13 lines
186 B
GLSL
13 lines
186 B
GLSL
#version 330
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uniform sampler2D tex;
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in vec2 uv;
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in vec4 col;
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out vec4 FragColor;
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void main()
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{
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vec4 res = texture(tex, uv);
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FragColor = vec4(res.xyz * col.xyz, res.a);
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}
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