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Wolf uses UUID for owner.

Fixes #1277.
This commit is contained in:
madmaxoft 2014-08-03 22:03:48 +02:00
parent f5aaf52210
commit 3136fc6246
5 changed files with 82 additions and 17 deletions

View File

@ -68,6 +68,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{
if (!IsTame() && !IsAngry())
{
// If the player is holding a bone, try to tame the wolf:
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
{
if (!a_Player.IsGameModeCreative())
@ -77,14 +78,16 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
if (m_World->GetTickRandomNumber(7) == 0)
{
// Taming succeeded
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName());
SetOwner(a_Player.GetName(), a_Player.GetUUID());
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
@ -92,6 +95,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
}
else if (IsTame())
{
// Feed the wolf, restoring its health, or dye its collar:
switch (a_Player.GetEquippedItem().m_ItemType)
{
case E_ITEM_RAW_BEEF:

View File

@ -29,7 +29,8 @@ public:
bool IsTame (void) const { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwner (void) const { return m_OwnerName; }
AString GetOwnerName (void) const { return m_OwnerName; }
AString GetOwnerUUID (void) const { return m_OwnerUUID; }
int GetCollarColor(void) const { return m_CollarColor; }
// Set functions
@ -37,8 +38,12 @@ public:
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner (const AString & a_NewOwner) { m_OwnerName = a_NewOwner; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
{
m_OwnerName = a_NewOwnerName;
m_OwnerUUID = a_NewOwnerUUID;
}
protected:
@ -47,6 +52,7 @@ protected:
bool m_IsBegging;
bool m_IsAngry;
AString m_OwnerName;
AString m_OwnerUUID;
int m_CollarColor;
} ;

View File

@ -569,10 +569,12 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
case cMonster::mtWolf:
{
m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0));
m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
const cWolf & Wolf = *((cWolf *)a_Monster);
m_Writer.AddString("Owner", Wolf.GetOwnerName());
m_Writer.AddString("OwnerUUID", Wolf.GetOwnerUUID());
m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
m_Writer.AddInt("CollarColor", Wolf.GetCollarColor());
break;
}
case cMonster::mtZombie:

View File

@ -15,6 +15,7 @@
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../SetChunkData.h"
#include "../Root.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/ChestEntity.h"
@ -49,6 +50,8 @@
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
#include "../Protocol/MojangAPI.h"
@ -2411,16 +2414,9 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
{
return;
}
int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
if (OwnerIdx > 0)
{
AString OwnerName = a_NBT.GetString(OwnerIdx);
if (OwnerName != "")
{
Monster->SetOwner(OwnerName);
Monster->SetIsTame(true);
}
}
LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
if (SittingIdx > 0)
{
@ -2492,6 +2488,59 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx)
{
// Load the owner information. OwnerUUID or Owner may be specified, possibly both:
AString OwnerUUID, OwnerName;
int OwnerUUIDIdx = a_NBT.FindChildByName(a_TagIdx, "OwnerUUID");
if (OwnerUUIDIdx > 0)
{
OwnerUUID = cMojangAPI::MakeUUIDShort(a_NBT.GetString(OwnerUUIDIdx));
}
int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
if (OwnerIdx > 0)
{
OwnerName = a_NBT.GetString(OwnerIdx);
}
if (OwnerName.empty() && OwnerUUID.empty())
{
// There is no owner, bail out:
return;
}
// Convert name to UUID, if needed:
if (OwnerUUID.empty())
{
// This wolf has only playername stored (pre-1.7.6), look up the UUID
// The lookup is blocking, but we're running in a separate thread, so it's ok
OwnerUUID = cRoot::Get()->GetMojangAPI().GetUUIDFromPlayerName(OwnerName);
if (OwnerUUID.empty())
{
// Not a known player, un-tame the wolf by bailing out
return;
}
}
// Convert UUID to name, if needed:
if (OwnerName.empty())
{
// The lookup is blocking, but we're running in a separate thread, so it's ok
OwnerName = cRoot::Get()->GetMojangAPI().GetPlayerNameFromUUID(OwnerUUID);
if (OwnerName.empty())
{
// Not a known player, un-tame the wolf by bailing out
return;
}
}
a_Wolf.SetOwner(OwnerName, OwnerUUID);
a_Wolf.SetIsTame(true);
}
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
double Pos[3];

View File

@ -21,6 +21,7 @@ class cItemGrid;
class cProjectileEntity;
class cHangingEntity;
class cWolf;
@ -201,6 +202,9 @@ protected:
void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/** Loads the wolf's owner information from the NBT into the specified wolf entity. */
void LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);