stk-code_catmod/data/shaders/particle.vert

24 lines
439 B
GLSL

#version 330
uniform mat4 ProjectionMatrix;
uniform mat4 ViewMatrix;
in vec2 quadcorner;
in vec2 texcoord;
in vec3 position;
in float lifetime;
in float size;
out float lf;
out vec2 tc;
void main(void)
{
tc = texcoord;
lf = lifetime;
vec3 newposition = position;
vec4 viewpos = ViewMatrix * vec4(newposition, 1.0);
viewpos += size * vec4(quadcorner, 0., 0.);
gl_Position = ProjectionMatrix * viewpos;
}