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Moved entities into the Entities subfolder.

This commit is contained in:
madmaxoft 2013-08-19 11:39:13 +02:00
parent 539ae20466
commit 1a7912744f
78 changed files with 249 additions and 237 deletions

View File

@ -402,6 +402,10 @@
RelativePath="..\source\Defines.h"
>
</File>
<File
RelativePath="..\source\Doors.h"
>
</File>
<File
RelativePath="..\source\Enchantments.cpp"
>
@ -502,6 +506,10 @@
RelativePath="..\source\ItemGrid.h"
>
</File>
<File
RelativePath="..\source\Ladder.h"
>
</File>
<File
RelativePath="..\source\LeakFinder.cpp"
>
@ -678,6 +686,10 @@
RelativePath="..\source\Server.h"
>
</File>
<File
RelativePath="..\source\Sign.h"
>
</File>
<File
RelativePath="..\source\StackWalker.cpp"
>
@ -985,71 +997,59 @@
Name="Entities"
>
<File
RelativePath="..\source\Doors.h"
RelativePath="..\source\Entities\Entity.cpp"
>
</File>
<File
RelativePath="..\source\Entity.cpp"
RelativePath="..\source\Entities\Entity.h"
>
</File>
<File
RelativePath="..\source\Entity.h"
RelativePath="..\source\Entities\FallingBlock.cpp"
>
</File>
<File
RelativePath="..\source\FallingBlock.cpp"
RelativePath="..\source\Entities\FallingBlock.h"
>
</File>
<File
RelativePath="..\source\FallingBlock.h"
RelativePath="..\source\Entities\Minecart.cpp"
>
</File>
<File
RelativePath="..\source\Ladder.h"
RelativePath="..\source\Entities\Minecart.h"
>
</File>
<File
RelativePath="..\source\Minecart.cpp"
RelativePath="..\source\Entities\Pawn.cpp"
>
</File>
<File
RelativePath="..\source\Minecart.h"
RelativePath="..\source\Entities\Pawn.h"
>
</File>
<File
RelativePath="..\source\Pawn.cpp"
RelativePath="..\source\Entities\Pickup.cpp"
>
</File>
<File
RelativePath="..\source\Pawn.h"
RelativePath="..\source\Entities\Pickup.h"
>
</File>
<File
RelativePath="..\source\Pickup.cpp"
RelativePath="..\source\Entities\Player.cpp"
>
</File>
<File
RelativePath="..\source\Pickup.h"
RelativePath="..\source\Entities\Player.h"
>
</File>
<File
RelativePath="..\source\Player.cpp"
RelativePath="..\source\Entities\TNTEntity.cpp"
>
</File>
<File
RelativePath="..\source\Player.h"
>
</File>
<File
RelativePath="..\source\Sign.h"
>
</File>
<File
RelativePath="..\source\TNTEntity.cpp"
>
</File>
<File
RelativePath="..\source\TNTEntity.h"
RelativePath="..\source\Entities\TNTEntity.h"
>
</File>
</Filter>

View File

@ -24,9 +24,9 @@ $cfile "LuaFunctions.h"
$cfile "StringMap.h"
$cfile "ChatColor.h"
$cfile "ClientHandle.h"
$cfile "Entity.h"
$cfile "Pawn.h"
$cfile "Player.h"
$cfile "Entities/Entity.h"
$cfile "Entities/Pawn.h"
$cfile "Entities/Player.h"
$cfile "PluginManager.h"
$cfile "Plugin.h"
$cfile "PluginLua.h"
@ -45,7 +45,7 @@ $cfile "BlockEntities/DropperEntity.h"
$cfile "BlockEntities/FurnaceEntity.h"
$cfile "WebAdmin.h"
$cfile "WebPlugin.h"
$cfile "Pickup.h"
$cfile "Entities/Pickup.h"
$cfile "Root.h"
$cfile "Vector3f.h"
$cfile "Vector3d.h"

