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irrlicht
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Better fix for missing transparency in GLES legacy pipeline
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2017-03-08 23:17:03 +01:00 |
utils
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Fixed sRGB for GLES renderer.
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2017-02-11 23:56:44 +01:00 |
bilateralH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralH.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bilateralV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralV.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
billboard.frag
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Fix billboard transparency
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2015-02-19 00:44:21 +01:00 |
billboard.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
bloom.frag
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Fixed bloom with scale_rtts_factor parameter.
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2016-08-15 08:46:02 +02:00 |
bloomblend.frag
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Increase the strenght of the lens dust
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2015-07-27 02:00:34 +02:00 |
blurshadowH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
blurshadowV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
coloredquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
coloredquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
colortexturedquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
degraded_ibl.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
displace.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
displace.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
dof.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
flipparticle.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
fog.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
frustrum.vert
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Frustrum shader is updated to new system
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2014-12-11 01:19:17 +01:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6h.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gaussian6v.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6v.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gi.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
glow_object.frag
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Fixed glow color issue when GL_ARB_draw_indirect extension is not available
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2016-06-25 14:55:51 +02:00 |
glow_object.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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GodRay use correct screencoord
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2015-02-24 22:29:31 +01:00 |
godray.frag
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GodRay use correct screencoord
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2015-02-24 22:29:31 +01:00 |
grass_pass2.frag
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better shader for underwater vegetation
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2016-12-09 11:38:56 -05:00 |
grass_pass.vert
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Improved wind effect for vegetation
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2017-03-12 21:35:48 +01:00 |
header.txt
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Use a non-hardcoded values for mat4 array (max 1024)
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2016-12-11 15:50:53 +08:00 |
IBL.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
instanced_detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
instanced_grass_pass2.frag
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Don't out a interpolated color change
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2016-12-23 11:38:32 +08:00 |
instanced_grass.vert
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Improved wind effect for vegetation
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2017-03-12 21:35:48 +01:00 |
instanced_grassshadow.vert
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Improved wind effect for vegetation
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2017-03-12 21:35:48 +01:00 |
instanced_normalmap.frag
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Fix AZDO with colorization
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2016-11-30 13:52:06 +08:00 |
instanced_object_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_object_pass2.frag
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Don't out a interpolated color change
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2016-12-23 11:38:32 +08:00 |
instanced_object_pass.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
instanced_object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectpass_spheremap.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_objectref_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_objectref_pass2.frag
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Add emit map to a shader, so cars in candela are like small dots
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2017-01-20 00:06:35 -05:00 |
instanced_rsm.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.vert
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4 bindless textures + texture translation + colorization in vao
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2016-11-28 10:47:14 +08:00 |
instanced_shadow.geom
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
instanced_shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_skinning_shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
instanced_skinning.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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put into comment the blue lens flare if we need in the future
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2015-07-26 01:51:28 +02:00 |
lightning.frag
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Implement lightning effect using shaders
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2015-10-31 01:00:48 +01:00 |
Lightspaceboundingbox.comp
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
linearizedepth.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
mlaa_blend2.frag
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Fixed MLAA in GLES renderer.
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2016-12-23 15:12:16 +01:00 |
mlaa_color1.frag
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
motion_blur.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
normal_visualizer.geom
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
normalmap.frag
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Add the remaining shaders for GL3 hardware skinning
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2016-12-15 15:55:14 +08:00 |
object_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
object_pass2.frag
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Fixed sRGB for GLES renderer.
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2017-02-11 23:56:44 +01:00 |
object_pass.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
objectpass_spheremap.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
objectref_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
objectref_pass2.frag
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Allow alpha test shader to be colorizable
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2016-12-04 13:21:39 +08:00 |
particle.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
particle.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
particlesimheightmap.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
pass_gles.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
pass_gles.vert
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Declare precision also in vertex shaders in GLES renderer.
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2016-08-26 10:35:48 +02:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
passthrough.frag
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Fix passthrough shader
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2015-02-23 22:02:32 +01:00 |
pointemitter.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
pointlight.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
pointlight.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
pointlightscatter.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
primitive2dlist.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
rh.frag
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GI use sun color value
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2014-10-06 22:51:41 +02:00 |
rhdebug.frag
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhdebug.vert
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Minor improvements for non-instanced shaders
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2016-12-23 19:22:30 +08:00 |
rhpassthrough.geom
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removed useless varying in rhpassthrough.geom shader
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2015-10-05 21:22:22 +02:00 |
rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
rsm.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
screenquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shadow_grass.vert
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Improved wind effect for vegetation
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2017-03-12 21:35:48 +01:00 |
shadow.frag
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shadowmatrixgeneration.comp
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Start working on proper SDSM
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2015-02-23 22:35:53 +01:00 |
shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
skinning_shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
skinning.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
sky.frag
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
sky.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
slicedscreenquad_nvworkaround.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
slicedscreenquad.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
splatting_rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
splatting.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
ssao.frag
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Apply ssao fix from master
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2016-06-30 00:50:33 +02:00 |
sunlight.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
sunlightshadow.frag
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Added a hack that removes ugly lines when shadows are enabled.
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2017-02-07 21:48:50 +01:00 |
sunlightshadowesm.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
texturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
texturedquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
tfb_dummy.frag
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Added missing file
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2016-06-27 23:06:48 +02:00 |
tonemap.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
transparent.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
transparentfog.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
uniformcolortexturedquad.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
untextured_object.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
volumetriclight.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
white.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |