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AnvilStats: Added combined HeightBiome map

This commit is contained in:
madmaxoft 2013-08-30 23:32:27 +02:00
parent 105251a986
commit 79b79e5b77
8 changed files with 368 additions and 4 deletions

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@ -5,3 +5,5 @@ Debug/
Release/
Profiling
*.png
world/
*.html

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@ -8,6 +8,7 @@
#include "Statistics.h"
#include "BiomeMap.h"
#include "HeightMap.h"
#include "HeightBiomeMap.h"
#include "ChunkExtract.h"
#include "SpringStats.h"
@ -26,6 +27,7 @@ int main(int argc, char * argv[])
LOG(" 2 - height map");
LOG(" 3 - extract chunks");
LOG(" 4 - count lava- and water- springs");
LOG(" 5 - biome and height map");
LOG("\nNo method number present, aborting.");
return -1;
}
@ -48,6 +50,7 @@ int main(int argc, char * argv[])
case 2: Factory = new cHeightMapFactory; break;
case 3: Factory = new cChunkExtractFactory(WorldFolder); break;
case 4: Factory = new cSpringStatsFactory; break;
case 5: Factory = new cHeightBiomeMapFactory; break;
default:
{
LOG("Unknown method \"%s\", aborting.", argv[1]);

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@ -313,6 +313,14 @@
RelativePath=".\Globals.h"
>
</File>
<File
RelativePath=".\HeightBiomeMap.cpp"
>
</File>
<File
RelativePath=".\HeightBiomeMap.h"
>
</File>
<File
RelativePath=".\HeightMap.cpp"
>

