From 91ebb6cef09ff8437beaa0c17ca2a1c094741200 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 12 Feb 2014 21:53:46 +0000 Subject: [PATCH] Made player jump reset less ambiguous --- src/Entities/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 5f2379ba2..838bbd06c 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1123,7 +1123,8 @@ void cPlayer::SetIP(const AString & a_IP) void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { SetPosition(a_PosX, a_PosY, a_PosZ); - m_LastGroundHeight, m_LastJumpHeight = (float)a_PosY; + m_LastGroundHeight = (float)a_PosY; + m_LastJumpHeight = (float)a_PosY; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_ClientHandle->SendPlayerMoveLook();