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/19/13 09:36:55.
** Generated automatically by tolua++-1.0.92 on 08/19/13 10:28:26.
*/
#ifndef __cplusplus
@ -24,9 +24,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
#include "StringMap.h"
#include "ChatColor.h"
#include "ClientHandle.h"
#include "Entity.h"
#include "Pawn.h"
#include "Player.h"
#include "Entities/Entity.h"
#include "Entities/Pawn.h"
#include "Entities/Player.h"
#include "PluginManager.h"
#include "Plugin.h"
#include "PluginLua.h"
@ -45,7 +45,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
#include "BlockEntities/FurnaceEntity.h"
#include "WebAdmin.h"
#include "WebPlugin.h"
#include "Pickup.h"
#include "Entities/Pickup.h"
#include "Root.h"
#include "Vector3f.h"
#include "Vector3d.h"

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/19/13 09:36:55.
** Generated automatically by tolua++-1.0.92 on 08/19/13 10:28:26.
*/
/* Exported function */

View File

@ -3,9 +3,8 @@
#include "ChestEntity.h"
#include "../Item.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
#include "../Noise.h"
#include <json/json.h>

View File

@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "DispenserEntity.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Simulator/FluidSimulator.h"
#include "../Chunk.h"

View File

@ -6,7 +6,7 @@
#include "Globals.h"
#include "DropSpenserEntity.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Chunk.h"

View File

@ -5,7 +5,7 @@
#include "Globals.h"
#include "DropperEntity.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Simulator/FluidSimulator.h"

View File

@ -3,7 +3,7 @@
#include "FurnaceEntity.h"
#include "../UI/Window.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Root.h"
#include "../Chunk.h"
#include <json/json.h>

View File

@ -6,7 +6,7 @@
#include "Globals.h"
#include "HopperEntity.h"
#include "../Chunk.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../PluginManager.h"
#include "ChestEntity.h"
#include "DropSpenserEntity.h"

View File

@ -2,7 +2,7 @@
#pragma once
#include "BlockEntity.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -3,7 +3,7 @@
#include "SignEntity.h"
#include "../Player.h"
#include "../Entities/Player.h"
// #include "ClientHandle.h"
// #include "World.h"
// #include "Root.h"

View File

@ -3,7 +3,7 @@
#include "BlockHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -4,7 +4,7 @@
#include "BlockEntity.h"
#include "../World.h"
#include "../BlockArea.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -4,7 +4,7 @@
#include "../Item.h"
#include "../World.h"
#include "../Doors.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -4,7 +4,7 @@
#include "BlockHandler.h"
#include "../World.h"
#include "../Doors.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -4,7 +4,7 @@
#include "BlockEntity.h"
#include "../World.h"
#include "../Piston.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -3,7 +3,7 @@
#include "BlockLever.h"
#include "../Item.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Simulator/RedstoneSimulator.h"

View File

@ -3,7 +3,7 @@
#include "BlockPiston.h"
#include "../Item.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Piston.h"

View File

@ -3,7 +3,6 @@
#include "BlockRedstoneRepeater.h"
#include "../Item.h"
#include "../World.h"
#include "../Player.h"
#include "../Simulator/RedstoneSimulator.h"

View File

@ -3,7 +3,7 @@
#include "BlockHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -3,7 +3,7 @@
#include "BlockHandler.h"
#include "../UI/Window.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -20,12 +20,12 @@
#include "BlockEntities/JukeboxEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
#include "Pickup.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Noise.h"
#include "Root.h"
#include "MersenneTwister.h"
#include "Player.h"
#include "Entities/Player.h"
#include "BlockArea.h"
#include "PluginManager.h"
#include "Blocks/BlockHandler.h"

View File

@ -1,7 +1,7 @@
#pragma once
#include "Entity.h"
#include "Entities/Entity.h"
#include "ChunkDef.h"
#include "Simulator/FireSimulator.h"

View File

@ -4,15 +4,14 @@
#include "ChunkMap.h"
#include "World.h"
#include "Root.h"
#include "Player.h"
#include "BlockID.h"
#include "Entities/Player.h"
#include "Item.h"
#include "Pickup.h"
#include "Entities/Pickup.h"
#include "Chunk.h"
#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
#include "BlockArea.h"
#include "PluginManager.h"
#include "TNTEntity.h"
#include "Entities/TNTEntity.h"
#ifndef _WIN32
#include <cstdlib> // abs

View File

@ -3,9 +3,9 @@
#include "ClientHandle.h"
#include "Server.h"
#include "World.h"
#include "Pickup.h"
#include "Entities/Pickup.h"
#include "PluginManager.h"
#include "Player.h"
#include "Entities/Player.h"
#include "Inventory.h"
#include "BlockEntities/ChestEntity.h"
#include "BlockEntities/SignEntity.h"
@ -20,7 +20,6 @@
#include "Items/ItemHandler.h"
#include "Blocks/BlockHandler.h"
#include "Tracer.h"
#include "Vector3f.h"
#include "Vector3d.h"

View File

@ -2,17 +2,17 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Entity.h"
#include "World.h"
#include "Server.h"
#include "Root.h"
#include "Vector3d.h"
#include "Matrix4f.h"
#include "ReferenceManager.h"
#include "ClientHandle.h"
#include "Tracer.h"
#include "Chunk.h"
#include "Simulator/FluidSimulator.h"
#include "PluginManager.h"
#include "../World.h"
#include "../Server.h"
#include "../Root.h"
#include "../Vector3d.h"
#include "../Matrix4f.h"
#include "../ReferenceManager.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "../Simulator/FluidSimulator.h"
#include "../PluginManager.h"
#include "../Tracer.h"

View File

@ -1,9 +1,9 @@
#pragma once
#include "Item.h"
#include "Vector3d.h"
#include "Vector3f.h"
#include "../Item.h"
#include "../Vector3d.h"
#include "../Vector3f.h"

View File

@ -1,10 +1,10 @@
#include "Globals.h"
#include "FallingBlock.h"
#include "World.h"
#include "ClientHandle.h"
#include "Simulator/SandSimulator.h"
#include "Chunk.h"
#include "../World.h"
#include "../ClientHandle.h"
#include "../Simulator/SandSimulator.h"
#include "../Chunk.h"

View File

@ -2,7 +2,6 @@
#pragma once
#include "Entity.h"
#include "Defines.h"

View File

@ -5,8 +5,8 @@
#include "Globals.h"
#include "Minecart.h"
#include "World.h"
#include "ClientHandle.h"
#include "../World.h"
#include "../ClientHandle.h"
#include "Player.h"

View File

@ -10,7 +10,7 @@
#pragma once
#include "Entity.h"
#include "Item.h"
#include "../Item.h"

View File

@ -2,14 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Pawn.h"
#include "Root.h"
#include "Server.h"
#include "World.h"
#include "Player.h"
#include "PluginManager.h"
#include "Vector3d.h"
#include "BlockID.h"
#include "Defines.h"

View File

@ -2,7 +2,6 @@
#pragma once
#include "Entity.h"
#include "Item.h"

View File

@ -6,20 +6,19 @@
#endif
#include "Pickup.h"
#include "ClientHandle.h"
#include "Inventory.h"
#include "World.h"
#include "Simulator/FluidSimulator.h"
#include "Server.h"
#include "../ClientHandle.h"
#include "../Inventory.h"
#include "../World.h"
#include "../Simulator/FluidSimulator.h"
#include "../Server.h"
#include "Player.h"
#include "PluginManager.h"
#include "Item.h"
#include "Root.h"
#include "Tracer.h"
#include "Chunk.h"
#include "../PluginManager.h"
#include "../Item.h"
#include "../Root.h"
#include "../Chunk.h"
#include "Vector3d.h"
#include "Vector3f.h"
#include "../Vector3d.h"
#include "../Vector3f.h"

