ProtectionAreas to the latest version. 2013-08-30 14:33:06 +02:00
madmaxoft
c28ccdc9d5 Merged in the Projectiles branch.
Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
2013-08-30 14:32:07 +02:00
madmaxoft
17ad4c2610 Shooting a bow kinda works.
The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
madmaxoft
d65233088f Added the login sequence of a vanilla client to the docs. 2013-08-30 10:23:20 +02:00
madmaxoft
d61c9bfb61 ProtoProxy: Next packet type is logged for client as well. 2013-08-30 10:15:54 +02:00
madmaxoft
3c0e08ee71 ProtoProxy: Uses cTimer for the timing information.
Previously used clock() is not suitable for the task, unfortunately it worked in MSVC.
2013-08-30 10:10:56 +02:00
madmaxoft
86eb71868b Rewritten cTimer not to use heap allocation. 2013-08-30 10:06:41 +02:00
Tiger Wang
acaae7a11e Physics enhancements
Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
Tiger Wang
9f59b9a093 Corrected comment TypeType 2013-08-29 14:00:39 +01:00
Tiger Wang
7056992d0d Implemented xoft's suggestions [SEE DESC]
Rail metas are  now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang
1e91002229 Fixed Minecart spawning issues
Now you can have everything!
2013-08-28 22:13:27 +01:00
Tiger Wang
fa7def847b Zomb-ee and Skellingtons burning improvements
They don't burn unless they are in direct view of the sun god or are
protected by the sands of the souls of the underworld.
2013-08-27 21:11:00 +01:00
Tiger Wang
f1f86c46d3 Preliminary Minecart physics handling [SEE DESC]
This commit includes physics handling for the following scenarios:

Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]

Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)

Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
2013-08-27 20:38:11 +01:00
madmaxoft
6677a5e8ca Implemented basic physics for projectiles. 2013-08-27 19:57:37 +02:00
madmaxoft
f260e9211f Entities fall 3x slower in water 2013-08-27 19:56:54 +02:00
madmaxoft
cdd0eba1b5 Added g_BlockIsXXX[] arrays to the API. 2013-08-27 08:57:35 +02:00