1
0

Merged in the Projectiles branch.

Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
This commit is contained in:
madmaxoft 2013-08-30 14:32:07 +02:00
commit c28ccdc9d5
35 changed files with 1530 additions and 381 deletions

View File

@ -45,6 +45,7 @@ function Initialize(Plugin)
PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@ -794,6 +795,7 @@ function HandleEnchCmd(a_Split, a_Player)
Wnd:SetProperty(0, 10);
Wnd:SetProperty(1, 15);
Wnd:SetProperty(2, 25);
return true;
end
@ -802,6 +804,22 @@ end
function HandleFoodStatsCmd(a_Split, a_Player)
g_ShowFoodStats = not(g_ShowFoodStats);
return true;
end
function HandleArrowCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Pos = a_Player:GetEyePosition();
local Speed = a_Player:GetLookVector();
Speed:Normalize();
Pos = Pos + Speed;
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkArrow, a_Player, Speed * 10);
return true;
end

View File

@ -1159,6 +1159,10 @@
RelativePath="..\source\Entities\Player.h"
>
</File>
<File
RelativePath="..\source\Entities\ProjectileEntity.cpp"
>
</File>
<File
RelativePath="..\source\Entities\ProjectileEntity.h"
>
@ -2235,6 +2239,10 @@
RelativePath="..\source\items\ItemBed.h"
>
</File>
<File
RelativePath="..\source\Items\ItemBow.h"
>
</File>
<File
RelativePath="..\source\Items\ItemBrewingStand.h"
>

View File

@ -27,6 +27,8 @@ $cfile "ClientHandle.h"
$cfile "Entities/Entity.h"
$cfile "Entities/Pawn.h"
$cfile "Entities/Player.h"
$cfile "Entities/Pickup.h"
$cfile "Entities/ProjectileEntity.h"
$cfile "PluginManager.h"
$cfile "Plugin.h"
$cfile "PluginLua.h"
@ -45,7 +47,6 @@ $cfile "BlockEntities/DropperEntity.h"
$cfile "BlockEntities/FurnaceEntity.h"
$cfile "WebAdmin.h"
$cfile "WebPlugin.h"
$cfile "Entities/Pickup.h"
$cfile "Root.h"
$cfile "Vector3f.h"
$cfile "Vector3d.h"

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/27/13 08:55:57.
** Generated automatically by tolua++-1.0.92 on 08/30/13 14:30:25.
*/
/* Exported function */

View File

@ -367,7 +367,9 @@ enum ENUM_ITEM_ID
// Keep these two as the last values of the disc list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
E_ITEM_LAST_DISC_PLUS_ONE, ///< Useless, really, but needs to be present for the following value
E_ITEM_LAST_DISC = E_ITEM_LAST_DISC_PLUS_ONE - 1 ///< Maximum disc itemtype number used
E_ITEM_LAST_DISC = E_ITEM_LAST_DISC_PLUS_ONE - 1, ///< Maximum disc itemtype number used
E_ITEM_LAST = E_ITEM_LAST_DISC, ///< Maximum valid ItemType
};

View File

@ -31,12 +31,12 @@ public:
/** Called on each block encountered along the path, including the first block (path start)
When this callback returns true, the tracing is aborted.
*/
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) = 0;
/** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded
When this callback returns true, the tracing is aborted.
*/
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) { return false; }
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; }
/** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
The coords specify the exact point at which the path exited the world.

View File

@ -576,8 +576,8 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
// A plugin doesn't agree with the action. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
ItemHandler->OnItemShoot(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
}
LOGINFO("%s: Status SHOOT not implemented", __FUNCTION__);
return;
}
@ -790,16 +790,16 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(BlockType);
cBlockHandler * BlockHandler = cBlockHandler::GetBlockHandler(BlockType);
if (Handler->IsUseable() && !m_Player->IsCrouched())
if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
{
if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
{
// A plugin doesn't agree with using the block, abort
return;
}
Handler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
BlockHandler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
return;
}

