cPainting saving implemented
Additionally, it now inherits from cHangingEntity.
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e15e30a030
commit
3d398baf35
@ -24,8 +24,6 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, do
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void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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SetYaw(GetProtocolFacing() * 90);
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a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), (Byte)GetYaw(), (Byte)GetPitch());
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a_ClientHandle.SendEntityMetadata(*this);
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}
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@ -41,10 +41,14 @@ public:
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m_Facing = a_Facing;
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}
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private:
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protected:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override {}
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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}
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/** Converts protocol hanging item facing to eBlockFace values */
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inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace)
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@ -84,8 +88,9 @@ private:
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case BLOCK_FACE_XP: Dir = 3; break;
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default:
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{
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LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_BlockFace);
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// Uncomment when entities are initialised with their real data, instead of dummy values: ASSERT(!"Tried to convert a bad facing!");
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// Uncomment when entities are initialised with their real data, instead of dummy values:
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// LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_BlockFace);
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// ASSERT(!"Tried to convert a bad facing!");
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Dir = cHangingEntity::BlockFaceToProtocolFace(BLOCK_FACE_XP);
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}
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@ -92,3 +92,14 @@ void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
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void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
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{
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super::SpawnOn(a_ClientHandle);
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a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), (Byte)GetYaw(), (Byte)GetPitch());
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a_ClientHandle.SendEntityMetadata(*this);
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}
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@ -42,6 +42,7 @@ private:
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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cItem m_Item;
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Byte m_ItemRotation;
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@ -10,10 +10,9 @@
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cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z)
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: cEntity(etPainting, a_X, a_Y, a_Z, 1, 1),
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m_Name(a_Name),
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m_Direction(a_Direction)
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cPainting::cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z)
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: cHangingEntity(etPainting, a_Direction, a_X, a_Y, a_Z),
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m_Name(a_Name)
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{
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}
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@ -24,6 +23,7 @@ cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double
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void cPainting::SpawnOn(cClientHandle & a_Client)
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{
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super::SpawnOn(a_Client);
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a_Client.SendPaintingSpawn(*this);
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}
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@ -31,16 +31,6 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
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void cPainting::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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}
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void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
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{
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if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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@ -1,7 +1,7 @@
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#pragma once
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#include "Entity.h"
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#include "HangingEntity.h"
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@ -9,9 +9,9 @@
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// tolua_begin
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class cPainting :
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public cEntity
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public cHangingEntity
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{
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typedef cEntity super;
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typedef cHangingEntity super;
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public:
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@ -19,19 +19,14 @@ public:
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CLASS_PROTODEF(cPainting)
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cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
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cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z);
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// tolua_begin
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const AString & GetName(void) const { return m_Name; }
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int GetDirection(void) const { return m_Direction; }
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// tolua_end
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/** Returns the protocol name of the painting */
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const AString & GetName(void) const { return m_Name; } // tolua_export
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private:
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override
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{
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@ -40,7 +35,6 @@ private:
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}
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AString m_Name;
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int m_Direction;
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}; // tolua_export
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@ -21,30 +21,17 @@ public:
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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if (a_Dir == BLOCK_FACE_NONE)
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if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YM) || (a_Dir == BLOCK_FACE_YP))
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{
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// Client sends this if clicked on top or bottom face
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// Paintings can't be flatly placed
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return false;
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}
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
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if (Block == E_BLOCK_AIR)
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{
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int Dir = 0;
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// The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces
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switch (a_Dir)
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{
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case BLOCK_FACE_ZP: break; // Initialised to zero
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case BLOCK_FACE_ZM: Dir = 2; break;
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case BLOCK_FACE_XM: Dir = 1; break;
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case BLOCK_FACE_XP: Dir = 3; break;
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default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false;
