AnvilStats: Added the callback for region begin and end.
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@ -15,6 +15,7 @@ Possible usage:
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- count the per-chunk density of specific blocks
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- count the per-chunk density of dungeons, by measuring the number of zombie/skeleton/regularspider spawners
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- count the per-chunk-per-biome density of trees, by measuring the number of dirt-log vertical transitions, correlating to biome data
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- draw a vertical map of the world based on a specific measured value (biome, elevation, ...)
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This project is Windows-only, although it shouldn't be too difficult to make it portable.
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@ -22,17 +22,20 @@ class cParsedNBT;
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/** The base class for all chunk-processor callbacks, declares the interface.
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The processor calls each virtual function in the order they are declared here with the specified args.
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If the function returns true, the processor moves on to next chunk and starts calling the callbacks again from start with
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the new chunk data.
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If the function returns true, the processor doesn't process the data item, moves on to the next chunk
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and starts calling the callbacks again from start with the new chunk data.
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So if a statistics collector doesn't need data decompression at all, it can stop the processor from doing so early-enough
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and still get meaningful data.
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A callback is guaranteed to run in a single thread and always the same thread.
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A callback is guaranteed to run in a single thread and always the same thread for the same chunk.
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A callback is guaranteed to run on all chunks in a region and one region is guaranteed to be handled by only callback.
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*/
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class cCallback abstract
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{
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public:
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virtual ~cCallback() {} // Force a virtual destructor in each descendant
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/// Called when a new region file is about to be opened; by default allow the region
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virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) { return false; }
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/// Called to inform the stats module of the chunk coords for newly processing chunk
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virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) = 0;
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@ -118,6 +121,9 @@ public:
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int a_TicksLeft,
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int a_PosX, int a_PosY, int a_PosZ
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) { return true; }
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/// Called after the entire region file has been processed. No more callbacks for this region will be called. No processing by default
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virtual void OnRegionFinished(int a_RegionX, int a_RegionZ) {}
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} ;
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typedef std::vector<cCallback *> cCallbacks;
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@ -76,6 +76,12 @@ void cProcessor::cThread::ProcessFile(const AString & a_FileName)
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return;
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}
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if (m_Callback.OnNewRegion(RegionX, RegionZ))
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{
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// Callback doesn't want the region file processed
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return;
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}
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cFile f;
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if (!f.Open(a_FileName, cFile::fmRead))
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{
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@ -92,6 +98,8 @@ void cProcessor::cThread::ProcessFile(const AString & a_FileName)
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}
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ProcessFileData(FileContents.data(), FileContents.size(), RegionX * 32, RegionZ * 32);
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m_Callback.OnRegionFinished(RegionX, RegionZ);
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}
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