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Minecart enhancements [SEE DESC]

Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
This commit is contained in:
Tiger Wang 2013-09-02 12:01:49 +01:00
parent acaae7a11e
commit b5c63d8fc5
2 changed files with 262 additions and 133 deletions

View File

@ -20,6 +20,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
{
SetMass(20.f);
SetMaxHealth(6);
SetHealth(6);
}
@ -62,183 +63,308 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
void cMinecart::Tick(float a_Dt, cChunk & a_Chunk)
void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
if ((GetPosY() > 0) && (GetPosY() < cChunkDef::Height))
{
BLOCKTYPE BelowType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
if (
(BelowType == E_BLOCK_RAIL) ||
(BelowType == E_BLOCK_POWERED_RAIL) ||
(BelowType == E_BLOCK_DETECTOR_RAIL) ||
(BelowType == E_BLOCK_ACTIVATOR_RAIL)
)
{
HandleRailPhysics(a_Dt, a_Chunk);
}
else
{
super::HandlePhysics(a_Dt, a_Chunk);
BroadcastMovementUpdate();
}
}
else
{
super::HandlePhysics(a_Dt, a_Chunk);
BroadcastMovementUpdate();
}
}
static const double MAX_SPEED = 8;
static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED);
void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
{
super::HandlePhysics(a_Dt, a_Chunk); // Main physics handling
/*
NOTE: Please bear in mind that taking away from negatives make them even more negative,
adding to negatives make them positive, etc.
*/
super::Tick(a_Dt, a_Chunk);
BLOCKTYPE BelowType;
NIBBLETYPE BelowMeta;
// Get block meta below the cart
NIBBLETYPE BelowMeta = GetWorld()->GetBlockMeta(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed
// Get block type & meta below the cart
GetWorld()->GetBlockTypeMeta(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()), BelowType, BelowMeta);
if ((BelowType == E_BLOCK_RAIL) || (BelowType == E_BLOCK_DETECTOR_RAIL) || (BelowType == E_BLOCK_ACTIVATOR_RAIL))
switch (BelowMeta)
{
switch (BelowMeta)
case E_RAIL_ZM_ZP: // NORTHSOUTH
{
SetRotation(270);
SpeedY = 0; // Don't move vertically as on ground
SpeedX = 0; // Correct diagonal movement from curved rails
// Set Y as current Y rounded up to bypass friction
SetPosY(floor(GetPosY()));
case E_RAIL_ZM_ZP:
if (SpeedZ != 0) // Don't do anything if cart is stationary
{
SpeedY = 0; // Don't move vertically as on ground
// Set Y as current Y rounded up to bypass friction
SetPosY(floor(GetPosY()));
if (SpeedZ != 0) // Don't do anything if cart is stationary
if (SpeedZ > 0)
{
if (SpeedZ > 0)
{
// Going SOUTH, slow down
SpeedZ = SpeedZ - 0.1;
}
else
{
// Going NORTH, slow down
SpeedZ = SpeedZ + 0.1;
}
}
break;
}
case E_RAIL_XM_XP:
{
SpeedY = 0;
SetPosY(floor(GetPosY()));
if (SpeedX != 0)
{
if (SpeedX > 0)
{
SpeedX = SpeedX - 0.1;
}
else
{
SpeedX = SpeedX + 0.1;
}
}
break;
}
case E_RAIL_ASCEND_ZM:
{
if (SpeedZ >= 0)
{
// SpeedZ POSITIVE, going SOUTH
if (SpeedZ <= 8) // Speed limit of 8 SOUTH (m/s??)
{
SpeedZ = SpeedZ + 0.5; // Speed up
SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative)
}
else
{
SpeedZ = 8; // Enforce speed limit
SpeedY = (0 - SpeedZ);
}
// Going SOUTH, slow down
SpeedZ = SpeedZ - 0.1;
}
else
{
// Going NORTH, slow down
SpeedZ = SpeedZ + 0.1;
}
}
break;
}
case E_RAIL_XM_XP: // EASTWEST
{
SetRotation(180);
SpeedY = 0;
SpeedZ = 0;
SetPosY(floor(GetPosY()));
if (SpeedX != 0)
{
if (SpeedX > 0)
{
SpeedX = SpeedX - 0.1;
}
else
{
SpeedX = SpeedX + 0.1;
}
}
break;
}
case E_RAIL_ASCEND_ZM: // ASCEND NORTH
{
SetRotation(270);
SetPosY(floor(GetPosY()) + 0.2); // It seems it doesn't work without levitation :/
SpeedX = 0;
if (SpeedZ >= 0)
{
// SpeedZ POSITIVE, going SOUTH
if (SpeedZ <= MAX_SPEED) // Speed limit
{
SpeedZ = SpeedZ + 0.5; // Speed up
SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative)
}
else
{
SpeedZ = MAX_SPEED; // Enforce speed limit
SpeedY = (0 - SpeedZ);
}
}
else
{
// SpeedZ NEGATIVE, going NORTH