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}
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static const struct // Define all the possible painting titles
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{
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AString Title;
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@ -78,7 +65,7 @@ public:
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{ "BurningSkull" }
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};
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cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ);
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cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, a_Dir, a_BlockX, a_BlockY, a_BlockZ);
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Painting->Initialize(*a_World);
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if (!a_Player->IsGameModeCreative())
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@ -637,7 +637,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
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Pkt.WriteInt(static_cast<int>(a_Painting.GetPosX()));
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Pkt.WriteInt(static_cast<int>(a_Painting.GetPosY()));
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Pkt.WriteInt(static_cast<int>(a_Painting.GetPosZ()));
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Pkt.WriteInt(a_Painting.GetDirection());
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Pkt.WriteInt(a_Painting.GetProtocolFacing());
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}
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@ -632,19 +632,11 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
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double PosY = a_Painting.GetPosY();
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double PosZ = a_Painting.GetPosZ();
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switch (a_Painting.GetDirection())
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{
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case 0: PosZ += 1; break;
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case 1: PosX -= 1; break;
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case 2: PosZ -= 1; break;
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case 3: PosX += 1; break;
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}
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cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
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Pkt.WriteVarInt(a_Painting.GetUniqueID());
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Pkt.WriteString(a_Painting.GetName().c_str());
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Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ);
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Pkt.WriteChar(a_Painting.GetDirection());
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Pkt.WriteChar(a_Painting.GetProtocolFacing());
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}
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@ -36,20 +36,9 @@
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/ItemFrame.h"
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#include "../Entities/Painting.h"
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#include "../Mobs/Monster.h"
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#include "../Mobs/Bat.h"
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#include "../Mobs/Creeper.h"
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#include "../Mobs/Enderman.h"
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#include "../Mobs/Horse.h"
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#include "../Mobs/MagmaCube.h"
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#include "../Mobs/Sheep.h"
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#include "../Mobs/Slime.h"
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#include "../Mobs/Skeleton.h"
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#include "../Mobs/Villager.h"
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#include "../Mobs/Wither.h"
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#include "../Mobs/Wolf.h"
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#include "../Mobs/Zombie.h"
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#include "../Mobs/IncludeAllMonsters.h"
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@ -776,6 +765,19 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
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void cNBTChunkSerializer::AddPaintingEntity(cPainting * a_Painting)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Painting, "Painting");
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AddHangingEntity(a_Painting);
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m_Writer.AddString("Motive", a_Painting->GetName());
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
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{
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m_Writer.BeginList("Items", TAG_Compound);
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@ -874,7 +876,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
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case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break;
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case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break;
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case cEntity::etPainting: /* TODO */ break;
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case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *>(a_Entity)); break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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default:
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{
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@ -48,6 +48,7 @@ class cTNTEntity;
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class cExpOrb;
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class cHangingEntity;
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class cItemFrame;
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class cPainting;
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class cEntityEffect;
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@ -123,6 +124,7 @@ protected:
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void AddTNTEntity (cTNTEntity * a_TNT);
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void AddExpOrbEntity (cExpOrb * a_ExpOrb);
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void AddItemFrameEntity (cItemFrame * a_ItemFrame);
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void AddPaintingEntity (cPainting * a_Painting);
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void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
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@ -50,6 +50,7 @@
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/ItemFrame.h"
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#include "../Entities/Painting.h"
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#include "../Protocol/MojangAPI.h"
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#include "Server.h"
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@ -1337,6 +1338,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Painting", a_IDTagLength) == 0)
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{
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LoadPaintingFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0)
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{
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LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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@ -1808,6 +1813,29 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadPaintingFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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// Load painting name:
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int MotiveTag = a_NBT.FindChildByName(a_TagIdx, "Motive");
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if ((MotiveTag < 0) || (a_NBT.GetType(MotiveTag) != TAG_String))
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{
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return;
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}
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std::unique_ptr<cPainting> Painting(new cPainting(a_NBT.GetString(MotiveTag), BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
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if (!LoadEntityBaseFromNBT(*Painting.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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LoadHangingFromNBT(*Painting.get(), a_NBT, a_TagIdx);
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a_Entities.push_back(Painting.release());
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}
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void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cArrowEntity> Arrow(new cArrowEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadHangingFromNBT (cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadItemFrameFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadPaintingFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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