View File

@ -2,7 +2,7 @@
#pragma once
#include "Entity.h"
#include "Item.h"
#include "../Item.h"

View File

@ -2,30 +2,30 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
#include "Server.h"
#include "ClientHandle.h"
#include "UI/Window.h"
#include "UI/WindowOwner.h"
#include "World.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
#include "Pickup.h"
#include "PluginManager.h"
#include "BlockEntities/BlockEntity.h"
#include "GroupManager.h"
#include "Group.h"
#include "ChatColor.h"
#include "Item.h"
#include "Tracer.h"
#include "Root.h"
#include "OSSupport/MakeDir.h"
#include "OSSupport/Timer.h"
#include "MersenneTwister.h"
#include "Chunk.h"
#include "Items/ItemHandler.h"
#include "../PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../GroupManager.h"
#include "../Group.h"
#include "../ChatColor.h"
#include "../Item.h"
#include "../Tracer.h"
#include "../Root.h"
#include "../OSSupport/MakeDir.h"
#include "../OSSupport/Timer.h"
#include "../MersenneTwister.h"
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "Vector3d.h"
#include "Vector3f.h"
#include "../Vector3d.h"
#include "../Vector3f.h"
#include "../iniFile/iniFile.h"
#include "../../iniFile/iniFile.h"
#include <json/json.h>
#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))

View File

@ -2,8 +2,8 @@
#pragma once
#include "Pawn.h"
#include "Inventory.h"
#include "Defines.h"
#include "../Inventory.h"
#include "../Defines.h"

View File

@ -1,8 +1,8 @@
#include "Globals.h"
#include "TNTEntity.h"
#include "World.h"
#include "ClientHandle.h"
#include "../World.h"
#include "../ClientHandle.h"

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@ -2,7 +2,6 @@
#pragma once
#include "Entity.h"
#include "Defines.h"

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@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Inventory.h"
#include "Player.h"
#include "Entities/Player.h"
#include "ClientHandle.h"
#include "UI/Window.h"
#include "Item.h"

View File

@ -3,7 +3,7 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -3,7 +3,7 @@
#include "ItemHandler.h"
#include "../Item.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../FastRandom.h"
// Handlers:

View File

@ -3,9 +3,14 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
class cItemHoeHandler : public cItemHandler
class cItemHoeHandler :
public cItemHandler
{
public:
cItemHoeHandler(int a_ItemType)
@ -28,4 +33,8 @@ public:
}
return false;
}
};
} ;

View File

@ -3,8 +3,8 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../TNTEntity.h"
#include "../Entities/Player.h"
#include "../Entities/TNTEntity.h"

View File

@ -9,8 +9,7 @@
#pragma once
// Not needed, we're being included only from ItemHandler.cpp which already has this file: #include "ItemHandler.h"
#include "../Minecart.h"
#include "../Entities/Minecart.h"

View File

@ -3,9 +3,10 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
class cItemPickaxeHandler : public cItemHandler
class cItemPickaxeHandler :
public cItemHandler
{
public:
cItemPickaxeHandler(int a_ItemType)
@ -36,41 +37,56 @@ public:
{
switch(a_BlockType)
{
case E_BLOCK_OBSIDIAN:
return PickaxeLevel() >= 4;
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_EMERALD_ORE:
return PickaxeLevel() >= 3;
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LAPIS_BLOCK:
return PickaxeLevel() >= 2;
case E_BLOCK_COAL_ORE:
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_END_STONE:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHERRACK:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_BRICK:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_CAULDRON:
return PickaxeLevel() >= 1;
case E_BLOCK_OBSIDIAN:
{
return PickaxeLevel() >= 4;
}
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_EMERALD_ORE:
{
return PickaxeLevel() >= 3;
}
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LAPIS_BLOCK:
{
return PickaxeLevel() >= 2;
}
case E_BLOCK_COAL_ORE:
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_END_STONE:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHERRACK:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_BRICK:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_CAULDRON:
{
return PickaxeLevel() >= 1;
}
}
return false;
}
};
} ;

