Added proper debug messages
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@ -238,19 +238,24 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
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m_bFoundPickupsAbove = true;
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m_Contents.SetSlot(i, a_Pickup->GetItem());
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a_Pickup->Destroy(); // Kill pickup
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LOGD("Hopper sucking pickup into an empty slot");
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return true;
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}
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else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack())
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{
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m_bFoundPickupsAbove = true;
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LOGINFO("Previous counts, pickup: %i, hopper: %i", (int)a_Pickup->GetItem().m_ItemCount, (int)m_Contents.GetSlot(i).m_ItemCount);
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LOGD("Hopper sucking pickup; previous counts, pickup: %i, hopper: %i", (int)a_Pickup->GetItem().m_ItemCount, (int)m_Contents.GetSlot(i).m_ItemCount);
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int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
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a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added
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LOGINFO("After counts, pickup: %i, hopper: %i", (int)a_Pickup->GetItem().m_ItemCount, (int)m_Contents.GetSlot(i).m_ItemCount);
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LOGD("Hopper sucking pickup; after counts, pickup: %i, hopper: %i", (int)a_Pickup->GetItem().m_ItemCount, (int)m_Contents.GetSlot(i).m_ItemCount);
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if (a_Pickup->GetItem().IsEmpty())
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{
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//LOGINFO("Pickup was empty!");
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a_Pickup->Destroy(); // Kill pickup if all items were added
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}
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return true;
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