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@ -0,0 +1,230 @@
// HeightBiomeMap.cpp
// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
#include "Globals.h"
#include "HeightBiomeMap.h"
#include "HeightMap.h"
cHeightBiomeMap::cHeightBiomeMap(void) :
super("HeBi"),
m_MinRegionX(100000),
m_MaxRegionX(-100000),
m_MinRegionZ(100000),
m_MaxRegionZ(-100000)
{
}
bool cHeightBiomeMap::OnNewRegion(int a_RegionX, int a_RegionZ)
{
if (a_RegionX < m_MinRegionX)
{
m_MinRegionX = a_RegionX;
}
if (a_RegionX > m_MaxRegionX)
{
m_MaxRegionX = a_RegionX;
}
if (a_RegionZ < m_MinRegionZ)
{
m_MinRegionZ = a_RegionZ;
}
if (a_RegionZ > m_MaxRegionZ)
{
m_MaxRegionZ = a_RegionZ;
}
return super::OnNewRegion(a_RegionX, a_RegionZ);
}
bool cHeightBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
{
m_CurrentChunkX = a_ChunkX;
m_CurrentChunkZ = a_ChunkZ;
m_CurrentChunkRelX = m_CurrentChunkX - m_CurrentRegionX * 32;
m_CurrentChunkRelZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
ASSERT((m_CurrentChunkRelX >= 0) && (m_CurrentChunkRelX < 32));
ASSERT((m_CurrentChunkRelZ >= 0) && (m_CurrentChunkRelZ < 32));
memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
return CALLBACK_CONTINUE;
}
bool cHeightBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
{
memcpy(m_ChunkBiomes, a_BiomeData, sizeof(m_ChunkBiomes));
return CALLBACK_CONTINUE;
}
bool cHeightBiomeMap::OnHeightMap(const int * a_HeightMapBE)
{
for (int i = 0; i < ARRAYCOUNT(m_ChunkHeight); i++)
{
m_ChunkHeight[i] = ntohl(a_HeightMapBE[i]);
} // for i - m_ChunkHeight
return CALLBACK_CONTINUE;
}
bool cHeightBiomeMap::OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
)
{
// Copy the section data into the appropriate place in the internal buffer
memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
return CALLBACK_CONTINUE;
}
bool cHeightBiomeMap::OnSectionsFinished(void)
{
static const int BiomePalette[] =
{
// ARGB:
0xff0000ff, /* Ocean */
0xff00cf3f, /* Plains */
0xffffff00, /* Desert */
0xff7f7f7f, /* Extreme Hills */
0xff00cf00, /* Forest */
0xff007f3f, /* Taiga */
0xff3f7f00, /* Swampland */
0xff003fff, /* River */
0xff7f0000, /* Hell */
0xff007fff, /* Sky */
0xff3f3fff, /* Frozen Ocean */
0xff3f3fff, /* Frozen River */
0xff7fffcf, /* Ice Plains */
0xff3fcf7f, /* Ice Mountains */
0xffcf00cf, /* Mushroom Island */
0xff7f00ff, /* Mushroom Island Shore */
0xffffff3f, /* Beach */
0xffcfcf00, /* Desert Hills */
0xff00cf3f, /* Forest Hills */
0xff006f1f, /* Taiga Hills */
0xff7f8f7f, /* Extreme Hills Edge */
0xff004f00, /* Jungle */
0xff003f00, /* Jungle Hills */
} ;
// Remove trees and other unwanted stuff from the heightmap:
for (int z = 0; z < 16; z++)
{
int PixelLine[16]; // line of 16 pixels that is used as a buffer for setting the image pixels
for (int x = 0; x < 16; x++)
{
int Height = m_ChunkHeight[16 * z + x];
for (int y = Height; y >= 0; y--)
{
if (cHeightMap::IsGround(m_BlockTypes[256 * y + 16 * z + x]))
{
Height = y;
break; // for y
}
} // for y
// Set the color based on the biome and height:
char Biome = m_ChunkBiomes[16 * z + x];
PixelLine[x] = ShadeColor(BiomePalette[Biome], Height);
} // for x
// Set the pixelline into the image:
SetPixelURow(m_CurrentChunkRelX * 16, m_CurrentChunkRelZ * 16 + z, 16, PixelLine);
} // for z
return CALLBACK_ABORT;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHeightBiomeMapFactory:
cHeightBiomeMapFactory::~cHeightBiomeMapFactory()
{
// Get the min and max region coords:
int MinRegionX = 100000;
int MaxRegionX = -100000;
int MinRegionZ = 100000;
int MaxRegionZ = -100000;
for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
{
cHeightBiomeMap * cb = (cHeightBiomeMap *)(*itr);
if (cb->m_MinRegionX < MinRegionX)
{
MinRegionX = cb->m_MinRegionX;
}
if (cb->m_MaxRegionX > MaxRegionX)
{
MaxRegionX = cb->m_MaxRegionX;
}
if (cb->m_MinRegionZ < MinRegionZ)
{
MinRegionZ = cb->m_MinRegionZ;
}
if (cb->m_MaxRegionZ > MaxRegionZ)
{
MaxRegionZ = cb->m_MaxRegionZ;
}
}
// If the size is small enough, write an HTML file referencing all the images in a table:
if ((MaxRegionX >= MinRegionX) && (MaxRegionZ >= MinRegionZ) && (MaxRegionX - MinRegionX < 100) && (MaxRegionZ - MinRegionZ < 100))
{
cFile HTML("HeBi.html", cFile::fmWrite);
if (HTML.IsOpen())
{
HTML.Printf("<html><body><table cellspacing=0 cellpadding=0>\n");
for (int z = MinRegionZ; z <= MaxRegionZ; z++)
{
HTML.Printf("<tr>");
for (int x = MinRegionX; x <= MaxRegionX; x++)
{
HTML.Printf("<td><img src=\"HeBi.%d.%d.bmp\" /></td>", x, z);
}
HTML.Printf("</tr>\n");
}
HTML.Printf("</table></body></html>");
}
}
}

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@ -0,0 +1,81 @@
// HeightBiomeMap.h
// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
#pragma once
#include "ImageComposingCallback.h"
class cHeightBiomeMap :
public cImageComposingCallback
{
typedef cImageComposingCallback super;
public:
// Minima and maxima for the regions processed through this callback
int m_MinRegionX, m_MaxRegionX;
int m_MinRegionZ, m_MaxRegionZ;
cHeightBiomeMap(void);
protected:
int m_CurrentChunkX; // Absolute chunk coords
int m_CurrentChunkZ;
int m_CurrentChunkRelX; // Chunk offset from the start of the region
int m_CurrentChunkRelZ;
char m_ChunkBiomes[16 * 16]; ///< Biome-map for the current chunk
int m_ChunkHeight[16 * 16]; ///< Height-map for the current chunk
BLOCKTYPE m_BlockTypes [16 * 16 * 256]; ///< Block data for the current chunk (between OnSection() and OnSectionsFinished() )
// cCallback overrides:
virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) override;
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return CALLBACK_CONTINUE; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return CALLBACK_CONTINUE; }
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return CALLBACK_CONTINUE; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return CALLBACK_CONTINUE; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return CALLBACK_CONTINUE; }
virtual bool OnTerrainPopulated(bool a_Populated) override { return a_Populated ? CALLBACK_CONTINUE : CALLBACK_ABORT; } // If not populated, we don't want it!
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
virtual bool OnHeightMap(const int * a_HeightMapBE) override;
virtual bool OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
) override;
virtual bool OnSectionsFinished(void) override;
} ;
class cHeightBiomeMapFactory :
public cCallbackFactory
{
public:
virtual ~cHeightBiomeMapFactory();
virtual cCallback * CreateNewCallback(void) override
{
return new cHeightBiomeMap;
}
} ;

