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cuberite-2a/src/WorldStorage/NBTChunkSerializer.cpp

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// NBTChunkSerializer.cpp
#include "Globals.h"
#include "NBTChunkSerializer.h"
#include "EnchantmentSerializer.h"
#include "../BlockID.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "FastNBT.h"
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#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
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#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
#include "../Entities/Entity.h"
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#include "../Entities/EnderCrystal.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/Painting.h"
#include "../Mobs/IncludeAllMonsters.h"
cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
m_BiomesAreValid(false),
m_Writer(a_Writer),
m_IsTagOpen(false),
m_HasHadEntity(false),
m_HasHadBlockEntity(false),
m_IsLightValid(false)
{
}
void cNBTChunkSerializer::Finish(void)
{
if (m_IsTagOpen)
{
m_Writer.EndList();
}
// If light not valid, reset it to all zeroes:
if (!m_IsLightValid)
{
memset(m_BlockLight, 0, sizeof(m_BlockLight));
memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
}
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// Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
if (!m_HasHadEntity)
{
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m_Writer.BeginList("Entities", TAG_Compound);
m_Writer.EndList();
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}
if (!m_HasHadBlockEntity)
{
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m_Writer.BeginList("TileEntities", TAG_Compound);
m_Writer.EndList();
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}
}
void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
{
m_Writer.BeginCompound(a_CompoundName);
m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
m_Writer.AddByte ("Count", a_Item.m_ItemCount);
if (a_Slot >= 0)
{
m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
}
// Write the tag compound (for enchantment, firework, custom name and repair cost):
if (
(!a_Item.m_Enchantments.IsEmpty()) ||
((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) ||
(a_Item.m_RepairCost > 0) ||
(a_Item.m_CustomName != "") ||
(a_Item.m_Lore != "")
)
{
m_Writer.BeginCompound("tag");
if (a_Item.m_RepairCost > 0)
{
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m_Writer.AddInt("RepairCost", a_Item.m_RepairCost);
}
if ((a_Item.m_CustomName != "") || (a_Item.m_Lore != ""))
{
m_Writer.BeginCompound("display");
if (a_Item.m_CustomName != "")
{
m_Writer.AddString("Name", a_Item.m_CustomName);
}
if (a_Item.m_Lore != "")
{
m_Writer.AddString("Lore", a_Item.m_Lore);
}
m_Writer.EndCompound();
}
if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
{
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, m_Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
}
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, m_Writer, TagName);
}
m_Writer.EndCompound();
}
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum)
{
int NumSlots = a_Grid.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
const cItem & Item = a_Grid.GetSlot(i);
if (Item.IsEmpty())
{
continue;
}
AddItem(Item, i + a_BeginSlotNum);
} // for i - chest slots[]
}
void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
{
m_Writer.AddInt ("x", a_Entity->GetPosX());
m_Writer.AddInt ("y", a_Entity->GetPosY());
m_Writer.AddInt ("z", a_Entity->GetPosZ());
m_Writer.AddString("id", a_EntityTypeID);
}
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void cNBTChunkSerializer::AddBeaconEntity(cBeaconEntity * a_Entity)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "Beacon");
m_Writer.AddInt("Levels", a_Entity->GetBeaconLevel());
m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryEffect());
m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryEffect());
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m_Writer.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, (a_ChestType == E_BLOCK_CHEST) ? "Chest" : "TrappedChest");
m_Writer.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "Trap");
m_Writer.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "Dropper");
m_Writer.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Furnace, "Furnace");
m_Writer.BeginList("Items", TAG_Compound);
AddItemGrid(a_Furnace->GetContents());
m_Writer.EndList();
m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft());
m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked());
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "Hopper");
m_Writer.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Jukebox, "RecordPlayer");
m_Writer.AddInt("Record", a_Jukebox->GetRecord());
m_Writer.EndCompound();
}
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void cNBTChunkSerializer::AddMobSpawnerEntity(cMobSpawnerEntity * a_MobSpawner)
{
m_Writer.BeginCompound("");
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AddBasicTileEntity(a_MobSpawner, "MobSpawner");
m_Writer.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity()));
m_Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
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m_Writer.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
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m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
{
m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Note, "Music");
m_Writer.AddByte("note", a_Note->GetPitch());
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_CmdBlock, "Control");
m_Writer.AddString("Command", a_CmdBlock->GetCommand());
m_Writer.AddInt ("SuccessCount", a_CmdBlock->GetResult());
m_Writer.AddString("LastOutput", a_CmdBlock->GetLastOutput());
m_Writer.AddByte ("TrackOutput", 1); // TODO 2014-01-18 xdot: Figure out what TrackOutput is and save it.
