stk-code_catmod/data/shaders/displace.vert

18 lines
373 B
GLSL

#version 330
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelViewMatrix;
in vec3 Position;
in vec2 Texcoord;
in vec2 SecondTexcoord;
out vec2 uv;
out vec2 uv_bis;
out float camdist;
void main() {
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
uv = Texcoord;
uv_bis = SecondTexcoord;
camdist = length(ModelViewMatrix * vec4(Position, 1.));
}