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@ -23,6 +23,8 @@ public:
void Finish(void);
static bool IsGround(BLOCKTYPE a_BlockType);
protected:
int m_CurrentChunkX; // Absolute chunk coords
int m_CurrentChunkZ;
@ -55,8 +57,6 @@ protected:
virtual bool OnSectionsFinished(void) override;
void StartNewRegion(int a_RegionX, int a_RegionZ);
static bool IsGround(BLOCKTYPE a_BlockType);
} ;

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@ -72,7 +72,7 @@ void cImageComposingCallback::OnRegionFinished(int a_RegionX, int a_RegionZ)
AString cImageComposingCallback::GetFileName(int a_RegionX, int a_RegionZ)
{
return Printf("%s.%d.%d", m_FileNamePrefix.c_str(), a_RegionX, a_RegionZ);
return Printf("%s.%d.%d.bmp", m_FileNamePrefix.c_str(), a_RegionX, a_RegionZ);
}
@ -148,7 +148,7 @@ int cImageComposingCallback::GetPixel(int a_RelU, int a_RelV)
void cImageComposingCallback::SetPixelURow(int a_RelUStart, int a_RelV, int a_CountU, int * a_Pixels)
{
ASSERT((a_RelUStart >= 0) && (a_RelUStart + a_CountU < IMAGE_WIDTH));
ASSERT((a_RelUStart >= 0) && (a_RelUStart + a_CountU <= IMAGE_WIDTH));
ASSERT((a_RelV >= 0) && (a_RelV < IMAGE_HEIGHT));
ASSERT(a_Pixels != NULL);
@ -163,6 +163,36 @@ void cImageComposingCallback::SetPixelURow(int a_RelUStart, int a_RelV, int a_Co
int cImageComposingCallback::ShadeColor(int a_Color, int a_Shade)
{
if (a_Shade < 64)
{
return MixColor(0, a_Color, a_Shade * 4);
}
return MixColor(a_Color, 0xffffff, (a_Shade - 64) * 4);
}
int cImageComposingCallback::MixColor(int a_Src, int a_Dest, int a_Amount)
{
int r = a_Src & 0xff;
int g = (a_Src >> 8) & 0xff;
int b = (a_Src >> 16) & 0xff;
int rd = a_Dest & 0xff;
int gd = (a_Dest >> 8) & 0xff;
int bd = (a_Dest >> 16) & 0xff;
int nr = r + (rd - r) * a_Amount / 256;
int ng = g + (gd - g) * a_Amount / 256;
int nb = b + (bd - b) * a_Amount / 256;
return nr | (ng << 8) | (nb << 16);
}
void cImageComposingCallback::SaveImage(const AString & a_FileName)
{
cFile f(a_FileName, cFile::fmWrite);

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@ -77,6 +77,16 @@ public:
/// Sets a row of pixels. a_Pixels is expected to be a_CountU pixels wide. a_RelUStart + a_CountU is assumed less than image width
void SetPixelURow(int a_RelUStart, int a_RelV, int a_CountU, int * a_Pixels);
/** "Shades" the given color based on the shade amount given
Shade amount 0 .. 63 shades the color from black to a_Color.
Shade amount 64 .. 127 shades the color from a_Color to white.
All other shade amounts have undefined results.
*/
static int ShadeColor(int a_Color, int a_Shade);
/// Mixes the two colors in the specified ratio; a_Ratio is between 0 and 256, 0 returning a_Src
static int MixColor(int a_Src, int a_Dest, int a_Ratio);
protected:
/// Prefix for the filenames, when generated by the default GetFileName() function
AString m_FileNamePrefix;