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@ -3,7 +3,7 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"

View File

@ -3,7 +3,7 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Blocks/BlockHandler.h"

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@ -3,7 +3,7 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"

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@ -3,9 +3,14 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
class cItemSwordHandler : public cItemHandler
class cItemSwordHandler :
public cItemHandler
{
public:
cItemSwordHandler(int a_ItemType)
@ -18,4 +23,8 @@ public:
{
return (a_BlockType == E_BLOCK_COBWEB);
}
};
} ;

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@ -7,7 +7,7 @@
#include "LuaWindow.h"
#include "UI/SlotArea.h"
#include "PluginLua.h"
#include "Player.h"
#include "Entities/Player.h"
#include "lauxlib.h" // Needed for LUA_REFNIL

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@ -9,7 +9,7 @@
#include "Plugin.h"
#include "PluginLua.h"
#include "PluginManager.h"
#include "Player.h"
#include "Entities/Player.h"
#include "WebAdmin.h"
#include "StringMap.h"
#include "ClientHandle.h"

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@ -5,7 +5,7 @@
#include "../World.h"
#include "../Vector3f.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../MersenneTwister.h"

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@ -6,7 +6,7 @@
#include "../Server.h"
#include "../ClientHandle.h"
#include "../World.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Defines.h"
#include "../MonsterConfig.h"
#include "../MersenneTwister.h"

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@ -1,7 +1,7 @@
#pragma once
#include "../Pawn.h"
#include "../Entities/Pawn.h"
#include "../Defines.h"
#include "../BlockID.h"
#include "../Item.h"

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@ -3,7 +3,7 @@
#include "PassiveAggressiveMonster.h"
#include "../Player.h"
#include "../Entities/Player.h"

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@ -2,12 +2,11 @@
#include "Piston.h"
#include "ChunkDef.h"
#include "Pickup.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Root.h"
#include "ClientHandle.h"
#include "World.h"
#include "BlockID.h"
#include "Server.h"
#include "Blocks/BlockHandler.h"

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@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Plugin.h"
#include "Player.h"
#include "Entities/Player.h"
#include "World.h"
#include "CommandOutput.h"
#include "Mobs/Monster.h"

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@ -12,7 +12,7 @@
#include "../iniFile/iniFile.h"
#include "tolua++.h"
#include "Player.h"
#include "Entities/Player.h"

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@ -16,15 +16,15 @@ Documentation:
#include "../ClientHandle.h"
#include "../World.h"
#include "ChunkDataSerializer.h"
#include "../Entity.h"
#include "../Entities/Entity.h"
#include "../Mobs/Monster.h"
#include "../Pickup.h"
#include "../Player.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../ChatColor.h"
#include "../UI/Window.h"
#include "../Root.h"
#include "../Server.h"
#include "../FallingBlock.h"
#include "../Entities/FallingBlock.h"

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@ -12,10 +12,10 @@
#include "../../CryptoPP/randpool.h"
#include "../Item.h"
#include "ChunkDataSerializer.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
#include "../Pickup.h"
#include "../Entities/Pickup.h"
#include "../WorldStorage/FastNBT.h"
#include "../StringCompression.h"

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@ -19,11 +19,11 @@ Implements the 1.4.x protocol classes representing these protocols:
#include "../../CryptoPP/randpool.h"
#include "../Item.h"
#include "ChunkDataSerializer.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
#include "../Pickup.h"
#include "../FallingBlock.h"
#include "../Entities/Pickup.h"
#include "../Entities/FallingBlock.h"

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@ -13,8 +13,8 @@ Implements the 1.6.x protocol classes:
#include "Globals.h"
#include "Protocol16x.h"
#include "../ClientHandle.h"
#include "../Entity.h"
#include "../Player.h"
#include "../Entities/Entity.h"
#include "../Entities/Player.h"

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@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ReferenceManager.h"
#include "Entity.h"
#include "Entities/Entity.h"