View File

@ -144,6 +144,10 @@ bool cEntity::Initialize(cWorld * a_World)
m_World->AddEntity(this);
cPluginManager::Get()->CallHookSpawnedEntity(*a_World, *this);
// Spawn the entity on the clients:
a_World->BroadcastSpawnEntity(*this);
return true;
}
@ -477,7 +481,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
// TODO Add collision detection with entities.
a_Dt /= 1000;
a_Dt /= 1000; // Convert from msec to sec
Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ());
Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ());
int BlockX = (int) floor(NextPos.x);
@ -493,7 +497,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
// Make sure we got the correct chunk and a valid one. No one ever knows...
cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ);
cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
if (NextChunk != NULL)
{
int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
@ -512,11 +516,12 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
else
{
//Push out entity.
// Push out entity.
m_bOnGround = true;
NextPos.y += 0.2;
LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}",
m_UniqueID, GetClass(), BlockX, BlockY, BlockZ);
LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
);
}
if (!m_bOnGround)
@ -524,34 +529,40 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
float fallspeed;
if (IsBlockWater(BlockIn))
{
fallspeed = -3.0f * a_Dt; //Fall slower in water.
fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
}
else if (BlockIn == E_BLOCK_COBWEB)
{
NextSpeed.y *= 0.05; //Reduce overall falling speed
fallspeed = 0; //No falling.
NextSpeed.y *= 0.05; // Reduce overall falling speed
fallspeed = 0; // No falling.
}
else
{
//Normal gravity
// Normal gravity
fallspeed = m_Gravity * a_Dt;
}
NextSpeed.y += fallspeed;
}
else
{
//Friction
// Friction
if (NextSpeed.SqrLength() > 0.0004f)
{
NextSpeed.x *= 0.7f/(1+a_Dt);
if ( fabs(NextSpeed.x) < 0.05 ) NextSpeed.x = 0;
NextSpeed.z *= 0.7f/(1+a_Dt);
if ( fabs(NextSpeed.z) < 0.05 ) NextSpeed.z = 0;
NextSpeed.x *= 0.7f / (1 + a_Dt);
if (fabs(NextSpeed.x) < 0.05)
{
NextSpeed.x = 0;
}
NextSpeed.z *= 0.7f / (1 + a_Dt);
if (fabs(NextSpeed.z) < 0.05)
{
NextSpeed.z = 0;
}
}
}
//Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
//might have different speed modifiers according to terrain.
// Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
// might have different speed modifiers according to terrain.
if (BlockIn == E_BLOCK_COBWEB)
{
NextSpeed.x *= 0.25;
@ -1028,9 +1039,9 @@ void cEntity::SetMass(double a_Mass)
}
else
{
//Make sure that mass is not zero. 1g is the default because we
//have to choose a number. It's perfectly legal to have a mass
//less than 1g as long as is NOT equal or less than zero.
// Make sure that mass is not zero. 1g is the default because we
// have to choose a number. It's perfectly legal to have a mass
// less than 1g as long as is NOT equal or less than zero.
m_Mass = 0.001;
}
}

View File

@ -90,12 +90,13 @@ public:
etPlayer,
etPickup,
etMonster,
etMob = etMonster, // DEPRECATED, use etMonster instead!
etFallingBlock,
etMinecart,
etTNT,
etProjectile,
// DEPRECATED older constants, left over for compatibility reasons (plugins)
etMob = etMonster, // DEPRECATED, use etMonster instead!
eEntityType_Entity = etEntity,
eEntityType_Player = etPlayer,
eEntityType_Pickup = etPickup,
@ -162,7 +163,7 @@ public:
void SetPosY (double a_PosY);
void SetPosZ (double a_PosZ);
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x,a_Pos.y,a_Pos.z);}
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
void SetRot (const Vector3f & a_Rot);
void SetRotation(double a_Rotation);
void SetPitch (double a_Pitch);

View File

@ -22,20 +22,6 @@ cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_Block
bool cFallingBlock::Initialize(cWorld * a_World)
{
if (super::Initialize(a_World))
{
a_World->BroadcastSpawnEntity(*this);
return true;
}
return false;
}
void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnFallingBlock(*this);

View File

@ -29,7 +29,6 @@ public:
NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
// cEntity overrides:
virtual bool Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;

View File

@ -22,20 +22,6 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
bool cMinecart::Initialize(cWorld * a_World)
{
if (super::Initialize(a_World))
{
a_World->BroadcastSpawnEntity(*this);
return true;
}
return false;
}
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
char Type = 0;

View File

@ -35,7 +35,6 @@ public:
} ;
// cEntity overrides:
virtual bool Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;