SpeedZ = SpeedZ + 0.4; // Slow down
SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number)
}
break;
}
case E_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
SetRotation(270);
SetPosY(floor(GetPosY()) + 0.2);
SpeedX = 0;
if (SpeedZ > 0)
{
// SpeedZ POSITIVE, going SOUTH
SpeedZ = SpeedZ - 0.4; // Slow down
SpeedY = SpeedZ; // Upward movement positive
}
else
{
if (SpeedZ >= MAX_SPEED_NEGATIVE) // Speed limit
{
// SpeedZ NEGATIVE, going NORTH
SpeedZ = SpeedZ + 0.6; // Slow down
SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number)
}
break;
}
case E_RAIL_ASCEND_ZP:
{
if (SpeedX > 0)
{
// SpeedZ POSITIVE, going SOUTH
SpeedZ = SpeedZ - 0.6; // Slow down
SpeedY = SpeedZ; // Upward movement positive
SpeedZ = SpeedZ - 0.5; // Speed up
SpeedY = SpeedZ; // Downward movement negative
}
else
{
if (SpeedZ >= -8) // Speed limit of 8 WEST (m/s??)
{
// SpeedZ NEGATIVE, going NORTH
SpeedZ = SpeedZ - 0.5; // Speed up
SpeedY = SpeedZ; // Downward movement negative
}
else
{
SpeedZ = 8; // Enforce speed limit
SpeedY = SpeedZ;
}
SpeedZ = MAX_SPEED_NEGATIVE; // Enforce speed limit
SpeedY = SpeedZ;
}
break;
}
break;
}
case E_RAIL_ASCEND_XM:
case E_RAIL_ASCEND_XM: // ASCEND EAST
{
SetRotation(180);
SetPosY(floor(GetPosY()) + 0.2);
SpeedZ = 0;
if (SpeedX >= 0)
{
if (SpeedX >= 0)
if (SpeedX <= MAX_SPEED)
{
if (SpeedX <= 8)
{
SpeedX = SpeedX + 0.5;
SpeedY = (0 - SpeedX);
}
else
{
SpeedX = 8;
SpeedY = (0 - SpeedX);
}
}
else
{
SpeedX = SpeedX + 0.6;
SpeedX = SpeedX + 0.5;
SpeedY = (0 - SpeedX);
}
break;
}
case E_RAIL_ASCEND_XP:
{
if (SpeedX > 0)
else
{
SpeedX = SpeedX - 0.6;
SpeedX = MAX_SPEED;
SpeedY = (0 - SpeedX);
}
}
else
{
SpeedX = SpeedX + 0.4;
SpeedY = (0 - SpeedX);
}
break;
}
case E_RAIL_ASCEND_XP: // ASCEND WEST
{
SetRotation(180);
SetPosY(floor(GetPosY()) + 0.2);
SpeedZ = 0;
if (SpeedX > 0)
{
SpeedX = SpeedX - 0.4;
SpeedY = SpeedX;
}
else
{
if (SpeedX >= MAX_SPEED_NEGATIVE)
{
SpeedX = SpeedX - 0.5;
SpeedY = SpeedX;
}
else
{
if (SpeedX >= -8)
{
SpeedX = SpeedX - 0.5;
SpeedY = SpeedX;
}
else
{
SpeedX = -8;
SpeedY = SpeedX;
}
SpeedX = MAX_SPEED_NEGATIVE;
SpeedY = SpeedX;
}
break;
}
break;
}
default:
case E_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
{
SetRotation(315); // Set correct rotation server side
SetPosY(floor(GetPosY()) + 0.2); // Levitate dat cart
if (SpeedZ > 0) // Cart moving south
{
ASSERT(!"Unhandled rail meta!");
break;
SpeedX = (0 - SpeedZ); // Diagonally move southwest (which will make cart hit a southwest rail)
}
else if (SpeedX > 0) // Cart moving east
{
SpeedZ = (0 - SpeedX); // Diagonally move northeast
}
break;
}
case E_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
{
SetRotation(225);
SetPosY(floor(GetPosY()) + 0.2);
if (SpeedZ > 0)
{
SpeedX = SpeedZ;
}
else if (SpeedX < 0)
{
SpeedZ = SpeedX;
}
break;
}
case E_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
{
SetRotation(135);
SetPosY(floor(GetPosY()) + 0.2);
if (SpeedZ < 0)
{
SpeedX = SpeedZ;
}
else if (SpeedX > 0)
{
SpeedZ = SpeedX;
}
break;
}
case E_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
{
SetRotation(45);
SetPosY(floor(GetPosY()) + 0.2);
if (SpeedZ < 0)
{
SpeedX = (0 - SpeedZ);
}
else if (SpeedX < 0)
{
SpeedZ = (0 - SpeedX);
}
break;
}
default:
{
ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
break;
}
}
// Set speed to speed variables
SetSpeedX(SpeedX);
SetSpeedY(SpeedY);
SetSpeedZ(SpeedZ);
// Pass to physics handlers in Entity.cpp and broadcast position to client
HandlePhysics(a_Dt, a_Chunk);
BroadcastMovementUpdate();
// Broadcast position to client
BroadcastMovementUpdate();
}
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
super::DoTakeDamage(TDI);
if (GetHealth() == 0)
{
Destroy(true);
}
}

View File

@ -37,7 +37,10 @@ public:
// cEntity overrides:
virtual bool Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
ePayload GetPayload(void) const { return m_Payload; }