Fixed projectile source filenames, indentations
This commit is contained in:
parent
15324f3bbd
commit
9b0cb3fd97
@ -57,14 +57,14 @@ if (NOT MSVC)
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Entities/Pickup.h
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Entities/Player.h
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Entities/ProjectileEntity.h
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Entities/ProjectileArrow.h
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Entities/ProjectileEgg.h
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Entities/ProjectileEnderPearl.h
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Entities/ProjectileExpBottle.h
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Entities/ProjectileSnowball.h
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Entities/ProjectileFireCharge.h
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Entities/ProjectileFirework.h
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Entities/ProjectileGhastFireball.h
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Entities/ArrowEntity.h
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Entities/ThrownEggEntity.h
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Entities/ThrownEnderPearlEntity.h
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Entities/ExpBottleEntity.h
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Entities/ThrownSnowballEntity.h
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Entities/FireChargeEntity.h
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Entities/FireworkEntity.h
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Entities/GhastFireballEntity.h
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Entities/TNTEntity.h
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Entities/ExpOrb.h
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Entities/HangingEntity.h
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@ -1,7 +1,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Player.h"
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#include "ProjectileArrow.h"
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#include "ArrowEntity.h"
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#include "../Chunk.h"
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@ -9,14 +9,14 @@
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cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
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m_PickupState(psNoPickup),
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m_DamageCoeff(2),
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m_IsCritical(false),
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m_Timer(0),
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m_HitGroundTimer(0),
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m_bIsCollected(false),
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m_HitBlockPos(Vector3i(0, 0, 0))
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super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
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m_PickupState(psNoPickup),
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m_DamageCoeff(2),
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m_IsCritical(false),
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m_Timer(0),
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m_HitGroundTimer(0),
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m_bIsCollected(false),
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m_HitBlockPos(Vector3i(0, 0, 0))
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{
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SetSpeed(a_Speed);
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SetMass(0.1);
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@ -33,15 +33,15 @@ m_HitBlockPos(Vector3i(0, 0, 0))
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cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
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m_PickupState(psInSurvivalOrCreative),
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m_DamageCoeff(2),
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m_IsCritical((a_Force >= 1)),
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m_Timer(0),
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_HitBlockPos(0, 0, 0)
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super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
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m_PickupState(psInSurvivalOrCreative),
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m_DamageCoeff(2),
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m_IsCritical((a_Force >= 1)),
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m_Timer(0),
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_HitBlockPos(0, 0, 0)
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{
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}
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@ -1,5 +1,5 @@
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//
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// ProjectileArrow.h
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// ArrowEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cArrowEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileExpBottle.h"
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#include "ExpBottleEntity.h"
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#include "../World.h"
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@ -8,7 +8,7 @@
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cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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@ -1,5 +1,5 @@
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//
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// ProjectileExpBottle.h
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// ExpBottleEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cExpBottleEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileFireCharge.h"
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#include "FireChargeEntity.h"
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#include "../World.h"
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@ -8,7 +8,7 @@
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cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
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super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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@ -1,5 +1,5 @@
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//
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// ProjectileFireCharge.h
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// FireChargeEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cFireChargeEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileFirework.h"
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#include "FireworkEntity.h"
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#include "../World.h"
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#include "../Chunk.h"
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@ -9,9 +9,9 @@
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_ExplodeTimer(0),
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m_FireworkItem(a_Item)
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_ExplodeTimer(0),
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m_FireworkItem(a_Item)
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{
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}
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@ -1,5 +1,5 @@
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//
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// ProjectileFirework.h
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// FireworkEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cFireworkEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileGhastFireball.h"
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#include "GhastFireballEntity.h"
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#include "../World.h"
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@ -8,7 +8,7 @@
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cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
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super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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@ -1,5 +1,5 @@
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//
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// ProjectileGhastFireball.h
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// GhastFireballEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cGhastFireballEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -13,14 +13,14 @@
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#include "../ChunkMap.h"
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#include "../Chunk.h"
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#include "ProjectileArrow.h"
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#include "ProjectileEgg.h"
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#include "ProjectileEnderPearl.h"
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#include "ProjectileExpBottle.h"
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#include "ProjectileSnowball.h"
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#include "ProjectileFireCharge.h"
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#include "ProjectileFirework.h"
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#include "ProjectileGhastFireball.h"
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#include "ArrowEntity.h"
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#include "ThrownEggEntity.h"
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#include "ThrownEnderPearlEntity.h"
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#include "ExpBottleEntity.h"
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#include "ThrownSnowballEntity.h"
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#include "FireChargeEntity.h"
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#include "FireworkEntity.h"
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#include "GhastFireballEntity.h"
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileEgg.h"
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#include "ThrownEggEntity.h"
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#include "../World.h"
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@ -8,7 +8,7 @@
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cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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@ -1,5 +1,5 @@
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//
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// ProjectileEgg.h
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// ThrownEggEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cThrownEggEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -1,13 +1,13 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileEnderPearl.h"
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#include "ThrownEnderPearlEntity.h"
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cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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@ -1,5 +1,5 @@
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//
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// ProjectileEnderPearl.h
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// ThrownEnderPearlEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cThrownEnderPearlEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileSnowball.h"
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#include "ThrownSnowballEntity.h"
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#include "../World.h"
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@ -8,7 +8,7 @@
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cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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@ -1,5 +1,5 @@
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//
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// ProjectileSnowball.h
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// ThrownSnowballEntity.h
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//
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#pragma once
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@ -13,7 +13,7 @@
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// tolua_begin
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class cThrownSnowballEntity :
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public cProjectileEntity
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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@ -9,7 +9,7 @@
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#pragma once
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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@ -3,7 +3,7 @@
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#include "Blaze.h"
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#include "../World.h"
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#include "../Entities/ProjectileFireCharge.h"
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#include "../Entities/FireChargeEntity.h"
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#include "Ghast.h"
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#include "../World.h"
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#include "../Entities/ProjectileGhastFireball.h"
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#include "../Entities/GhastFireballEntity.h"
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@ -3,7 +3,7 @@
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#include "Skeleton.h"
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#include "../World.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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@ -26,7 +26,7 @@ Documentation:
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#include "../Root.h"
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#include "../Server.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/FallingBlock.h"
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@ -31,8 +31,8 @@ Implements the 1.7.x protocol classes:
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../CompositeChat.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ProjectileFirework.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/FireworkEntity.h"
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#include "../Entities/Boat.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ProjectileEgg.h"
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#include "../Entities/ProjectileEnderPearl.h"
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#include "../Entities/ProjectileSnowball.h"
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#include "../Entities/ProjectileFireCharge.h"
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#include "../Entities/ProjectileGhastFireball.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/ThrownEggEntity.h"
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#include "../Entities/ThrownEnderPearlEntity.h"
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#include "../Entities/ThrownSnowballEntity.h"
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#include "../Entities/FireChargeEntity.h"
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#include "../Entities/GhastFireballEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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