View File

@ -40,20 +40,6 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem
bool cPickup::Initialize(cWorld * a_World)
{
if (super::Initialize(a_World))
{
a_World->BroadcastSpawnEntity(*this);
return true;
}
return false;
}
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPickupSpawn(*this);

View File

@ -26,8 +26,6 @@ public:
cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
virtual bool Initialize(cWorld * a_World) override;
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }

View File

@ -64,6 +64,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_EatingFinishTick(-1)
, m_IsChargingBow(false)
, m_BowCharge(0)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@ -213,6 +215,13 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
// Handle air drowning stuff
HandleAir();
// Handle charging the bow:
if (m_IsChargingBow)
{
m_BowCharge += 1;
LOGD("Player \"%s\" charging bow: %d", m_PlayerName.c_str(), m_BowCharge);
}
if (m_bDirtyPosition)
{
@ -253,6 +262,41 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
void cPlayer::StartChargingBow(void)
{
LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
}
int cPlayer::FinishChargingBow(void)
{
LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
return res;
}
void cPlayer::CancelChargingBow(void)
{
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
}
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
// If just

View File

@ -62,6 +62,18 @@ public:
/// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
/// Starts charging the equipped bow
void StartChargingBow(void);
/// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged
int FinishChargingBow(void);
/// Cancels the current bow charging
void CancelChargingBow(void);
/// Returns true if the player is currently charging the bow
bool IsChargingBox(void) const { return m_IsChargingBow; }
void SetTouchGround( bool a_bTouchGround );
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
@ -351,6 +363,9 @@ protected:
/// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick;
bool m_IsChargingBow;
int m_BowCharge;
virtual void Destroyed(void);

