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Made player jump reset less ambiguous

This commit is contained in:
Tiger Wang 2014-02-12 21:53:46 +00:00
parent 7ced2f290f
commit 91ebb6cef0
1 changed files with 2 additions and 1 deletions

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@ -1123,7 +1123,8 @@ void cPlayer::SetIP(const AString & a_IP)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight, m_LastJumpHeight = (float)a_PosY;
m_LastGroundHeight = (float)a_PosY;
m_LastJumpHeight = (float)a_PosY;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();