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
{
m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Sign, "Sign");
m_Writer.AddString("Text1", a_Sign->GetLine(0));
m_Writer.AddString("Text2", a_Sign->GetLine(1));
m_Writer.AddString("Text3", a_Sign->GetLine(2));
m_Writer.AddString("Text4", a_Sign->GetLine(3));
m_Writer.EndCompound();
}
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void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead)
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{
m_Writer.BeginCompound("");
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AddBasicTileEntity(a_MobHead, "Skull");
m_Writer.AddByte ("SkullType", a_MobHead->GetType() & 0xFF);
m_Writer.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF);
m_Writer.AddString("ExtraType", a_MobHead->GetOwner());
m_Writer.EndCompound();
}
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void cNBTChunkSerializer::AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_FlowerPot, "FlowerPot");
m_Writer.AddInt ("Item", (Int32) a_FlowerPot->GetItem().m_ItemType);
m_Writer.AddInt ("Data", (Int32) a_FlowerPot->GetItem().m_ItemDamage);
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
{
m_Writer.AddString("id", a_ClassName);
m_Writer.BeginList("Pos", TAG_Double);
m_Writer.AddDouble("", a_Entity->GetPosX());
m_Writer.AddDouble("", a_Entity->GetPosY());
m_Writer.AddDouble("", a_Entity->GetPosZ());
m_Writer.EndList();
m_Writer.BeginList("Motion", TAG_Double);
m_Writer.AddDouble("", a_Entity->GetSpeedX());
m_Writer.AddDouble("", a_Entity->GetSpeedY());
m_Writer.AddDouble("", a_Entity->GetSpeedZ());
m_Writer.EndList();
m_Writer.BeginList("Rotation", TAG_Double);
m_Writer.AddDouble("", a_Entity->GetYaw());
m_Writer.AddDouble("", a_Entity->GetPitch());
m_Writer.EndList();
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m_Writer.AddShort("Health", a_Entity->GetHealth());
}
void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Boat, "Boat");
m_Writer.EndCompound();
}
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void cNBTChunkSerializer::AddEnderCrystalEntity(cEnderCrystal * a_EnderCrystal)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_EnderCrystal, "EnderCrystal");
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_FallingBlock, "FallingSand");
m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType());
m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta());
m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero
m_Writer.AddByte("DropItem", 1);
m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
{
m_Writer.BeginCompound("");
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switch (a_Minecart->GetPayload())
{
case cMinecart::mpChest:
{
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AddBasicEntity(a_Minecart, "MinecartChest");
// Add chest contents into the Items tag:
AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
break;
}
case cMinecart::mpFurnace:
{
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AddBasicEntity(a_Minecart, "MinecartFurnace");
// TODO: Add "Push" and "Fuel" tags
break;
}
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case cMinecart::mpHopper:
{
AddBasicEntity(a_Minecart, "MinecartHopper");
// TODO: Add hopper contents?
break;
}
case cMinecart::mpTNT:
{
AddBasicEntity(a_Minecart, "MinecartTNT");
break;
}
case cMinecart::mpNone:
{
AddBasicEntity(a_Minecart, "MinecartRideable");
break;
}
} // switch (Payload)
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m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
{
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const char * EntityClass = nullptr;
switch (a_Monster->GetMobType())
{
case mtBat: EntityClass = "Bat"; break;
case mtBlaze: EntityClass = "Blaze"; break;
case mtCaveSpider: EntityClass = "CaveSpider"; break;
case mtChicken: EntityClass = "Chicken"; break;
case mtCow: EntityClass = "Cow"; break;
case mtCreeper: EntityClass = "Creeper"; break;
case mtEnderDragon: EntityClass = "EnderDragon"; break;
case mtEnderman: EntityClass = "Enderman"; break;
case mtGhast: EntityClass = "Ghast"; break;
case mtGiant: EntityClass = "Giant"; break;
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case mtGuardian: EntityClass = "Guardian"; break;
case mtHorse: EntityClass = "Horse"; break;
case mtIronGolem: EntityClass = "VillagerGolem"; break;
case mtMagmaCube: EntityClass = "LavaSlime"; break;
case mtMooshroom: EntityClass = "MushroomCow"; break;
case mtOcelot: EntityClass = "Ozelot"; break;