View File

@ -0,0 +1,296 @@
// ProjectileEntity.cpp
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
#include "Globals.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
#include "Player.h"
#include "../LineBlockTracer.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProjectileTracerCallback:
class cProjectileTracerCallback :
public cBlockTracer::cCallbacks
{
public:
cProjectileTracerCallback(cProjectileEntity * a_Projectile) :
m_Projectile(a_Projectile)
{
}
protected:
cProjectileEntity * m_Projectile;
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (g_BlockIsSolid[a_BlockType])
{
// The projectile hit a solid block
m_Projectile->OnHitSolidBlock(a_BlockX, a_BlockY, a_BlockZ, a_EntryFace);
return true;
}
// Convey some special effects from special blocks:
switch (a_BlockType)
{
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
{
m_Projectile->StartBurning(30);
break;
}
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
{
m_Projectile->StopBurning();
break;
}
} // switch (a_BlockType)
// Continue tracing
return false;
}
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProjectileEntity:
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
m_Creator(a_Creator),
m_IsInGround(false)
{
}
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
m_Creator(a_Creator),
m_IsInGround(false)
{
SetSpeed(a_Speed);
}
cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed)
{
Vector3d Speed;
if (a_Speed != NULL)
{
Speed = *a_Speed;
}
switch (a_Kind)
{
case pkArrow: return new cArrowEntity(a_Creator, a_X, a_Y, a_Z, Speed);
// TODO: the rest
}
LOGWARNING("%s: Unknown kind: %d", __FUNCTION__, a_Kind);
return NULL;
}
void cProjectileEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{
// TODO: Set proper position based on what face was hit
switch (a_BlockFace)
{
case BLOCK_FACE_TOP: SetPosition(0.5 + a_BlockX, 1.0 + a_BlockY, 0.5 + a_BlockZ); break;
case BLOCK_FACE_BOTTOM: SetPosition(0.5 + a_BlockX, a_BlockY, 0.5 + a_BlockZ); break;
case BLOCK_FACE_EAST: SetPosition( a_BlockX, 0.5 + a_BlockY, 0.5 + a_BlockZ); break;
case BLOCK_FACE_WEST: SetPosition(1.0 + a_BlockX, 0.5 + a_BlockY, 0.5 + a_BlockZ); break;
case BLOCK_FACE_NORTH: SetPosition(0.5 + a_BlockX, 0.5 + a_BlockY, 1.0 + a_BlockZ); break;
case BLOCK_FACE_SOUTH: SetPosition(0.5 + a_BlockX, 0.5 + a_BlockY, a_BlockZ); break;
case BLOCK_FACE_NONE: SetPosition(0.5 + a_BlockX, 0.5 + a_BlockY, 0.5 + a_BlockZ); break;
}
SetSpeed(0, 0, 0);
// DEBUG:
LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d",
m_UniqueID,
GetPosX(), GetPosY(), GetPosZ(),
a_BlockFace
);
m_IsInGround = true;
}
AString cProjectileEntity::GetMCAClassName(void) const
{
switch (m_ProjectileKind)
{
case pkArrow: return "Arrow";
case pkSnowball: return "Snowball";
case pkEgg: return "Egg";
case pkGhastFireball: return "Fireball";
case pkFireCharge: return "SmallFireball";
case pkEnderPearl: return "ThrownEnderPearl";
case pkExpBottle: return "ThrownExpBottle";
case pkSplashPotion: return "ThrownPotion";
case pkWitherSkull: return "WitherSkull";
case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
}
ASSERT(!"Unhandled projectile entity kind!");
return "";
}
void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
}
void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
if (m_IsInGround)
{
// Already-grounded projectiles don't move at all
return;
}
Vector3d PerTickSpeed = GetSpeed() / 20;
Vector3d Pos = GetPosition();
// Trace the tick's worth of movement as a line:
Vector3d NextPos = Pos + PerTickSpeed;
cProjectileTracerCallback TracerCallback(this);
if (cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
{
// Nothing in the way, update the position
SetPosition(NextPos);
}
// Add gravity effect to the vertical speed component:
SetSpeedY(GetSpeedY() + m_Gravity / 20);
// DEBUG:
LOGD("Arrow %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}",
m_UniqueID,
GetPosX(), GetPosY(), GetPosZ(),
GetSpeedX(), GetSpeedY(), GetSpeedZ()
);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity:
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed) :
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2)
{
SetSpeed(a_Speed);
SetMass(0.1);
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ()
);
}
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, PosFromPlayerPos(a_Player), SpeedFromPlayerLook(a_Player, a_Force), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2)
{
}
Vector3d cArrowEntity::PosFromPlayerPos(const cPlayer & a_Player)
{
Vector3d res = a_Player.GetEyePosition();
// Adjust the position to be just outside the player's bounding box:
res.x += 0.16 * cos(a_Player.GetPitch());
res.y += -0.1;
res.z += 0.16 * sin(a_Player.GetPitch());
return res;
}
Vector3d cArrowEntity::SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force)
{
Vector3d res = a_Player.GetLookVector();
res.Normalize();
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_Force * 1.5 * 20;
}
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
switch (m_PickupState)
{
case psNoPickup: return false;
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
case psInCreative: return a_Player.IsGameModeCreative();
}
ASSERT(!"Unhandled pickup state");
return false;
}
void cArrowEntity::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
}

View File

@ -1,7 +1,7 @@
// ProjectileEntity.h
// Declares the cProjectileEntity class representing the common base class for projectiles
// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
@ -29,8 +29,8 @@ public:
pkArrow = 60,
pkSnowball = 61,
pkEgg = 62,
pkGhastFireball = 63, // TODO: Unverified TypeID, check this in ProtoProxy
pkFireCharge = 64, // TODO: Unverified TypeID, check this in ProtoProxy
pkGhastFireball = 63,
pkFireCharge = 64,
pkEnderPearl = 65,
pkExpBottle = 75,
pkSplashPotion = 73,
@ -38,17 +38,48 @@ public:
pkFishingFloat = 90,
} ;
// tolua_end
CLASS_PROTODEF(cProjectileEntity);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
/// Called by the physics blocktracer when the entity hits a solid block, the coords and the face hit is given
virtual void OnHitSolidBlock(double a_BlockX, double a_BlockY, double a_BlockZ, char a_BlockFace) {};
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
/// Called by the physics blocktracer when the entity hits a solid block, the block's coords and the face hit is given
virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
// tolua_begin
/// Returns the kind of the projectile (fast class identification)
eKind GetProjectileKind(void) const { return m_ProjectileKind; }
/// Returns the entity who created this projectile; may be NULL
cEntity * GetCreator(void) { return m_Creator; }
/// Returns the string that is used as the entity type (class name) in MCA files
AString GetMCAClassName(void) const;
/// Returns true if the projectile has hit the ground and is stuck there
bool IsInGround(void) const { return m_IsInGround; }
protected:
eKind m_Kind;
eKind m_ProjectileKind;
/// The entity who has created this projectile; may be NULL (e. g. for dispensers)
cEntity * m_Creator;
/// True if the projectile has hit the ground and is stuck there
bool m_IsInGround;
// tolua_end
// cEntity overrides:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
} ;
@ -58,9 +89,64 @@ protected:
class cArrowEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cArrowEntity(cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
enum ePickupState
{
psNoPickup = 0,
psInSurvivalOrCreative = 1,
psInCreative = 2,
} ;
// tolua_end
CLASS_PROTODEF(cArrowEntity);
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed);
/// Creates a new arrow as shot by a player, initializes it from the player object
cArrowEntity(cPlayer & a_Player, double a_Force);
// tolua_begin
/// Returns the initial arrow position, as defined by the player eye position + adjustment.
static Vector3d PosFromPlayerPos(const cPlayer & a_Player);
/// Returns the initial arrow speed, as defined by the player look vector and the force coefficient
static Vector3d SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force);
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
/// Sets a new pickup state
void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
/// Returns the damage modifier coeff.
double GetDamageCoeff(void) const { return m_DamageCoeff; }
/// Sets the damage modifier coeff
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
/// Returns true if the specified player can pick the arrow up
bool CanPickup(const cPlayer & a_Player) const;
// tolua_end
protected:
/// Determines when the arrow can be picked up by players
ePickupState m_PickupState;
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
double m_DamageCoeff;
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_Client) override;
// tolua_begin
} ;
// tolua_end