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@ -10,7 +10,7 @@
#include "CraftingRecipes.h"
#include "PluginManager.h"
#include "MonsterConfig.h"
#include "Player.h"
#include "Entities/Player.h"
#include "Blocks/BlockHandler.h"
#include "Items/ItemHandler.h"
#include "Chunk.h"

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@ -13,11 +13,10 @@
#include "PluginManager.h"
#include "GroupManager.h"
#include "ChatColor.h"
#include "Player.h"
#include "Entities/Player.h"
#include "Inventory.h"
#include "Item.h"
#include "FurnaceRecipe.h"
#include "Tracer.h"
#include "WebAdmin.h"
#include "Protocol/ProtocolRecognizer.h"
#include "CommandOutput.h"

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@ -8,7 +8,7 @@
#include "../World.h"
#include "../BlockID.h"
#include "../Chunk.h"
#include "../TNTEntity.h"
#include "../Entities/TNTEntity.h"

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@ -5,7 +5,7 @@
#include "../World.h"
#include "../BlockID.h"
#include "../Defines.h"
#include "../FallingBlock.h"
#include "../Entities/FallingBlock.h"
#include "../Chunk.h"

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@ -8,10 +8,7 @@
#include "Vector3i.h"
#include "Vector3d.h"
#include "BlockID.h"
#include "Entity.h"
#include "Defines.h"
#include "Entities/Entity.h"
#ifndef _WIN32
#include <stdlib.h> // abs()

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@ -5,7 +5,7 @@
#include "Globals.h"
#include "SlotArea.h"
#include "../Player.h"
#include "../Entities/Player.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/FurnaceEntity.h"

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@ -5,8 +5,8 @@
#include "SlotArea.h"
#include "../Item.h"
#include "../ClientHandle.h"
#include "../Player.h"
#include "../Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/Pickup.h"
#include "../Inventory.h"
#include "../Items/ItemHandler.h"
#include "../BlockEntities/ChestEntity.h"

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@ -2,7 +2,7 @@
#pragma once
#include "../BlockEntities/BlockEntity.h"
#include "../Entity.h"
#include "../Entities/Entity.h"
#include "Window.h"
/*

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@ -10,7 +10,7 @@
#include "Plugin.h"
#include "World.h"
#include "Player.h"
#include "Entities/Player.h"
#include "Server.h"
#include "Root.h"

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@ -5,8 +5,8 @@
#include "World.h"
#include "ChunkDef.h"
#include "ClientHandle.h"
#include "Pickup.h"
#include "Player.h"
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Server.h"
#include "Item.h"
#include "Root.h"
@ -50,13 +50,13 @@
#include "OSSupport/MakeDir.h"
#include "MersenneTwister.h"
#include "Tracer.h"
#include "Generating/Trees.h"
#include "PluginManager.h"
#include "Blocks/BlockHandler.h"
#include "Vector3d.h"
#include "TNTEntity.h"
#include "Entities/TNTEntity.h"
#include "Tracer.h"
#include "tolua++.h"
// DEBUG: Test out the cLineBlockTracer class by tracing a few lines:

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@ -15,13 +15,13 @@
#include "../BlockEntities/SignEntity.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../Entity.h"
#include "../Entities/Entity.h"
#include "../OSSupport/MakeDir.h"
#include "FastNBT.h"
#include "../FallingBlock.h"
#include "../Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Mobs/Monster.h"
#include "../Pickup.h"
#include "../Entities/Pickup.h"

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@ -20,13 +20,13 @@
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../Entity.h"
#include "../Entities/Entity.h"
#include "../OSSupport/MakeDir.h"
#include "FastNBT.h"
#include "../FallingBlock.h"
#include "../Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Mobs/Monster.h"
#include "../Pickup.h"
#include "../Entities/Pickup.h"

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@ -11,7 +11,7 @@
#include "WSSAnvil.h"
#include "../World.h"
#include "../Generating/ChunkGenerator.h"
#include "../Entity.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"