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Commit Graph

413 Commits

Author SHA1 Message Date
Tiger Wang
14ada52f3a Daylight Sensor: remove redundant delay
Daylight Sensors are already always ticked.
2020-12-26 16:58:53 +00:00
Tiger Wang
9518a27357
Prepare for 1.15+ (#4856)
+ Add type-safe container for states
* Split registry Blocks into BlockTypes, BlockStates so the block types enumeration can be #included without too much penalty
* Ensure Registry uses type-safe container
2020-12-21 13:54:04 +00:00
Aiden Neill
a7e9f88ff3
New pull request for daylight sensor (#5066)
* Fixes #4918

Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-12-19 01:42:34 +00:00
Tiger Wang
090d8305e4 Warnings improvements
* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality
* Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already
* Reduced GetStackValue verbosity
+ Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness
+ Give SettingsRepositoryInterface a move constructor to simplify main.cpp code
- Remove do {} while (false) construction in redstone handler
2020-12-18 21:03:40 +00:00
peterbell10
a9031b6bae
Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)
* Fix cmake not adding Werror on clang, and _lots_ of warnings

* WIP: Build fixes

* Cannot make intermediate blockhandler instance

* Tiger's changes

* Fix BitIndex check

* Handle invalid NextState values in cMultiVersionProtocol

Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-10-05 10:27:14 +00:00
Tiger Wang
429117c1f6 Doors: check power & toggle correctly
* Fixed upper half ignoring its updates
* Fixes #4945
* Fixed doors playing sound effects when they didn't actually toggle
2020-09-28 23:40:19 +01:00
KingCol13
a78fd671b2
Deleted BiomeDef.h and ChunkDef.h from Globals.h (#4885)
* Removed BiomeDef.h

* Removed ChunkDef.h from Globals.h

* Added to CONTRIBUTORS.

* Re-added empty last line to Globals.h

* Included stddef and StringUtils in BiomeDef.h

* Fixed build tools compiling. It compiles, but at what cost?

* Added include to src/Generating/Trees.h

* Include added in ChunkGeneratorThread.h

* Moved rearranged includes in LineBlockTracer.cpp

* Re-arrange headers in ChunkInterface.cpp

* Included ChunkDef.h in Path.h

* Included ChunkDef.h in NBTChunkSerializer.h

* Rearranged included and added required includes to headers.

* Removed unnecessary included in StringUtils.h.
2020-09-25 09:13:59 +00:00
Tiger Wang
6183b28f93
Implement redstone quasi-connectivity (#4889) 2020-09-21 20:39:58 +01:00
Tiger Wang
68cced73af
BlockHandler initialisation is a constant expression (#4891)
* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00
Tiger Wang
93adbdce9a
Use tracing for explosions (#4845)
* TNT: Implement tracing algorithm

+ Add intensity tracing
* Fix iterating over all players to SendExplosion, even those not in range

* Implemented TNT entity interaction

* Fixed misaligned destruction tracing

* Finalise TNT algorithm

- Remove BlockArea and just use chunks

Using SetBlock makes it so that we can update everything properly, and does appear to be faster.

* BlockInfo learns about explosion attentuation

* Rename Explodinator parameters

* TNT: pull block destruction into common function

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-12 18:57:44 +00:00
Tiger Wang
5d736b653f Minor style fixes 2020-08-28 21:42:37 +01:00
Tiger Wang
72ae5ecb5a ChunkMap: do not wantonly make empty chunks
- Removed calls that constructed an empty chunk, found it was invalid, and did nothing with said chunk

Partially addresses #2324
2020-08-28 21:22:44 +01:00
Peter Bell
fa917259a5 Fix doors and trapdoors closing on server restart 2020-08-25 21:38:49 +01:00
Tiger Wang
d8c8d0124d Replace PowerData struct with PowerLevel
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21 00:50:09 +01:00
Tiger Wang
3143d6ce67 Remove std::make_unique from redstone handler creation 2020-08-21 00:50:09 +01:00
Tiger Wang
40eba5244d Remove the redstone solid block handler
- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
2020-08-08 18:22:16 +01:00
Tiger Wang
d2156aab7c WakeUpSimulators correct Y computation
+ Add Y validity check to SimulatorManager
2020-08-05 08:35:37 +01:00
Tiger Wang
c3d6afe47e Corrected wakeup sequences
* Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative
- Begin migration away from stationary fluids
* Tick the chunk after applying a client's changed
* Broadcast pending blocks at the end of a tick
2020-08-04 18:15:18 +01:00
Tiger Wang
adb86a75da Do not GetBlock individually in simulators
* Have the simulator manager get the block and pass it on
+ Add new overload for WakeUp, called when the manager wakes face positions
2020-08-04 18:15:18 +01:00
Tiger Wang
225c2fa9f6 Always use relative coordinates in AddBlock
+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-08-02 15:52:06 +01:00
Tiger Wang
99856df686 Add WakeUp/AddBlock distinction
* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit
* AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example
+ Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
2020-08-02 15:52:06 +01:00
Tiger Wang
6c47f46c31 Ensure updating relatives calls the correct base case
* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-08-02 15:52:06 +01:00
Mattes D
46398f4671 Replaced cpp14::make_unique<> with std::make_unique<>. 2020-08-01 20:04:31 +01:00
Tiger Wang
1673c84978 Remove redundant ErasePowerData call
* Also fix a return that should've been continue
2020-07-26 16:08:20 +01:00
Tiger Wang
7d93742498 Clang Tidy fix 2020-07-26 16:06:57 +01:00
Tiger Wang
2e18e4f51c Comparators: use <= in comparison mode 2020-07-26 14:16:46 +01:00
Tiger Wang
4e5ab02a58 Use SimulateChunk in redstone simulator
+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00
Tiger Wang
6d650d5f3c Reduce unnecessary wakeups
- cSimulator no longer wakes up positions already woken by cChunk::SetBlock
2020-07-25 20:59:12 +01:00
Tiger Wang
bc01cd5e75 Redstone: check validity of GetBlock 2020-07-24 09:11:40 +01:00
Tiger Wang
3f712ca9cf Precompile unordered_map/set
+ Add inclusions to Globals.h
* Sort Globals.h
- Remove sys/stat.h from Globals.h
2020-07-19 19:58:53 +01:00
peterbell10
99d96337da
Fire sim: Handle fuel block being destroyed (#4751) 2020-05-31 20:27:08 +01:00
Tiger Wang
9e8598fb1c
Upgrade to C++17 [CMake] (#4717)
* Make our CMake slightly less insane
2020-05-16 20:59:10 +01:00
peterbell10
84289a2ba9
Cleanup some workarounds and warnings (#4735)
* Cleanup thread_local usage in FastRandom

* Use constexpr to avoid clang warning

* Fix more Wglobal-constructor warnings

* Make MSVC happy?
2020-05-10 16:16:49 +00:00
Peter Bell
1123c95cf2 Enable C++17 in build 2020-05-09 20:37:16 +01:00
peterbell10
e6634ed26c
Update submodules (#4727)
Closes #4708

This updates jsoncpp, mbedtls, TCLAP and SQLiteCpp to their latest stable release. A few additional changes were needed:

* jsoncpp deprecated Reader, FastWriter and StyledWriter which I've replaced
  with some helper functions in JsonUtils.cpp

* SQLiteCpp changed how it builds with external sqlite libraries, now expecting
  them to be installed. The simplest path was to remove sqlite from cuberite's
  submodule and just use SQLiteCpp's internal version.
2020-05-09 15:51:15 +01:00
Tiger Wang
a9e06d33c5 Add some comments about terracing 2020-05-08 10:52:35 +01:00
Tiger Wang
6ac11925f1 Update RedstoneWireHandler style 2020-05-08 10:52:35 +01:00
peterbell10
c4ca11b372
Fix SetBlockMeta call in observer handler (#4728) 2020-05-08 09:46:03 +01:00
DrButcher
258318ab98
Buttons can now be triggered by arrows. (#4670)
* Buttons can now be triggered by arrows.
2020-05-03 21:05:32 +01:00
mBornand
5b92e6654f Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-03 11:51:11 +01:00
mBornand
1c579f58aa Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-03 11:51:11 +01:00
Marc_Bornand
83193f132c Made some style update and add comments 2020-05-03 11:51:11 +01:00
Marc_Bornand
055c9ef90e Fix the connexion to the side of the repeater 2020-05-03 11:51:11 +01:00
Mattes D
487f9a2aa9
Vector3 in Handlers (#4680)
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Tiger Wang
c1ea5f982d Re-implement repeater locking 2020-04-18 16:51:29 +01:00
DrButcher
3591be50b2
Fixing washing away of redstone mechanisms (#4665) 2020-04-17 21:01:21 +01:00
Tiger Wang
ede56a5750
ಠ_ಠ (#4660)
+ Provisional handling for observers
2020-04-16 22:27:04 +01:00
Mattes D
9ee47e5999 Using Super. 2020-04-16 20:07:48 +00:00
DrButcher
35299b8509
Pressure plate sounds and delay (#4643)
+ Added sounds on depress and release
+ Added correct delay times
2020-04-13 23:23:43 +01:00
Mattes D
bdedab15c9
Falling blocks can now be spawned at any position. (#4620)
* Falling blocks can now be spawned at any position.

* Added a /cake command to Debuggers that throws a cake in a nice slow arc.

* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00