View File

@ -29,20 +29,6 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
bool cTNTEntity::Initialize(cWorld * a_World)
{
if (super::Initialize(a_World))
{
a_World->BroadcastSpawnEntity(*this);
return true;
}
return false;
}
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT

View File

@ -19,7 +19,6 @@ public:
cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec);
// cEntity overrides:
virtual bool Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;

80
source/Items/ItemBow.h Normal file
View File

@ -0,0 +1,80 @@
// ItemBow.h
// Declares the cItemBowHandler class representing the itemhandler for bows
#pragma once
#include "../Entities/ProjectileEntity.h"
class cItemBowHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemBowHandler(void) :
super(E_ITEM_BOW)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
ASSERT(a_Player != NULL);
// Check if the player has an arrow in the inventory, or is in Creative:
if (!(a_Player->IsGameModeCreative() || a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW))))
{
return false;
}
a_Player->StartChargingBow();
return true;
}
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
ASSERT(a_Player != NULL);
int BowCharge = a_Player->FinishChargingBow();
double Force = (double)BowCharge / 20;
Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client
if (Force < 0.1)
{
// Too little force, ignore the shot
return;
}
if (Force > 1)
{
Force = 1;
}
// Create the arrow entity:
cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2);
if (Arrow == NULL)
{
return;
}
if (!Arrow->Initialize(a_Player->GetWorld()))
{
delete Arrow;
return;
}
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
}
} ;

View File

@ -8,6 +8,7 @@
// Handlers:
#include "ItemBed.h"
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
#include "ItemCauldron.h"
@ -47,18 +48,24 @@ cItemHandler * cItemHandler::m_ItemHandler[2268];
cItemHandler *cItemHandler::GetItemHandler(int a_ItemType)
cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
if(a_ItemType < 0) a_ItemType = 0;
if (a_ItemType < 0)
{
ASSERT(!"Bad item type");
a_ItemType = 0;
}
if(!m_HandlerInitialized)
{ //We have to initialize
if (!m_HandlerInitialized)
{
// We need to initialize
memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
m_HandlerInitialized = true;
}
if(m_ItemHandler[a_ItemType])
return m_ItemHandler[a_ItemType];
m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
if (m_ItemHandler[a_ItemType] == NULL)
{
m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
}
return m_ItemHandler[a_ItemType];
}
@ -77,6 +84,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
case E_ITEM_BOW: return new cItemBowHandler;
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);

View File

@ -21,8 +21,11 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
/// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
/// Called when the client sends the SHOOT status in the lclk packet
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) {}
/// Called while the player diggs a block using this item
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
@ -88,7 +91,7 @@ protected:
int m_ItemType;
static cItemHandler *CreateItemHandler(int m_ItemType);
static cItemHandler *m_ItemHandler[2268];
static cItemHandler * m_ItemHandler[E_ITEM_LAST + 1];
static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
};

