Implemented Chest Minecarts
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4019847857
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3e74113427
@ -23,7 +23,7 @@ class cBlockEntityWithItems :
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// tolua_end
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// tolua doesn't seem to support multiple inheritance?
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, public cItemGrid::cListener
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, public cBlockEntityWindowOwner
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, public cWindowOwner
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// tolua_begin
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{
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typedef cBlockEntity super;
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@ -15,7 +15,6 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_
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super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_NumActivePlayers(0)
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{
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cBlockEntityWindowOwner::SetBlockEntity(this);
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}
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@ -17,7 +17,6 @@
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cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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@ -19,7 +19,6 @@ cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int
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m_ShouldDropSpense(false),
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m_IsPowered(false)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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@ -15,7 +15,6 @@
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cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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@ -12,7 +12,7 @@
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// tolua_begin
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class cEnderChestEntity :
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public cBlockEntity,
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public cBlockEntityWindowOwner
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public cWindowOwner
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{
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typedef cBlockEntity super;
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@ -36,7 +36,6 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
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m_LastProgressFuel(0),
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m_LastProgressCook(0)
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{
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cBlockEntityWindowOwner::SetBlockEntity(this);
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m_Contents.AddListener(*this);
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}
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@ -1103,19 +1103,10 @@ void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
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// cMinecartWithChest:
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cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
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super(mpChest, a_X, a_Y, a_Z)
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super(mpChest, a_X, a_Y, a_Z),
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m_Contents(ContentsWidth, ContentsHeight)
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{
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}
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void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item)
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{
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ASSERT(a_Idx < ARRAYCOUNT(m_Items));
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m_Items[a_Idx] = a_Item;
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m_Contents.AddListener(*this);
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}
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@ -1124,8 +1115,42 @@ void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item)
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void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
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{
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// Show the chest UI window to the player
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// TODO
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// If the window is not created, open it anew:
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cWindow * Window = GetWindow();
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if (Window == NULL)
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{
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OpenNewWindow();
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Window = GetWindow();
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}
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// Open the window for the player:
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if (Window != NULL)
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{
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if (a_Player.GetWindow() != Window)
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{
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a_Player.OpenWindow(Window);
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}
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}
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}
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void cMinecartWithChest::OpenNewWindow()
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{
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OpenWindow(new cMinecartWithChestWindow(this));
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}
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void cMinecartWithChest::Destroyed()
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{
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cItems Pickups;
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m_Contents.CopyToItems(Pickups);
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GetWorld()->SpawnItemPickups(Pickups, GetPosX(), GetPosY() + 1, GetPosZ(), 4);
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}
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@ -10,6 +10,7 @@
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#pragma once
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#include "Entity.h"
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#include "../UI/WindowOwner.h"
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@ -108,27 +109,46 @@ protected:
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class cMinecartWithChest :
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public cMinecart
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public cMinecart,
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public cItemGrid::cListener,
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public cWindowOwner
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{
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithChest)
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/// Number of item slots in the chest
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static const int NumSlots = 9 * 3;
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cMinecartWithChest(double a_X, double a_Y, double a_Z);
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enum
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{
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ContentsHeight = 3,
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ContentsWidth = 9,
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};
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const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
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cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
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void SetSlot(size_t a_Idx, const cItem & a_Item);
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const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); }
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void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); }
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protected:
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cItemGrid m_Contents;
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void OpenNewWindow(void);
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virtual void Destroyed() override;
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/// The chest contents:
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cItem m_Items[NumSlots];
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// cItemGrid::cListener overrides:
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
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{
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UNUSED(a_SlotNum);
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ASSERT(a_Grid == &m_Contents);
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if (m_World != NULL)
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{
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if (GetWindow() != NULL)
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{
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GetWindow()->BroadcastWholeWindow();
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}
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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}
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}
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// cEntity overrides:
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virtual void OnRightClicked(cPlayer & a_Player) override;
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@ -10,6 +10,7 @@
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#include "../BlockEntities/DropSpenserEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../BlockEntities/FurnaceEntity.h"
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#include "../Entities/Minecart.h"
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#include "../Items/ItemHandler.h"
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#include "Window.h"
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#include "../CraftingRecipes.h"
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@ -1919,6 +1920,40 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe
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////////////////////////////////////////////////////////////////////////////////
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// cSlotAreaMinecartWithChest:
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cSlotAreaMinecartWithChest::cSlotAreaMinecartWithChest(cMinecartWithChest * a_Chest, cWindow & a_ParentWindow) :
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cSlotArea(27, a_ParentWindow),
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m_Chest(a_Chest)
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{
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}
