commit
48eafee823
@ -11,6 +11,7 @@
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#include "BlockEntity.h"
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#include "../ItemGrid.h"
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#include "../UI/WindowOwner.h"
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@ -22,6 +23,7 @@ class cBlockEntityWithItems :
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// tolua_end
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// tolua doesn't seem to support multiple inheritance?
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, public cItemGrid::cListener
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, public cBlockEntityWindowOwner
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// tolua_begin
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{
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typedef cBlockEntity super;
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@ -77,6 +79,11 @@ protected:
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ASSERT(a_Grid == &m_Contents);
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if (m_World != NULL)
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{
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if (GetWindow() != NULL)
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{
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GetWindow()->BroadcastWholeWindow();
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}
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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}
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}
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@ -2,7 +2,6 @@
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../UI/WindowOwner.h"
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@ -23,8 +22,7 @@ class cNBTData;
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// tolua_begin
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class cChestEntity :
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public cBlockEntityWithItems,
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public cBlockEntityWindowOwner
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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@ -99,13 +99,6 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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// Update the UI window, if open:
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastWholeWindow();
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}
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}
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@ -11,7 +11,6 @@
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../UI/WindowOwner.h"
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@ -31,8 +30,7 @@ class cServer;
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// tolua_begin
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class cDropSpenserEntity :
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public cBlockEntityWithItems,
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public cBlockEntityWindowOwner
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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@ -2,7 +2,6 @@
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../UI/WindowOwner.h"
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@ -23,8 +22,7 @@ class cNBTData;
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// tolua_begin
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class cEnderChestEntity :
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public cBlockEntityWithItems,
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public cBlockEntityWindowOwner
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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@ -2,7 +2,6 @@
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../UI/WindowOwner.h"
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#include "../FurnaceRecipe.h"
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@ -23,8 +22,7 @@ class cServer;
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// tolua_begin
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class cFurnaceEntity :
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public cBlockEntityWithItems,
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public cBlockEntityWindowOwner
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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@ -7,10 +7,12 @@
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#include "HopperEntity.h"
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#include "../Chunk.h"
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#include "../Entities/Player.h"
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#include "../Entities/Pickup.h"
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#include "../Bindings/PluginManager.h"
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#include "ChestEntity.h"
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#include "DropSpenserEntity.h"
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#include "FurnaceEntity.h"
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#include "../BoundingBox.h"
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@ -190,8 +192,87 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
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/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
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bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
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{
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// TODO
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return false;
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UNUSED(a_CurrentTick);
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class cHopperPickupSearchCallback :
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public cEntityCallback
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{
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public:
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cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) :
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m_Pos(a_Pos),
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m_bFoundPickupsAbove(false),
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m_Contents(a_Contents)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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ASSERT(a_Entity != NULL);
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if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
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{
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return false;
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}
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Vector3f EntityPos = a_Entity->GetPosition();
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Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
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float Distance = (EntityPos - BlockPos).Length();
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if (Distance < 0.5)
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{
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if (TrySuckPickupIn((cPickup *)a_Entity))
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{
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return false;
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}
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}
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return false;
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}
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bool TrySuckPickupIn(cPickup * a_Pickup)
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{
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for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
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{
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if (m_Contents.IsSlotEmpty(i))
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{
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m_bFoundPickupsAbove = true;
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m_Contents.SetSlot(i, a_Pickup->GetItem());
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a_Pickup->Destroy(); // Kill pickup
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return true;
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}
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else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack())
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{
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m_bFoundPickupsAbove = true;
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int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
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a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added
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if (a_Pickup->GetItem().IsEmpty())
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{
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a_Pickup->Destroy(); // Kill pickup if all items were added
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}
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return true;
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}
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}
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return false;
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}
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bool FoundPickupsAbove(void) const
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{
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return m_bFoundPickupsAbove;
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}
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protected:
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Vector3i m_Pos;
