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Entities fall 3x slower in water

This commit is contained in:
madmaxoft 2013-08-27 19:56:54 +02:00
parent 49d69a0228
commit f260e9211f
2 changed files with 2 additions and 2 deletions

View File

@ -529,7 +529,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
float fallspeed;
if (IsBlockWater(BlockIn))
{
fallspeed = -3.0f * a_Dt; // Fall slower in water.
fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
}
else if (BlockIn == E_BLOCK_COBWEB)
{

View File

@ -163,7 +163,7 @@ public:
void SetPosY (double a_PosY);
void SetPosZ (double a_PosZ);
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x,a_Pos.y,a_Pos.z);}
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
void SetRot (const Vector3f & a_Rot);
void SetRotation(double a_Rotation);
void SetPitch (double a_Pitch);