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const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
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{
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// a_SlotNum ranges from 0 to 26, use that to index the minecart chest entity's inventory directly:
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UNUSED(a_Player);
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return &(m_Chest->GetSlot(a_SlotNum));
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}
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void cSlotAreaMinecartWithChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
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{
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UNUSED(a_Player);
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m_Chest->SetSlot(a_SlotNum, a_Item);
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}
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////////////////////////////////////////////////////////////////////////////////
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// cSlotAreaInventoryBase:
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@ -20,6 +20,7 @@ class cChestEntity;
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class cDropSpenserEntity;
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class cEnderChestEntity;
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class cFurnaceEntity;
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class cMinecartWithChest;
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class cCraftingRecipe;
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class cEnchantingWindow;
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class cWorld;
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@ -455,3 +456,16 @@ protected:
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class cSlotAreaMinecartWithChest :
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public cSlotArea
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{
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public:
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cSlotAreaMinecartWithChest(cMinecartWithChest * a_ChestCart, cWindow & a_ParentWindow);
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virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
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virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
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protected:
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cMinecartWithChest * m_Chest;
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};
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@ -14,6 +14,7 @@
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#include "../BlockEntities/DropSpenserEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../BlockEntities/HopperEntity.h"
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#include "../Entities/Minecart.h"
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#include "../Root.h"
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#include "../Bindings/PluginManager.h"
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@ -1047,6 +1048,34 @@ cChestWindow::~cChestWindow()
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////////////////////////////////////////////////////////////////////////////////
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// cMinecartWithChestWindow:
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cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
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cWindow(wtChest, "Minecart with Chest"),
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m_ChestCart(a_ChestCart)
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
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}
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cMinecartWithChestWindow::~cMinecartWithChestWindow()
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{
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m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
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}
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////////////////////////////////////////////////////////////////////////////////
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// cDropSpenserWindow:
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@ -1073,6 +1102,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
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m_BlockY(a_EnderChest->GetPosY()),
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m_BlockZ(a_EnderChest->GetPosZ())
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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@ -23,6 +23,7 @@ class cDropSpenserEntity;
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class cEnderChestEntity;
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class cFurnaceEntity;
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class cHopperEntity;
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class cMinecartWithChest;
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class cBeaconEntity;
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class cSlotArea;
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class cSlotAreaAnvil;
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@ -360,6 +361,20 @@ protected:
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class cMinecartWithChestWindow :
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public cWindow
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{
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public:
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cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart);
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~cMinecartWithChestWindow();
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private:
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cMinecartWithChest * m_ChestCart;
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};
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class cEnderChestWindow :
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public cWindow
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{
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@ -52,77 +52,10 @@ public:
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{
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return m_Window;
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}
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/// Returns the block position at which the element owning the window is
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virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0;
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private:
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cWindow * m_Window;
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} ;
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/**
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Window owner that is associated with a block entity (chest, furnace, ...)
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*/
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class cBlockEntityWindowOwner :
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public cWindowOwner
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{
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public:
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cBlockEntityWindowOwner(void) :
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m_BlockEntity(NULL)
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{
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}
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void SetBlockEntity(cBlockEntity * a_BlockEntity)
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{
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m_BlockEntity = a_BlockEntity;
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}
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virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
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{
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a_BlockX = m_BlockEntity->GetPosX();
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a_BlockY = m_BlockEntity->GetPosY();
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a_BlockZ = m_BlockEntity->GetPosZ();
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}
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private:
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cBlockEntity * m_BlockEntity;
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} ;
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/**
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Window owner that is associated with an entity (chest minecart)
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*/
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class cEntityWindowOwner :
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public cWindowOwner
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{
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public:
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cEntityWindowOwner(void) :
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m_Entity(NULL)
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{
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}
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void SetEntity(cEntity * a_Entity)
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{
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m_Entity = a_Entity;
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}
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virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
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{
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a_BlockX = (int)floor(m_Entity->GetPosX() + 0.5);
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a_BlockY = (int)floor(m_Entity->GetPosY() + 0.5);
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a_BlockZ = (int)floor(m_Entity->GetPosZ() + 0.5);
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}
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private:
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cEntity * m_Entity;
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} ;
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};
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@ -738,7 +738,7 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
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void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
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{
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m_Writer.BeginList("Items", TAG_Compound);
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for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
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for (int i = 0; i < cMinecartWithChest::ContentsHeight * cMinecartWithChest::ContentsWidth; i++)
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{
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const cItem & Item = a_Minecart->GetSlot(i);
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if (Item.IsEmpty())
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