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bool m_bFoundPickupsAbove;
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cItemGrid & m_Contents;
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};
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cHopperPickupSearchCallback HopperPickupSearchCallback(Vector3i(GetPosX(), GetPosY(), GetPosZ()), m_Contents);
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a_Chunk.ForEachEntity(HopperPickupSearchCallback);
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return HopperPickupSearchCallback.FoundPickupsAbove();
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}
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@ -10,7 +10,6 @@
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../UI/WindowOwner.h"
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@ -18,8 +17,7 @@
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// tolua_begin
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class cHopperEntity :
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public cBlockEntityWithItems,
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public cBlockEntityWindowOwner
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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@ -43,6 +43,8 @@ public:
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void EjectRecord(void);
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// tolua_end
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static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle &) override { };
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@ -54,6 +54,8 @@ public:
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle &) override { };
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static const char * GetClassStatic(void) { return "cNoteEntity"; }
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private:
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char m_Pitch;
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} ; // tolua_export
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@ -1,4 +1,3 @@
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// SignEntity.h
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// Declares the cSignEntity class representing a single sign in the world
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@ -56,6 +55,8 @@ public:
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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static const char * GetClassStatic(void) { return "cSignEntity"; }
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private:
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@ -1122,8 +1122,9 @@ void cPlayer::SetIP(const AString & a_IP)
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void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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{
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SetPosition( a_PosX, a_PosY, a_PosZ );
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SetPosition(a_PosX, a_PosY, a_PosZ);
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m_LastGroundHeight = (float)a_PosY;
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m_LastJumpHeight = (float)a_PosY;
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m_World->BroadcastTeleportEntity(*this, GetClientHandle());
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m_ClientHandle->SendPlayerMoveLook();
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@ -369,6 +369,13 @@ int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
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}
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m_Slots[a_SlotNum].m_ItemCount += a_AddToCount;
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cItemHandler * Handler = cItemHandler::GetItemHandler(m_Slots[a_SlotNum].m_ItemType);
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if (m_Slots[a_SlotNum].m_ItemCount > Handler->GetMaxStackSize())
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{
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m_Slots[a_SlotNum].m_ItemCount = Handler->GetMaxStackSize();
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}
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TriggerListeners(a_SlotNum);
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return m_Slots[a_SlotNum].m_ItemCount;
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}
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@ -5,7 +5,7 @@
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../MersenneTwister.h"
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#include "../Tracer.h"
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@ -73,6 +73,18 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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{
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CheckEventSeePlayer();
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}
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if (m_Target == NULL)
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return;
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cTracer LineOfSight(GetWorld());
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Vector3d AttackDirection(m_Target->GetPosition() - GetPosition());
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if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length()))
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{
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// Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
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Attack(a_Dt / 1000);
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}
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}
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@ -81,7 +93,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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void cAggressiveMonster::Attack(float a_Dt)
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{
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super::Attack(a_Dt);
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m_AttackInterval += a_Dt * m_AttackRate;
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if ((m_Target != NULL) && (m_AttackInterval > 3.0))
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{
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@ -20,7 +20,7 @@ public:
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virtual void InStateChasing(float a_Dt) override;
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virtual void EventSeePlayer(cEntity *) override;
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virtual void Attack(float a_Dt) override;
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virtual void Attack(float a_Dt);
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} ;
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@ -311,9 +311,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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}
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}
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if (ReachedFinalDestination() && (m_Target != NULL))
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Attack(a_Dt);
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SetPitchAndYawFromDestination();
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HandleFalling();
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@ -657,17 +654,6 @@ void cMonster::InStateEscaping(float a_Dt)
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// Do attack here
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// a_Dt is passed so we can set attack rate
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void cMonster::Attack(float a_Dt)
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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}
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void cMonster::GetMonsterConfig(const AString & a_Name)
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{
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cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
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@ -112,8 +112,6 @@ public:
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virtual void InStateChasing (float a_Dt);
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virtual void InStateEscaping(float a_Dt);
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virtual void Attack(float a_Dt);
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int GetAttackRate() { return (int)m_AttackRate; }
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void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
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void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
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@ -960,7 +960,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
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Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
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float Distance = (EntityPos - BlockPos).Length();
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if (Distance < 0.5)
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if (Distance <= 0.7)
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{
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m_Entity = a_Entity;
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return true; // Break out, we only need to know for wooden plates that at least one entity is on top
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@ -207,6 +207,10 @@ private:
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_BLOCK_OF_REDSTONE:
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case E_BLOCK_ACTIVE_COMPARATOR:
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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{
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return true;
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}
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Loading…
Reference in New Issue
Block a user