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+ Hoppers now collect pickups above them
This commit is contained in:
Tiger Wang 2014-02-11 22:54:01 +00:00
parent 06239c8336
commit 9d54f2b761

View File

@ -7,10 +7,12 @@
#include "HopperEntity.h"
#include "../Chunk.h"
#include "../Entities/Player.h"
#include "../Entities/Pickup.h"
#include "../Bindings/PluginManager.h"
#include "ChestEntity.h"
#include "DropSpenserEntity.h"
#include "FurnaceEntity.h"
#include "../BoundingBox.h"
@ -190,8 +192,71 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
// TODO
return false;
UNUSED(a_CurrentTick);
class cHopperPickupSearchCallback :
public cEntityCallback
{
public:
cHopperPickupSearchCallback(Vector3i a_Pos, cItemGrid & a_Contents) :
m_Pos(a_Pos),
m_Contents(a_Contents),
m_bFoundPickupsAbove(false)
{
}
virtual bool Item(cEntity * a_Entity) override
{
ASSERT(a_Entity != NULL);
if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
{
return false;
}
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
float Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
{
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
m_bFoundPickupsAbove = true;
m_Contents.SetSlot(i, ((cPickup *)a_Entity)->GetItem());
a_Entity->Destroy(); // Kill pickup
return false; // Don't break enumeration
}
else if (m_Contents.GetSlot(i).IsEqual(((cPickup *)a_Entity)->GetItem()))
{
m_bFoundPickupsAbove = true;
m_Contents.ChangeSlotCount(i, ((cPickup *)a_Entity)->GetItem().m_ItemCount);
a_Entity->Destroy();
return false;
}
}
}
return false;
}
bool FoundPickupsAbove(void) const
{
return m_bFoundPickupsAbove;
}
protected:
Vector3i m_Pos;
bool m_bFoundPickupsAbove;
cItemGrid & m_Contents;
};
cHopperPickupSearchCallback HopperPickupSearchCallback(Vector3i(GetPosX(), GetPosY(), GetPosZ()), m_Contents);
a_Chunk.ForEachEntity(HopperPickupSearchCallback);
return HopperPickupSearchCallback.FoundPickupsAbove();
}