12 lines
193 B
GLSL
12 lines
193 B
GLSL
#version 330
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uniform sampler2D tex;
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in vec2 uv;
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out vec4 FragColor;
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void main(void)
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{
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vec4 color = texture(tex, uv);
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if (color.a < 0.5) discard;
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FragColor = vec4(color.xyz, 1.);
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}
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