View File

@ -55,6 +55,7 @@ bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ,
m_DirX = (m_StartX < m_EndX) ? 1 : -1;
m_DirY = (m_StartY < m_EndY) ? 1 : -1;
m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
m_CurrentFace = BLOCK_FACE_NONE;
// Check the start coords, adjust into the world:
if (m_StartY < 0)
@ -178,9 +179,9 @@ bool cLineBlockTracer::MoveToNextBlock(void)
// Based on the wall hit, adjust the current coords
switch (Direction)
{
case dirX: m_CurrentX += m_DirX; break;
case dirY: m_CurrentY += m_DirY; break;
case dirZ: m_CurrentZ += m_DirZ; break;
case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_EAST : BLOCK_FACE_WEST; break;
case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_BOTTOM : BLOCK_FACE_TOP; break;
case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_SOUTH : BLOCK_FACE_NORTH; break;
case dirNONE: return false;
}
return true;
@ -211,7 +212,7 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width;
a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta))
if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace))
{
// The callback terminated the trace
return false;
@ -219,7 +220,7 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
}
else
{
if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ))
if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
{
// The callback terminated the trace
return false;

View File

@ -60,6 +60,9 @@ protected:
// The current block
int m_CurrentX, m_CurrentY, m_CurrentZ;
// The face through which the current block has been entered
char m_CurrentFace;
/// Adjusts the start point above the world to just at the world's top

View File

@ -1649,7 +1649,7 @@ public:
{
}
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlock"))
{
@ -1661,6 +1661,7 @@ public:
m_LuaState.Push(a_BlockZ);
m_LuaState.Push(a_BlockType);
m_LuaState.Push(a_BlockMeta);
m_LuaState.Push(a_EntryFace);
if (!m_LuaState.CallFunction(1))
{
return false;
@ -1674,7 +1675,7 @@ public:
return res;
}
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlockNoData"))
{
@ -1684,6 +1685,7 @@ public:
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
m_LuaState.Push(a_EntryFace);
if (!m_LuaState.CallFunction(1))
{
return false;

View File

@ -30,12 +30,13 @@ public: // tolua_export
void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; }
Vector3d operator + ( const Vector3d& v2 ) const { return Vector3d( x + v2.x, y + v2.y, z + v2.z ); } // tolua_export
Vector3d operator + ( const Vector3d* v2 ) const { return Vector3d( x + v2->x, y + v2->y, z + v2->z ); } // tolua_export
Vector3d operator - ( const Vector3d& v2 ) const { return Vector3d( x - v2.x, y - v2.y, z - v2.z ); } // tolua_export
Vector3d operator - ( const Vector3d* v2 ) const { return Vector3d( x - v2->x, y - v2->y, z - v2->z ); } // tolua_export
Vector3d operator * ( const double f ) const { return Vector3d( x * f, y * f, z * f ); } // tolua_export
Vector3d operator * ( const Vector3d& v2 ) const { return Vector3d( x * v2.x, y * v2.y, z * v2.z ); } // tolua_export
Vector3d operator + (const Vector3d & v2) const { return Vector3d(x + v2.x, y + v2.y, z + v2.z ); } // tolua_export
Vector3d operator + (const Vector3d * v2) const { return Vector3d(x + v2->x, y + v2->y, z + v2->z ); } // tolua_export
Vector3d operator - (const Vector3d & v2) const { return Vector3d(x - v2.x, y - v2.y, z - v2.z ); } // tolua_export
Vector3d operator - (const Vector3d * v2) const { return Vector3d(x - v2->x, y - v2->y, z - v2->z ); } // tolua_export
Vector3d operator * (const double f) const { return Vector3d(x * f, y * f, z * f ); } // tolua_export
Vector3d operator * (const Vector3d & v2) const { return Vector3d(x * v2.x, y * v2.y, z * v2.z ); } // tolua_export
Vector3d operator / (const double f) const { return Vector3d(x / f, y / f, z / f ); } // tolua_export
double x, y, z; // tolua_export

