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Change TNT Fuse to ticks

This commit is contained in:
Howaner 2014-03-08 12:24:33 +01:00
parent baeff21a5b
commit b37966fd21
9 changed files with 20 additions and 21 deletions

View File

@ -116,7 +116,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
break;

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@ -8,9 +8,9 @@
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) :
super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
m_FuseTicks(a_FuseTimeInSec)
m_FuseTicks(a_FuseTicks)
{
}
@ -18,9 +18,9 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSe
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_FuseTicks(a_FuseTimeInSec)
m_FuseTicks(a_FuseTicks)
{
}
@ -56,8 +56,8 @@ void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
m_FuseTicks -= delta_time;
m_FuseTicks -= 1;
if (m_FuseTicks <= 0)
{
Explode();

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@ -16,8 +16,8 @@ public:
// tolua_end
CLASS_PROTODEF(cTNTEntity);
cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec = 4);
cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec = 4);
cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80);
cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80);
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
@ -29,15 +29,15 @@ public:
void Explode(void);
/** Returns the fuse ticks until the tnt will explode */
double GetFuseTicks(void) const { return m_FuseTicks; }
int GetFuseTicks(void) const { return m_FuseTicks; }
/** Set the fuse ticks until the tnt will explode */
void SetFuseTicks(double a_FuseTicks) { m_FuseTicks = a_FuseTicks; }
void SetFuseTicks(int a_FuseTicks) { m_FuseTicks = a_FuseTicks; }
// tolua_end
protected:
double m_FuseTicks; ///< How much time in seconds is left, while the tnt will explode
int m_FuseTicks; ///< How much ticks is left, while the tnt will explode
}; // tolua_export

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@ -33,8 +33,8 @@ public:
case E_BLOCK_TNT:
{
// Activate the TNT:
a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f);
a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
break;
}

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@ -838,7 +838,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}
}

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@ -1725,10 +1725,10 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff)
{
UNUSED(a_InitialVelocityCoeff);
cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTicks);
TNT->Initialize(this);
// TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff
}

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@ -445,7 +445,7 @@ public:
int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
/** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
// tolua_end

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@ -588,7 +588,7 @@ void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_TNT, "PrimedTnt");
m_Writer.AddByte("Fuse", ((unsigned char)a_TNT->GetFuseTicks()) * 10);
m_Writer.AddByte("Fuse", (unsigned char)a_TNT->GetFuseTicks());
m_Writer.EndCompound();
}

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@ -2184,8 +2184,7 @@ void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
if (FuseTicks > 0)
{
int MojangFuseTicks = (int) a_NBT.GetByte(FuseTicks);
TNT->SetFuseTicks((double) MojangFuseTicks / 10);
TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks));
}
a_Entities.push_back(TNT.release());