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billboard.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
billboard.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
bloom.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
bloomblend.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
bloompower.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
bubble.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
bubble.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
caustics.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
color_levels.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
coloredquad.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
coloredquad.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
colorize_ref.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
colorize.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
colortexturedquad.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
colortexturedquad.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
detailledobject_pass2.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
displace.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
displace.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
farplane.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
flipparticle.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
fog.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
gaussian3h.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
gaussian3v.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
gaussian6h.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
gaussian6v.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
glow.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
godfade.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
godray.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
grass_pass1.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
grass_pass2.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mipviz.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_blend2.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_color1.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_offset.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
motion_blur.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
motion_blur.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
multiply.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
normalmap.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
normalmap.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
object_pass1.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
object_pass1.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
object_pass2.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
object_pass2.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
object_unlit.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
objectpass_ref.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
objectpass_rimlit.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
objectpass_rimlit.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
objectpass_spheremap.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
objectref_pass1.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
objectref_pass1.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
objectref_pass2.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
particle.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
particle.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
particlesimheightmap.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
pass.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
pass.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
penumbrah.frag
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Shaders: Declare penumbraH/V and shadowgen
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2014-02-12 23:32:18 +01:00 |
penumbrav.frag
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Shaders: Declare penumbraH/V and shadowgen
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2014-02-12 23:32:18 +01:00 |
pointemitter.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
pointlight.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
ppdisplace.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
rain.frag
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Add compatibility keyword on and remove some unused shaders
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2014-02-17 15:34:57 +01:00 |
rain.vert
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Add compatibility keyword on and remove some unused shaders
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2014-02-17 15:34:57 +01:00 |
rainsim.vert
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Add compatibility keyword on and remove some unused shaders
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2014-02-17 15:34:57 +01:00 |
screenquad.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadow.geom
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadow.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadowgen.frag
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Shaders: Declare penumbraH/V and shadowgen
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2014-02-12 23:32:18 +01:00 |
shadowimportance.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadowimportance.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadowpass.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadowpass.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadowwarph.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
shadowwarpv.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
skybox.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
skybox.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
splatting.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
splatting.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
ssao.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sunlight.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sunlightshadow.frag
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Shadows: Softer edge and smoother cascade transitions
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2014-02-15 20:45:47 +01:00 |
texturedquad.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
texturedquad.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
transparent.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
transparent.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
transparentfog.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
untextured_object.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
untextured_object.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
water.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
water.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
white.frag
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Shadow: Use Geometry Shader for better perfs.
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2014-02-11 21:07:44 +01:00 |