View File

@ -5,8 +5,6 @@
#include "World.h"
#include "ChunkDef.h"
#include "ClientHandle.h"
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Server.h"
#include "Item.h"
#include "Root.h"
@ -14,6 +12,11 @@
#include "ChunkMap.h"
#include "OSSupport/Timer.h"
// Entities (except mobs):
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Entities/TNTEntity.h"
// Simulators:
#include "Simulator/SimulatorManager.h"
#include "Simulator/FloodyFluidSimulator.h"
@ -55,7 +58,6 @@
#include "PluginManager.h"
#include "Blocks/BlockHandler.h"
#include "Vector3d.h"
#include "Entities/TNTEntity.h"
#include "Tracer.h"
#include "tolua++.h"
@ -2647,6 +2649,26 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed);
if (Projectile == NULL)
{
return -1;
}
if (!Projectile->Initialize(this))
{
delete Projectile;
return -1;
}
BroadcastSpawnEntity(*Projectile);
return Projectile->GetUniqueID();
}
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
{
cCSLock Lock(m_CSPlayers);

View File

@ -21,6 +21,7 @@
#include "LightingThread.h"
#include "Item.h"
#include "Mobs/Monster.h"
#include "Entities/ProjectileEntity.h"
@ -573,6 +574,9 @@ public:
/// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise
int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export
/// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export
/// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread!
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }

View File

@ -22,6 +22,8 @@
#include "../Entities/Minecart.h"
#include "../Mobs/Monster.h"
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h"
@ -330,6 +332,62 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
Vector3d Pos = a_Projectile->GetPosition();
m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
m_Writer.AddShort("inTile", 0); // TODO: Query the block type (is it needed?)
m_Writer.AddShort("shake", 0); // TODO: Any shake?
m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?)
m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff());
break;
}
case cProjectileEntity::pkGhastFireball:
{
m_Writer.AddInt("ExplosionPower", 1);
// fall-through:
}
case cProjectileEntity::pkFireCharge:
case cProjectileEntity::pkWitherSkull:
{
m_Writer.BeginList("Motion", TAG_Double);
m_Writer.AddDouble("", a_Projectile->GetSpeedX());
m_Writer.AddDouble("", a_Projectile->GetSpeedY());
m_Writer.AddDouble("", a_Projectile->GetSpeedZ());
m_Writer.EndList();
break;
}
default:
{
ASSERT(!"Unsaved projectile entity!");
}
} // switch (ProjectileKind)
cEntity * Creator = a_Projectile->GetCreator();
if (Creator != NULL)
{
if (Creator->GetEntityType() == cEntity::etPlayer)
{
m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
}
}
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{
m_Writer.BeginList("Items", TAG_Compound);
@ -403,10 +461,11 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
switch (a_Entity->GetEntityType())
{
case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *)a_Entity); break;
case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break;
case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default:
{

View File

@ -36,6 +36,7 @@ class cMinecartWithHopper;
class cMonster;
class cPickup;
class cItemGrid;
class cProjectileEntity;
@ -97,6 +98,7 @@ protected:
void AddMinecartEntity (cMinecart * a_Minecart);
void AddMonsterEntity (cMonster * a_Monster);
void AddPickupEntity (cPickup * a_Pickup);
void AddProjectileEntity (cProjectileEntity * a_Projectile);
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);

View File

@ -20,13 +20,13 @@
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../Entities/Entity.h"
#include "../OSSupport/MakeDir.h"
#include "FastNBT.h"
#include "../Mobs/Monster.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Mobs/Monster.h"
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h"
@ -956,6 +956,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
{
LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
// TODO: other entities
}
@ -1043,7 +1047,7 @@ void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT
return;
}
//TODO: Everything to do with TNT carts
// TODO: Everything to do with TNT carts
a_Entities.push_back(Minecart.release());
}
@ -1060,7 +1064,7 @@ void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT
return;
}
//TODO: Everything to do with hopper carts
// TODO: Everything to do with hopper carts
a_Entities.push_back(Minecart.release());
}
@ -1093,6 +1097,45 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadEntityBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
{
return;
}
// Load pickup state:
int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
if (PickupIdx > 0)
{
Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
}
else
{
// Try the older "player" tag:
int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
if (PlayerIdx > 0)
{
Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
}
}
// Load damage:
int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
if (DamageIdx > 0)
{
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
}
// Store the new arrow in the entities list:
a_Entities.push_back(Arrow.release());
}
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
double Pos[3];

View File

@ -145,6 +145,7 @@ protected:
void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);