stk-code_catmod/data/shaders
2014-02-17 15:34:57 +01:00
..
billboard.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
billboard.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bloom.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bloomblend.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bloompower.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bubble.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bubble.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
caustics.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
color_levels.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
coloredquad.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
coloredquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
colorize_ref.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
colorize.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
colortexturedquad.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
colortexturedquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
detailledobject_pass2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
displace.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
displace.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
farplane.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
flipparticle.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
fog.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian3h.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian3v.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian6h.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian6v.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
glow.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
godfade.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
godray.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
grass_pass1.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
grass_pass2.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mipviz.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_blend2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_color1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_offset.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
motion_blur.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
motion_blur.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
multiply.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
normalmap.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
normalmap.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass1.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass2.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_unlit.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_ref.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_rimlit.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_rimlit.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_spheremap.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectref_pass1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectref_pass1.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectref_pass2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
particle.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
particle.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
particlesimheightmap.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
pass.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
pass.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
penumbrah.frag Shaders: Declare penumbraH/V and shadowgen 2014-02-12 23:32:18 +01:00
penumbrav.frag Shaders: Declare penumbraH/V and shadowgen 2014-02-12 23:32:18 +01:00
pointemitter.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
pointlight.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
ppdisplace.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
rain.frag Add compatibility keyword on and remove some unused shaders 2014-02-17 15:34:57 +01:00
rain.vert Add compatibility keyword on and remove some unused shaders 2014-02-17 15:34:57 +01:00
rainsim.vert Add compatibility keyword on and remove some unused shaders 2014-02-17 15:34:57 +01:00
screenquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadow.geom Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadow.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowgen.frag Shaders: Declare penumbraH/V and shadowgen 2014-02-12 23:32:18 +01:00
shadowimportance.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowimportance.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowpass.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowpass.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowwarph.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowwarpv.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
skinning.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
skybox.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
skybox.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
splatting.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
splatting.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
ssao.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sunlight.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sunlightshadow.frag Shadows: Softer edge and smoother cascade transitions 2014-02-15 20:45:47 +01:00
texturedquad.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
texturedquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
transparent.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
transparent.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
transparentfog.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
untextured_object.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
untextured_object.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
water.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
water.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
white.frag Shadow: Use Geometry Shader for better perfs. 2014-02-11 21:07:44 +01:00