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cuberite-2a/src/CMakeLists.txt

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CMake
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project (Cuberite)
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include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include")
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set(FOLDERS
OSSupport HTTP Items Blocks Protocol Generating mbedTLS++ Bindings
WorldStorage Mobs Entities Simulator Simulator/IncrementalRedstoneSimulator
BlockEntities UI Noise
)
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SET (SRCS
BiomeDef.cpp
BlockArea.cpp
BlockID.cpp
BlockInfo.cpp
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BrewingRecipes.cpp
Broadcaster.cpp
BoundingBox.cpp
ByteBuffer.cpp
ChatColor.cpp
Chunk.cpp
ChunkData.cpp
ChunkMap.cpp
ChunkSender.cpp
ChunkStay.cpp
ClientHandle.cpp
Color.cpp
CommandOutput.cpp
CompositeChat.cpp
CraftingRecipes.cpp
Cuboid.cpp
DeadlockDetect.cpp
Enchantments.cpp
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
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IniFile.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
LightingThread.cpp
LineBlockTracer.cpp
LinearInterpolation.cpp
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LoggerListeners.cpp
Logger.cpp
Map.cpp
MapManager.cpp
MemorySettingsRepository.cpp
MobCensus.cpp
MobFamilyCollecter.cpp
MobProximityCounter.cpp
MobSpawner.cpp
MonsterConfig.cpp
NetherPortalScanner.cpp
OverridesSettingsRepository.cpp
ProbabDistrib.cpp
RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
Server.cpp
SetChunkData.cpp
SpawnPrepare.cpp
Statistics.cpp
StringCompression.cpp
StringUtils.cpp
Tracer.cpp
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UUID.cpp
VoronoiMap.cpp
WebAdmin.cpp
World.cpp
main.cpp
)
SET (HDRS
AllocationPool.h
BiomeDef.h
BlockArea.h
BlockID.h
BlockInServerPluginInterface.h
BlockInfo.h
BlockTracer.h
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BrewingRecipes.h
Broadcaster.h
BoundingBox.h
BuildInfo.h
BuildInfo.h.cmake
ByteBuffer.h
ChatColor.h
Chunk.h
ChunkData.h
ChunkDataCallback.h
ChunkDef.h
ChunkMap.h
ChunkSender.h
ChunkStay.h
ClientHandle.h
Color.h
CommandOutput.h
CompositeChat.h
CraftingRecipes.h
Cuboid.h
DeadlockDetect.h
Defines.h
EffectID.h
Enchantments.h
Endianness.h
FastRandom.h
ForEachChunkProvider.h
FurnaceRecipe.h
FunctionRef.h
Globals.h
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IniFile.h
Inventory.h
Item.h
ItemGrid.h
LightingThread.h
LineBlockTracer.h
LinearInterpolation.h
LinearUpscale.h
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Logger.h
LoggerListeners.h
Map.h
MapManager.h
Matrix4.h
MemorySettingsRepository.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
MobSpawner.h
MonsterConfig.h
NetherPortalScanner.h
OverridesSettingsRepository.h
ProbabDistrib.h
RankManager.h
RCONServer.h
Root.h
Scoreboard.h
Server.h
SetChunkData.h
SettingsRepositoryInterface.h
SpawnPrepare.h
Statistics.h
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Stopwatch.h
StringCompression.h
StringUtils.h
Tracer.h
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UUID.h
Vector3.h
VoronoiMap.h
WebAdmin.h
World.h
XMLParser.h
)
include_directories(".")
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/sqlite")
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/SQLiteCpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/TCLAP/include")
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configure_file("BuildInfo.h.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/BuildInfo.h")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set_source_files_properties(BlockID.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
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set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ")
set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
endif()
if (NOT MSVC)
# Bindings need to reference other folders, so they are done here instead
# lib dependencies are not included
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
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foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
#clear file
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file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt)
foreach(dependency ${BINDING_DEPENDENCIES})
#write each dependency on a seperate line
file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n")
endforeach()
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set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
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# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
list(APPEND SOURCE "Resources/Cuberite.rc")
endif()
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
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source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
"${PATH}/*.rc"
"${PATH}/*.pkg"
)
string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
endfunction(includefolder)
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foreach(folder ${FOLDERS})
add_subdirectory(${folder})
includefolder(${folder})
# Get all source files in this folder:
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND SOURCE "${folder}/${src}")
endforeach(src)
# Get all headers in this folder:
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND SOURCE "${folder}/${hdr}")
endforeach(hdr)
# Include this folder's CMakeLists.txt in the project:
list(APPEND SOURCE "${folder}/CMakeLists.txt")
source_group("${folder}" FILES "${folder}/CMakeLists.txt")
endforeach(folder)
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
list(APPEND SOURCE "Bindings/AllToLua.pkg")
includefolder("Resources")
source_group("" FILES ${SOURCE})
include_directories("${PROJECT_SOURCE_DIR}")
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# Precompiled headers (1st part)
SET_SOURCE_FILES_PROPERTIES(
Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
SET_SOURCE_FILES_PROPERTIES(
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
list(APPEND SOURCE "Resources/Cuberite.rc")
# Make MSVC generate the PDB files even for the release build:
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
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endif()
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# Generate a list of all source files:
set(ALLFILES "${SRCS}" "${HDRS}")
foreach(folder ${FOLDERS})
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND ALLFILES "${folder}/${src}")
endforeach(src)
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND ALLFILES "${folder}/${hdr}")
endforeach(hdr)
endforeach(folder)
foreach(arg ${ALLFILES})
set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
endforeach()
FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
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if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
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# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
foreach (dep ${BINDING_DEPENDENCIES})
list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
endforeach(dep)
if (USE_SYSTEM_LUA)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
COMMAND lua BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES}
)
else()
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
# Regenerate bindings:
COMMAND luaexe BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES} luaexe
)
endif()
endif()
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add_executable(${CMAKE_PROJECT_NAME} ${SOURCE})
# Output the executable into the $/Server folder, so that it has access to external resources:
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_SOURCE_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
)
# Make the debug executable have a "_debug" suffix
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES DEBUG_POSTFIX "_debug")
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# Make the profiled executables have a "_profile" postfix
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES DEBUGPROFILE_POSTFIX "_debug_profile")
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES RELEASEPROFILE_POSTFIX "_profile")
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# Precompiled headers (2nd part)
if (MSVC)
SET_TARGET_PROPERTIES(
${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
)
endif ()
if (NOT MSVC)
target_link_libraries(${CMAKE_PROJECT_NAME}
OSSupport HTTPServer Bindings Items Blocks Noise
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Protocol Generating WorldStorage
Mobs Entities Simulator IncrementalRedstoneSimulator
BlockEntities UI mbedTLS++
)
endif ()
if (WIN32)
target_link_libraries(${CMAKE_PROJECT_NAME} expat tolualib ws2_32.lib Psapi.lib)
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
add_flags_lnk(-L/usr/local/lib)
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add_flags_lnk(-L/usr/ports/devel)
endif()
target_link_libraries(${CMAKE_PROJECT_NAME} luaexpat jsoncpp_lib_static mbedtls zlib sqlite lua SQLiteCpp event_core event_extra)
# Create a folder for Bindings' documentation:
FILE(MAKE_DIRECTORY "Bindings/docs")