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Commit Graph

108 Commits

Author SHA1 Message Date
madmaxoft
ceabb372f0 Added all current NetherFort prefabs. 2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8 Added asserts for critical data in cPrefab. 2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158 Re-fixed nether fort piece count check. 2014-03-30 00:20:06 +01:00
madmaxoft
597bdd9f80 NetherForts have a minimum number of pieces.
The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc Merge branch 'master' into NetherFortGen 2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1 cPrefab now uses a struct for block type definition in CharMap.
As suggested by worktycho in 7b585290fc, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
76f0d167b1 NetherFortGen: Added several more prefabs.
Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
8557549cfa Implemented the msSpongePrint merge strategy.
Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336 NetherFort: Added BalconyTee2 prefab. 2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9 Fixed a memory leak in NetherFortGen. 2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4 Sponged the netherfort balcony prefab.
This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
5b7215ec24 Initial NetherFortGen import.
Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92 Merge branch 'howaner/GlobalFixes'. 2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18 Fixed Prefab's rotations. 2014-03-28 16:36:33 +01:00
Howaner
a2c4def518 Add missing ChunkDesc import. 2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc cPrefab can draw itself into a cChunkDesc. 2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463 Prefabs support connectors, rotations and merge strategy. 2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82 Added a basic cPrefab class.
Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87e0bd54b4 BlockArea: Switched internal coords to Vector3i. 2014-03-25 21:59:41 +01:00
madmaxoft
c9163d39f7 Implemented faster upscaling using templates.
Fixes #819.
2014-03-21 22:53:46 +01:00
Tycho
cd6ab5617c Fixed xofts issues 2014-03-14 06:11:49 -07:00
Tycho
862e219443 Added additional macros to support the MSVC size_t format and changed all formats to use the macros 2014-03-12 10:34:50 -07:00
Tycho
d904e89712 Merge branch 'Werror' into warnings
Conflicts:
	src/Globals.h
2014-03-12 10:12:13 -07:00
Tycho
a584b7b3bc Fixed printf format compatabilty 2014-03-12 10:09:08 -07:00
Tycho
3caa4a38b9 Merge branch 'master' into Werror
Conflicts:
	src/Generating/PieceGenerator.cpp
2014-03-12 09:59:10 -07:00
madmaxoft
d545be9614 Fixed missing comment terminator. 2014-03-12 15:33:28 +01:00
Tycho
16b27c4b7a Fixed a load of format string errors 2014-03-11 14:16:08 -07:00
Tycho
728870ed9d Fixed Warnings in PieceGenerator 2014-03-11 12:35:44 -07:00
madmaxoft
26d7ed6612 Removed debugging output.
Kept it commented-out for later revisions, if needed.
2014-03-10 21:16:13 +01:00
madmaxoft
6c48075561 POCPieces: Added height.
Now the pieces connect in different heights, too, creating a true 3D maze.
2014-03-10 08:38:40 +01:00
madmaxoft
0e985293b5 A working POCPiece generator. 2014-03-09 22:04:29 +01:00
madmaxoft
1fdeabcf78 cPieceGenerator: New connectors are added to the free pool. 2014-03-09 19:30:38 +01:00
madmaxoft
b9190fc04e PieceGenerator can connect two connectors of the same type.
Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft
e6305d29a5 Added the first skeleton code for PieceGenerator.
This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00
Tycho
21e85b0745 Warnings 2014-03-07 11:15:04 -08:00
Mattes D
b17d04737d Merge pull request #738 from xdot/master
Refactored global block property arrays
2014-03-02 16:13:43 +01:00
madmaxoft
2325a1a162 ChunkDesc warns about StructureGen's deprecation. 2014-03-01 20:59:41 +01:00
madmaxoft
2f85c9648b Unified StructureGens and FinisherGens.
Now they are all Finishers. Fixes #398.
2014-03-01 20:59:41 +01:00
andrew
d73cdba1f6 g_BlockXXX => cBlockInfo::XXX 2014-03-01 21:34:19 +02:00
Tiger Wang
f77720c43f Merge pull request #669 from xdot/master
Implementation of in-game maps :D
2014-02-24 10:28:34 +00:00
andrew
f201f4f176 Thread safe cMap manager 2014-02-20 16:38:37 +02:00
Howaner
16f3809ded Add BlockNewLeaves.h and rename Darkoac to Darkoak 2014-02-19 19:18:40 +01:00
Howaner
a5a52fe160 Add new Trees (without Generator) 2014-02-19 16:58:31 +01:00
Tiger Wang
c68bdaf34b Fixed compile and some warnings in MSVS 2014-02-09 00:57:22 +00:00
Tycho
4b19247305 Fogot to save Biogen 2014-02-03 13:07:38 -08:00
Tycho
d9fb83300c Fixed Compile errors
c++11 introduces scoped enums, so the code didn't fail in clang
2014-02-03 13:01:12 -08:00
Tycho
80807eec2c Increased Type safety of Biomes
Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
2014-02-03 12:26:17 -08:00
Tycho
fec17409d2 Merge branch 'master' into GeneratingBenchmark2
Conflicts:
	src/World.h
2014-01-31 15:31:05 -08:00
madmaxoft
66427d754b Added cChunkDest::UpdateHeightmap()
This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
2014-01-31 16:01:15 +01:00
Tycho
bed2ee22e8 Merge branch 'master' into GeneratingBenchmark2
Conflicts:
	src/Blocks/BlockRail.h
	src/World.h
2014-01-26 06:28:51 -08:00