case mtPig: EntityClass = "Pig"; break;
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case mtRabbit: EntityClass = "Rabbit"; break;
case mtSheep: EntityClass = "Sheep"; break;
case mtSilverfish: EntityClass = "Silverfish"; break;
case mtSkeleton: EntityClass = "Skeleton"; break;
case mtSlime: EntityClass = "Slime"; break;
case mtSnowGolem: EntityClass = "SnowMan"; break;
case mtSpider: EntityClass = "Spider"; break;
case mtSquid: EntityClass = "Squid"; break;
case mtVillager: EntityClass = "Villager"; break;
case mtWitch: EntityClass = "Witch"; break;
case mtWither: EntityClass = "WitherBoss"; break;
case mtWolf: EntityClass = "Wolf"; break;
case mtZombie: EntityClass = "Zombie"; break;
case mtZombiePigman: EntityClass = "PigZombie"; break;
default:
{
ASSERT(!"Unhandled monster type");
return;
}
} // switch (payload)
m_Writer.BeginCompound("");
AddBasicEntity(a_Monster, EntityClass);
m_Writer.BeginList("DropChances", TAG_Float);
m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
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m_Writer.AddString("CustomName", a_Monster->GetCustomName());
m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible());
switch (a_Monster->GetMobType())
{
case mtBat:
{
m_Writer.AddByte("BatFlags", ((const cBat *)a_Monster)->IsHanging());
break;
}
case mtCreeper:
{
m_Writer.AddByte("powered", ((const cCreeper *)a_Monster)->IsCharged());
m_Writer.AddByte("ignited", ((const cCreeper *)a_Monster)->IsBlowing());
break;
}
case mtEnderman:
{
m_Writer.AddShort("carried", (Int16)((const cEnderman *)a_Monster)->GetCarriedBlock());
m_Writer.AddShort("carriedData", (Int16)((const cEnderman *)a_Monster)->GetCarriedMeta());
break;
}
case mtHorse:
{
const cHorse & Horse = *((const cHorse *)a_Monster);
m_Writer.AddByte("ChestedHorse", Horse.IsChested());
m_Writer.AddByte("EatingHaystack", Horse.IsEating());
m_Writer.AddByte("Tame", Horse.IsTame());
m_Writer.AddInt ("Type", Horse.GetHorseType());
m_Writer.AddInt ("Color", Horse.GetHorseColor());
m_Writer.AddInt ("Style", Horse.GetHorseStyle());
m_Writer.AddInt ("ArmorType", Horse.GetHorseArmour());
m_Writer.AddByte("Saddle", Horse.IsSaddled());
break;
}
case mtMagmaCube:
{
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m_Writer.AddInt("Size", ((const cMagmaCube *)a_Monster)->GetSize());
break;
}
case mtSheep:
{
m_Writer.AddByte("Sheared", ((const cSheep *)a_Monster)->IsSheared());
m_Writer.AddByte("Color", ((const cSheep *)a_Monster)->GetFurColor());
break;
}
case mtSlime:
{
m_Writer.AddInt("Size", ((const cSlime *)a_Monster)->GetSize());
break;
}
case mtSkeleton:
{
m_Writer.AddByte("SkeletonType", (((const cSkeleton *)a_Monster)->IsWither() ? 1 : 0));
break;
}
case mtVillager:
{
m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType());
break;
}
case mtWither:
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{
m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks());
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break;
}
case mtWolf:
{
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const cWolf & Wolf = *((cWolf *)a_Monster);
if (!Wolf.GetOwnerName().empty())
{
m_Writer.AddString("Owner", Wolf.GetOwnerName());
}
if (!Wolf.GetOwnerUUID().empty())
{
m_Writer.AddString("OwnerUUID", Wolf.GetOwnerUUID());
}
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m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor());
break;
}
case mtZombie:
{
m_Writer.AddByte("IsVillager", (((const cZombie *)a_Monster)->IsVillagerZombie() ? 1 : 0));
m_Writer.AddByte("IsBaby", (((const cZombie *)a_Monster)->IsBaby() ? 1 : 0));
m_Writer.AddByte("IsConverting", (((const cZombie *)a_Monster)->IsConverting() ? 1 : 0));
break;
}
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case mtInvalidType:
case mtBlaze:
case mtCaveSpider:
case mtChicken:
case mtCow:
case mtEnderDragon:
case mtGhast:
case mtGiant:
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case mtGuardian:
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case mtIronGolem:
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case mtMooshroom:
case mtOcelot:
case mtPig:
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case mtRabbit:
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case mtSilverfish:
case mtSnowGolem:
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case mtSpider:
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case mtSquid:
case mtWitch:
case mtZombiePigman:
{
// Other mobs have no special tags.
