..
IncrementalRedstoneSimulator
Prepare for 1.15+ ( #4856 )
2020-12-21 13:54:04 +00:00
CMakeLists.txt
Upgrade to C++17 [CMake] ( #4717 )
2020-05-16 20:59:10 +01:00
DelayedFluidSimulator.cpp
Corrected wakeup sequences
2020-08-04 18:15:18 +01:00
DelayedFluidSimulator.h
Do not GetBlock individually in simulators
2020-08-04 18:15:18 +01:00
FireSimulator.cpp
Always use relative coordinates in AddBlock
2020-08-02 15:52:06 +01:00
FireSimulator.h
Always use relative coordinates in AddBlock
2020-08-02 15:52:06 +01:00
FloodyFluidSimulator.cpp
BlockHandler initialisation is a constant expression ( #4891 )
2020-09-20 13:50:52 +00:00
FloodyFluidSimulator.h
Using Super.
2020-04-16 20:07:48 +00:00
FluidSimulator.cpp
Using Super.
2020-04-16 20:07:48 +00:00
FluidSimulator.h
Always use relative coordinates in AddBlock
2020-08-02 15:52:06 +01:00
NoopFluidSimulator.h
Always use relative coordinates in AddBlock
2020-08-02 15:52:06 +01:00
NoopRedstoneSimulator.h
Always use relative coordinates in AddBlock
2020-08-02 15:52:06 +01:00
RedstoneSimulator.h
Remove the redstone solid block handler
2020-08-08 18:22:16 +01:00
SandSimulator.cpp
Use tracing for explosions ( #4845 )
2020-09-12 18:57:44 +00:00
SandSimulator.h
Use tracing for explosions ( #4845 )
2020-09-12 18:57:44 +00:00
Simulator.cpp
ChunkMap: do not wantonly make empty chunks
2020-08-28 21:22:44 +01:00
Simulator.h
Deleted BiomeDef.h and ChunkDef.h from Globals.h ( #4885 )
2020-09-25 09:13:59 +00:00
SimulatorManager.cpp
Fix cmake not adding Werror on clang, and _lots_ of warnings ( #4963 )
2020-10-05 10:27:14 +00:00
SimulatorManager.h
Do not GetBlock individually in simulators
2020-08-04 18:15:18 +01:00
VanillaFluidSimulator.cpp
Using Super.
2020-04-16 20:07:48 +00:00
VanillaFluidSimulator.h
Using Super.
2020-04-16 20:07:48 +00:00
VaporizeFluidSimulator.cpp
Always use relative coordinates in AddBlock
2020-08-02 15:52:06 +01:00
VaporizeFluidSimulator.h
Always use relative coordinates in AddBlock
2020-08-02 15:52:06 +01:00