Tiger Wang
6eeeb2aa01
Sizeable speed improvements to redstone
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+ Moved all simulator data into individual chunks
* Cleaned up parameters for functions and some code
* Fixed repeaters powering off faster than they power on
The main issue before was that, although the redstone simulator stored
blocks to be simulated in individual cChunks, other data, such as
powered lists, and etcetera, were global regardless of which chunk was
being simulated. Therefore, with worlds with lots of redstone, each tick
saw the ticking of chunks, which themselves iterated through the entire
dataset needlessly, creating LOTS of lag. Should be better now :)
2014-02-15 15:51:49 +00:00
Tiger Wang
a5b8d35845
Updated Plugin article
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+ Adds reference to new SendMessage() functions
2014-02-15 15:37:10 +00:00
madmaxoft
147b9ed694
Debuggers: Added a WebAdmin StressTest page.
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This page reloads content from the WebAdmin as fast as possible.
2014-02-15 16:30:28 +01:00
Howaner
70a0dcb1eb
Add more Sounds to Redstone Simulator
2014-02-15 16:30:28 +01:00
Howaner
87e79de4b7
Add Fence Gate to Redstone Simulator
2014-02-15 16:30:27 +01:00
Mattes D
48eafee823
Merge pull request #664 from mc-server/generalfixes
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General fixes
2014-02-15 15:06:23 +01:00
Tiger Wang
b0fd5511ea
Fixed typographical error
2014-02-15 13:55:58 +00:00
Tiger Wang
c6a2e8c688
Removed debug messages again
2014-02-15 12:58:17 +00:00
Alexander Harkness
a57c8bd7da
Merge pull request #677 from mc-server/BroadcastParticleEffect
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Broadcast particle effect
2014-02-15 10:52:31 +00:00
STRWarrior
34207a606a
Documented BroadcastParticleEffect
2014-02-15 11:45:20 +01:00
STRWarrior
ceb16ea2f7
Exported cWorld::BroadcastParticleEffect.
2014-02-15 11:38:20 +01:00
andrew
c7fb000858
EmptyMap item handler
2014-02-14 17:38:22 +02:00
andrew
5b92b877bc
Send map when selected
2014-02-14 16:21:16 +02:00
Tiger Wang
f4f0099947
Added proper debug messages
2014-02-13 20:20:37 +00:00
Tiger Wang
c0e7d6fec9
Fancy stuff with constant references
2014-02-13 19:57:23 +00:00
andrew
32b465b8e1
IDCount Serialization
2014-02-13 21:36:24 +02:00
madmaxoft
6103589e8c
Updated Core.
2014-02-13 17:05:31 +01:00
madmaxoft
9bb48a8fa4
Merged branch 'narroo/master'.
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This merges pull request #661 .
2014-02-13 17:04:25 +01:00
madmaxoft
41ab8260f7
MCADefrag: Implemented recompression.
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This finalizes #639 .
2014-02-13 16:54:39 +01:00
madmaxoft
cd658e02e8
MCADefrag: Fixed bugs, now produces valid MCA files.
2014-02-13 16:54:39 +01:00
madmaxoft
05590fb91d
MCADefrag: Initial implementation.
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Partially implements #639 .
This only defragments the chunks, without recompressing them.
2014-02-13 16:54:39 +01:00
andrew
92e85cc960
Implementation of in-game maps
2014-02-13 17:13:09 +02:00
narroo
972919589b
Fixed formatting issue in APIDesc.lua
2014-02-13 07:51:17 -06:00
Mattes D
cc72b656c9
Updated COMPILING instructions for out-of-source build.
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Also made the 32-bit mode a bit more clear as to what architectures it affects.
2014-02-13 06:59:07 +01:00
Tiger Wang
6ed4f476ce
Added more missing GetClassStatic()s
2014-02-12 22:06:59 +00:00
Tiger Wang
e915a0df4c
Removed some unneeded BroadcastWholeWindow()s
2014-02-12 22:06:13 +00:00
Tiger Wang
f97ce30151
Changed inheritance a bit
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* cBlockEntityWithItems now inherits from cBlockEntityWindowOwner
2014-02-12 22:01:22 +00:00
Tiger Wang
91ebb6cef0
Made player jump reset less ambiguous
2014-02-12 21:53:46 +00:00
Tiger Wang
7ced2f290f
Simplified Attack() tracing
2014-02-12 21:53:21 +00:00
Mattes D
3456cfa34b
Merge pull request #668 from tonibm19/patch-1
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Decreased mobs attack range
2014-02-12 20:01:20 +01:00
tonibm19
fecf40d95b
Decreased mobs attack range
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Mobs attack from too far and throught walls, this will reduce the bug.
2014-02-12 19:34:45 +01:00
STRWarrior
8470841f84
Fixed #573
2014-02-12 19:07:17 +01:00
madmaxoft
b0018da615
Updated Core.
2014-02-12 10:36:13 +01:00
narroo
2f11e145e5
Fixed location of QueueUnloadUnusedChunks entry in APIDesc dump. Now is lexographically listed in cWorld, not cRoot.
2014-02-11 19:58:40 -05:00
Tiger Wang
a0a44b969e
Improved pressure plates
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+ Two (or more) pressure plates can be triggered at the same time
* Fixed issues caused by pressure plates not being in the sources list
2014-02-11 23:13:49 +00:00
Tiger Wang
9d54f2b761
Fixed #190
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+ Hoppers now collect pickups above them
2014-02-11 22:54:01 +00:00
Tiger Wang
06239c8336
Fixed #627
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- Attack() is now called from cAggressive instead of cMonster
* Monsters can no longer attack through walls
* Should fix last remnants of player damage after teleporting (that both
STR and bearbin contributed fixes to :P)
2014-02-11 22:09:56 +00:00
Tiger Wang
c53406f0d4
Fixed #612
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* Chests send contents updates to client
2014-02-11 22:04:11 +00:00
narroo
e53b331b4a
Fixed formatting. Moved UnloadUnusedChunks from public to private.
2014-02-11 14:38:28 -05:00
narroo
03dbfce10e
Alpha-Sorted List.
2014-02-11 14:11:20 -05:00
narroo
619c3438ef
Changed console.lua in core plugin.
2014-02-11 10:35:25 -05:00
narroo
803314b940
Updated APIDesc.lua to replace 'UnloadUnusedChunks' with 'QueueUnloadUnusedChunks'.
2014-02-11 10:19:18 -05:00
madmaxoft
a1e01ff725
cWorld:ChunkStay() accepts nils as callbacks.
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Also removed leftover debug logging.
2014-02-11 15:04:35 +01:00
madmaxoft
33c84aaa4d
Added cLuaState::CheckParamFunctionOrNil().
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Also fixed error reporting for the two function-checking functions.
2014-02-11 15:03:35 +01:00
narroo
d7f32ed682
Fixed formatting of previous commit.
2014-02-11 08:01:25 -05:00
madmaxoft
892c7eb57f
More gcc warnings fixed.
2014-02-11 11:56:29 +01:00
madmaxoft
2559aa58f4
Made cChunkStay's destructor virtual.
2014-02-11 11:46:19 +01:00
Mattes D
c969794511
Fixed *nix attribs.
2014-02-11 11:33:48 +01:00
madmaxoft
7e80b04114
Fixed gcc warnings in Item.h.
2014-02-11 11:30:11 +01:00
Mattes D
1f96454b9c
Merge pull request #662 from mc-server/ChunkStay
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Allows both C++ and Lua code to request chunks to stay loaded; provides callbacks for when the chunks are made available.
2014-02-11 09:07:08 +01:00