break;
}
}
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Pickup, "Item");
AddItem(a_Pickup->GetItem(), -1, "Item");
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m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge());
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
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m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
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cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x);
m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y);
m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z);
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m_Writer.AddByte("pickup", Arrow->GetPickupState());
m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break;
}
case cProjectileEntity::pkSplashPotion:
{
cSplashPotionEntity * Potion = (cSplashPotionEntity *)a_Projectile;
m_Writer.AddInt("EffectType", (Int16)Potion->GetEntityEffectType());
m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration());
m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity());
m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier());
m_Writer.AddInt("PotionName", Potion->GetPotionColor());
break;
}
case cProjectileEntity::pkGhastFireball:
{
m_Writer.AddInt("ExplosionPower", 1);
break;
}
case cProjectileEntity::pkFireCharge:
case cProjectileEntity::pkWitherSkull:
case cProjectileEntity::pkEnderPearl:
{
break;
}
default:
{
ASSERT(!"Unsaved projectile entity!");
}
} // switch (ProjectileKind)
if (!a_Projectile->GetCreatorName().empty())
{
m_Writer.AddString("ownerName", a_Projectile->GetCreatorName());
}
m_Writer.EndCompound();
}
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void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
{
m_Writer.AddInt("TileX", FloorC(a_Hanging->GetPosX()));
m_Writer.AddInt("TileY", FloorC(a_Hanging->GetPosY()));
m_Writer.AddInt("TileZ", FloorC(a_Hanging->GetPosZ()));
m_Writer.AddByte("Facing", a_Hanging->GetProtocolFacing());
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}
void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_TNT, "PrimedTnt");
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m_Writer.AddByte("Fuse", (unsigned char)a_TNT->GetFuseTicks());
m_Writer.EndCompound();
}
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void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb)
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{
m_Writer.BeginCompound("");
AddBasicEntity(a_ExpOrb, "XPOrb");
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m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge());
m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward());
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m_Writer.EndCompound();
}
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void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_ItemFrame, "ItemFrame");
AddHangingEntity(a_ItemFrame);
AddItem(a_ItemFrame->GetItem(), -1, "Item");
m_Writer.AddByte("ItemRotation", (unsigned char)a_ItemFrame->GetItemRotation());
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m_Writer.AddFloat("ItemDropChance", 1.0F);
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddPaintingEntity(cPainting * a_Painting)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Painting, "Painting");
AddHangingEntity(a_Painting);
m_Writer.AddString("Motive", a_Painting->GetName());
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{
m_Writer.BeginList("Items", TAG_Compound);
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for (int i = 0; i < cMinecartWithChest::ContentsHeight * cMinecartWithChest::ContentsWidth; i++)
{
const cItem & Item = a_Minecart->GetSlot(i);
if (Item.IsEmpty())
{
continue;
}
AddItem(Item, i);
}
m_Writer.EndList();
}
void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
{
m_IsLightValid = a_IsLightValid;
}
void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap)
{
for (int RelX = 0; RelX < cChunkDef::Width; RelX++)
{
for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++)
{
int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ);
m_VanillaHeightMap[(RelZ << 4) | RelX] = Height;
}
}
}
void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
{
memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
for (size_t i = 0; i < ARRAYCOUNT(m_Biomes); i++)
{
if ((*a_BiomeMap)[i] < 255)
{
// Normal MC biome, copy as-is:
m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]);
}
else
{
// TODO: MCS-specific biome, need to map to some basic MC biome:
ASSERT(!"Unimplemented MCS-specific biome");
return;
}
} // for i - m_BiomeMap[]
m_BiomesAreValid = true;
}
void cNBTChunkSerializer::Entity(cEntity * a_Entity)
{
// Add entity into NBT:
if (m_IsTagOpen)
{
if (!m_HasHadEntity)
{
m_Writer.EndList();
m_Writer.BeginList("Entities", TAG_Compound);
}
}
else
{
m_Writer.BeginList("Entities", TAG_Compound);
}
m_IsTagOpen = true;
m_HasHadEntity = true;
switch (a_Entity->GetEntityType())
{
case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break;
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case cEntity::etEnderCrystal: AddEnderCrystalEntity((cEnderCrystal *) a_Entity); break;
case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break;
case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
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case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break;
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case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break;
case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *>(a_Entity)); break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default:
{
ASSERT(!"Unhandled entity type is being saved");
break;
}
}
}
void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
{
if (m_IsTagOpen)
{
if (!m_HasHadBlockEntity)
{
m_Writer.EndList();
m_Writer.BeginList("TileEntities", TAG_Compound);
}
}
else
{
m_Writer.BeginList("TileEntities", TAG_Compound);
}
m_IsTagOpen = true;
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// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
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case E_BLOCK_BEACON: AddBeaconEntity ((cBeaconEntity *) a_Entity); break;
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case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break;
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break;
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case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
case E_BLOCK_ENDER_CHEST: /* No data to be saved */ break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break;
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
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case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity ((cMobSpawnerEntity *) a_Entity); break;
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case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break;
case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break;
case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
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default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
}
}
m_HasHadBlockEntity = true;
}