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IDCount Serialization

This commit is contained in:
andrew 2014-02-13 21:36:24 +02:00
parent 92e85cc960
commit 32b465b8e1
7 changed files with 191 additions and 3 deletions

View File

@ -109,8 +109,8 @@ public:
void SendGameMode (eGameMode a_GameMode);
void SendHealth (void);
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
void SendMapInfo (int a_ID, unsigned int a_Scale) override;
void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length);
void SendMapInfo (int a_ID, unsigned int a_Scale);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);

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@ -12,6 +12,24 @@
cMap::cMap(unsigned int a_ID, cWorld * a_World)
: m_ID(a_ID)
, m_Width(128)
, m_Height(128)
, m_Scale(3)
, m_CenterX(0)
, m_CenterZ(0)
, m_World(a_World)
{
m_Data.assign(m_Width * m_Height, 0);
// Do not update map
}
cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale)
: m_ID(a_ID)
, m_Width(128)

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@ -37,6 +37,9 @@ public:
public:
/// Construct an empty map
cMap(unsigned int a_ID, cWorld * a_World);
cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale = 3);
/** Update the map (Query the world) */

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@ -11,7 +11,9 @@
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
#include "WorldStorage/ScoreboardSerializer.h"
#include "WorldStorage/MapSerializer.h"
// Entities (except mobs):
#include "Entities/ExpOrb.h"
@ -261,6 +263,8 @@ cWorld::cWorld(const AString & a_WorldName) :
// Load the scoreboard
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Load();
LoadMapData();
}
@ -284,6 +288,8 @@ cWorld::~cWorld()
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Save();
SaveMapData();
delete m_ChunkMap;
}
@ -2945,6 +2951,54 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
void cWorld::LoadMapData(void)
{
cIDCountSerializer IDSerializer(GetName());
IDSerializer.Load();
unsigned int MapCount = IDSerializer.GetMapCount();
m_MapData.clear();
for (unsigned int i = 0; i < MapCount; ++i)
{
cMap Map(i, this);
cMapSerializer Serializer(GetName(), &Map);
Serializer.Load();
m_MapData.push_back(Map);
}
}
void cWorld::SaveMapData(void)
{
cIDCountSerializer IDSerializer(GetName());
IDSerializer.SetMapCount(m_MapData.size());
IDSerializer.Save();
for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it)
{
cMap & Map = *it;
cMapSerializer Serializer(GetName(), &Map);
Serializer.Save();
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSaveAllChunks:

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@ -24,6 +24,7 @@
#include "Entities/ProjectileEntity.h"
#include "ForEachChunkProvider.h"
#include "Scoreboard.h"
#include "Map.h"
#include "Blocks/WorldInterface.h"
#include "Blocks/BroadcastInterface.h"
@ -811,6 +812,10 @@ private:
cChunkGenerator m_Generator;
cScoreboard m_Scoreboard;
typedef std::vector<cMap> cMapList;
cMapList m_MapData;
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
cChunkGeneratorCallbacks m_GeneratorCallbacks;
@ -876,6 +881,12 @@ private:
/** Creates a new redstone simulator.*/
cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile);
/** Loads the map data from the disk */
void LoadMapData(void);
/** Saves the map data to the disk */
void SaveMapData(void);
}; // tolua_export

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@ -9,6 +9,7 @@
#include "FastNBT.h"
#include "../Map.h"
#include "../World.h"
@ -141,7 +142,7 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
{
eDimension Dimension = (eDimension) a_NBT.GetByte(CurrLine);
// ASSERT(Dimension == m_World.GetDimension());
ASSERT(Dimension == m_Map->m_World->GetDimension());
}
CurrLine = a_NBT.FindChildByName(Data, "width");
@ -184,6 +185,82 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
cIDCountSerializer::cIDCountSerializer(const AString & a_WorldName) : m_MapCount(0)
{
AString DataPath;
Printf(DataPath, "%s/data", a_WorldName.c_str());
Printf(m_Path, "%s/idcounts.dat", DataPath.c_str());
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
bool cIDCountSerializer::Load(void)
{
AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
if (Data.empty())
{
return false;
}
// NOTE: idcounts.dat is not compressed (raw format)
// Parse the NBT data:
cParsedNBT NBT(Data.data(), Data.size());
if (!NBT.IsValid())
{
// NBT Parsing failed
return false;
}
int CurrLine = NBT.FindChildByName(0, "map");
if (CurrLine >= 0)
{
m_MapCount = (int)NBT.GetShort(CurrLine);
}
return true;
}
bool cIDCountSerializer::Save(void)
{
cFastNBTWriter Writer;
Writer.AddShort("map", m_MapCount);
Writer.Finish();
#ifdef _DEBUG
cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
ASSERT(TestParse.IsValid());
#endif // _DEBUG
cFile File;
if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
{
return false;
}
// NOTE: idcounts.dat is not compressed (raw format)
File.Write(Writer.GetResult().data(), Writer.GetResult().size());
File.Close();
return true;
}

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@ -50,3 +50,28 @@ private:
class cIDCountSerializer
{
public:
cIDCountSerializer(const AString & a_WorldName);
bool Load(void);
bool Save(void);
inline unsigned int GetMapCount(void) const { return m_MapCount; }
inline void SetMapCount(unsigned int a_MapCount) { m_MapCount = a_MapCount; }
private:
AString m_Path;
unsigned int m_MapCount;
};