93adbdce9a
* TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net> |
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.. | ||
IncrementalRedstoneSimulator | ||
CMakeLists.txt | ||
DelayedFluidSimulator.cpp | ||
DelayedFluidSimulator.h | ||
FireSimulator.cpp | ||
FireSimulator.h | ||
FloodyFluidSimulator.cpp | ||
FloodyFluidSimulator.h | ||
FluidSimulator.cpp | ||
FluidSimulator.h | ||
NoopFluidSimulator.h | ||
NoopRedstoneSimulator.h | ||
RedstoneSimulator.h | ||
SandSimulator.cpp | ||
SandSimulator.h | ||
Simulator.cpp | ||
Simulator.h | ||
SimulatorManager.cpp | ||
SimulatorManager.h | ||
VanillaFluidSimulator.cpp | ||
VanillaFluidSimulator.h | ||
VaporizeFluidSimulator.cpp | ||
VaporizeFluidSimulator.h |