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2dutils.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
2dutils.hpp
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Put 2d function in their own header
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2014-10-18 18:16:50 +02:00 |
callbacks.cpp
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Remove a shader callback
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2014-11-20 22:27:00 +01:00 |
callbacks.hpp
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Remove a shader callback
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2014-11-20 22:27:00 +01:00 |
camera.cpp
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Merge branch 'upstream/master' into fixes
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2014-11-26 07:34:26 +01:00 |
camera.hpp
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Fix LOD issues in multiplayer, fixes #1710
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2014-11-24 19:08:20 -05:00 |
CBatchingMesh.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
CBatchingMesh.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
central_settings.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
central_settings.hpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
explosion.cpp
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Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit
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2014-09-29 20:54:47 -04:00 |
explosion.hpp
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Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit
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2014-09-29 20:54:47 -04:00 |
gl_headers.hpp
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Build a static version of glew.
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2014-09-15 21:49:06 +10:00 |
glwrap.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
glwrap.hpp
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Fix build
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2014-12-23 20:07:34 -05:00 |
gpuparticles.cpp
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Fixed my "Better handle out-of-memory situations." ... to now actually work :P
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2014-11-25 17:08:31 +11:00 |
gpuparticles.hpp
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Better handle out-of-memory situations.
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2014-11-25 14:14:32 +11:00 |
graphics_restrictions.cpp
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Detect mesa version.
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2014-12-22 07:59:51 +11:00 |
graphics_restrictions.hpp
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Try to fix crash at startup.
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2014-11-15 12:05:14 +11:00 |
hardware_skinning.cpp
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Start to support 'externa' data directories. Most directories
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2013-12-17 23:48:47 +00:00 |
hardware_skinning.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
hit_effect.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
hit_sfx.cpp
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Remove SFX_INITIAL state.
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2014-10-17 12:00:00 +11:00 |
hit_sfx.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
IBL.cpp
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Try to fix #1772
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2014-12-10 17:35:09 +01:00 |
IBL.hpp
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Implement specular IBL properly
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2014-12-05 16:42:49 +01:00 |
irr_driver.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
irr_driver.hpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
large_mesh_buffer.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
light.cpp
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Light: Import distance properly.
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2014-05-14 00:32:36 +02:00 |
light.hpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
lod_node.cpp
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Fixed compiler warnings.
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2014-11-25 13:58:28 +11:00 |
lod_node.hpp
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Modify LOD node to use cleaner technique
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2014-08-30 21:24:16 -04:00 |
material_manager.cpp
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Return default material when no special material for current texture
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2014-09-27 19:24:39 -04:00 |
material_manager.hpp
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Use default mat for untextured mat too
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2014-09-19 19:54:16 +02:00 |
material.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
material.hpp
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Added limited lazy-load flag to avoid loading of all font textures
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2014-10-05 21:35:14 +11:00 |
mesh_tools.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
mesh_tools.hpp
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Only assign tangents for mesh buffers that actually use normal maps
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2014-07-08 18:31:44 +02:00 |
mlaa_areamap.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
moving_texture.cpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
moving_texture.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
particle_emitter.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
particle_emitter.hpp
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Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
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2014-08-01 21:17:56 -04:00 |
particle_kind_manager.cpp
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Fix crash when track is not found.
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2014-12-22 08:20:19 +11:00 |
particle_kind_manager.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
particle_kind.cpp
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Cherrypicked pull request #1743 (cppcheck performance fixes).
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2014-12-01 15:14:27 +11:00 |
particle_kind.hpp
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Cherrypicked pull request #1743 (cppcheck performance fixes).
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2014-12-01 15:14:27 +11:00 |
per_camera_node.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
per_camera_node.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
post_processing.cpp
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Factorize (and fix) gaussian weight computation
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2014-12-27 03:22:18 +01:00 |
post_processing.hpp
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Do not allow fog start to be null
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2014-12-18 01:30:53 +01:00 |
referee.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
referee.hpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
render_geometry.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
render_lighting.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
render_skybox.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
render.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
rtts.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
rtts.hpp
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Revert "Use MSAA for shadowmap"
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2014-11-02 02:37:18 +01:00 |
screenquad.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
screenquad.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
shaders_util.hpp
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Factorise SH coefficient in an UBO
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2014-12-15 00:18:03 +01:00 |
shaders.cpp
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Factorise MRP
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2014-12-27 03:22:06 +01:00 |
shaders.hpp
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Remove extra uniforms in IBL shader
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2014-12-15 00:42:59 +01:00 |
shadow.cpp
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Merge branch 'upstream/master' into perPlayerDifficulties
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2014-10-26 17:47:29 +01:00 |
shadow.hpp
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Make the graphical y offset configurable (and basically disable
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2014-08-21 17:28:06 +10:00 |
show_curve.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
show_curve.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
skid_marks.cpp
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Cherrypicked pull request #1743 (cppcheck performance fixes).
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2014-12-01 15:14:27 +11:00 |
skid_marks.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
slip_stream.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
slip_stream.hpp
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Cleanup slipstream code to use the new material manager properly. This is unfortunately non fonctional (nothing visible on screen) and I have absolutely no clue why. Still this cleanup is necessary...
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2014-12-02 20:12:11 -05:00 |
stars.cpp
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Applied patch for #600 (support 64 bit compilation on windows).
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2014-09-23 14:41:32 +10:00 |
stars.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
stk_text_billboard.cpp
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Merge branch 'upstream/master' into perPlayerDifficulties
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2014-10-26 17:47:29 +01:00 |
stk_text_billboard.hpp
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Ignore billboard text nodes in physics, fixes #1666
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2014-11-14 18:26:48 -05:00 |
stkanimatedmesh.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
stkanimatedmesh.hpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkbillboard.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
stkbillboard.hpp
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Fix include in stkbillboard
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2014-07-29 00:40:37 +02:00 |
stkmesh.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
stkmesh.hpp
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Use classic scene manager parsing for cull algorithm
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2014-10-31 23:38:59 +01:00 |
stkmeshscenenode.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
stkmeshscenenode.hpp
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Fix split_stream wrong blending op
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2014-12-06 02:06:59 +01:00 |
stkscenemanager.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
stkscenemanager.hpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
sun.cpp
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Remove a shader callback
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2014-11-20 22:27:00 +01:00 |
sun.hpp
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Rename cpp2011.h
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2014-07-29 00:35:43 +02:00 |
texturemanager.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
texturemanager.hpp
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Move texture management function in a separate file.
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2014-09-10 17:05:08 +02:00 |
vaomanager.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
vaomanager.hpp
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Factorise attribute binding function
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2014-10-18 17:59:30 +02:00 |
water.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
water.hpp
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Rename cpp2011.h
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2014-07-29 00:35:43 +02:00 |
weather.cpp
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Merge remote-tracking branch 'origin/master' into perPlayerDifficulties, this time the right branch...
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2014-10-20 22:36:54 +02:00 |
weather.hpp
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Rename rain class to weather
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2014-09-01 20:18:06 +02:00 |
wind.cpp
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Fixed compiler warnings on VS.
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2013-12-01 22:16:43 +00:00 |
wind.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |