stk-code_catmod/src/graphics
2014-12-27 03:22:18 +01:00
..
2dutils.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
2dutils.hpp Put 2d function in their own header 2014-10-18 18:16:50 +02:00
callbacks.cpp Remove a shader callback 2014-11-20 22:27:00 +01:00
callbacks.hpp Remove a shader callback 2014-11-20 22:27:00 +01:00
camera.cpp Merge branch 'upstream/master' into fixes 2014-11-26 07:34:26 +01:00
camera.hpp Fix LOD issues in multiplayer, fixes #1710 2014-11-24 19:08:20 -05:00
CBatchingMesh.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
CBatchingMesh.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
central_settings.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
central_settings.hpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
explosion.cpp Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit 2014-09-29 20:54:47 -04:00
explosion.hpp Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit 2014-09-29 20:54:47 -04:00
gl_headers.hpp Build a static version of glew. 2014-09-15 21:49:06 +10:00
glwrap.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
glwrap.hpp Fix build 2014-12-23 20:07:34 -05:00
gpuparticles.cpp Fixed my "Better handle out-of-memory situations." ... to now actually work :P 2014-11-25 17:08:31 +11:00
gpuparticles.hpp Better handle out-of-memory situations. 2014-11-25 14:14:32 +11:00
graphics_restrictions.cpp Detect mesa version. 2014-12-22 07:59:51 +11:00
graphics_restrictions.hpp Try to fix crash at startup. 2014-11-15 12:05:14 +11:00
hardware_skinning.cpp Start to support 'externa' data directories. Most directories 2013-12-17 23:48:47 +00:00
hardware_skinning.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
hit_effect.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
hit_sfx.cpp Remove SFX_INITIAL state. 2014-10-17 12:00:00 +11:00
hit_sfx.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
IBL.cpp Try to fix #1772 2014-12-10 17:35:09 +01:00
IBL.hpp Implement specular IBL properly 2014-12-05 16:42:49 +01:00
irr_driver.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
irr_driver.hpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
large_mesh_buffer.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
light.cpp Light: Import distance properly. 2014-05-14 00:32:36 +02:00
light.hpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
lod_node.cpp Fixed compiler warnings. 2014-11-25 13:58:28 +11:00
lod_node.hpp Modify LOD node to use cleaner technique 2014-08-30 21:24:16 -04:00
material_manager.cpp Return default material when no special material for current texture 2014-09-27 19:24:39 -04:00
material_manager.hpp Use default mat for untextured mat too 2014-09-19 19:54:16 +02:00
material.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
material.hpp Added limited lazy-load flag to avoid loading of all font textures 2014-10-05 21:35:14 +11:00
mesh_tools.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
mesh_tools.hpp Only assign tangents for mesh buffers that actually use normal maps 2014-07-08 18:31:44 +02:00
mlaa_areamap.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
moving_texture.cpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
moving_texture.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
particle_emitter.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
particle_emitter.hpp Add option to randomize particles start position, and use it on snow, so that snow falls more evenly 2014-08-01 21:17:56 -04:00
particle_kind_manager.cpp Fix crash when track is not found. 2014-12-22 08:20:19 +11:00
particle_kind_manager.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
particle_kind.cpp Cherrypicked pull request #1743 (cppcheck performance fixes). 2014-12-01 15:14:27 +11:00
particle_kind.hpp Cherrypicked pull request #1743 (cppcheck performance fixes). 2014-12-01 15:14:27 +11:00
per_camera_node.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
per_camera_node.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
post_processing.cpp Factorize (and fix) gaussian weight computation 2014-12-27 03:22:18 +01:00
post_processing.hpp Do not allow fog start to be null 2014-12-18 01:30:53 +01:00
referee.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
referee.hpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
render_geometry.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
render_lighting.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
render_skybox.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
render.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
rtts.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
rtts.hpp Revert "Use MSAA for shadowmap" 2014-11-02 02:37:18 +01:00
screenquad.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
screenquad.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
shaders_util.hpp Factorise SH coefficient in an UBO 2014-12-15 00:18:03 +01:00
shaders.cpp Factorise MRP 2014-12-27 03:22:06 +01:00
shaders.hpp Remove extra uniforms in IBL shader 2014-12-15 00:42:59 +01:00
shadow.cpp Merge branch 'upstream/master' into perPlayerDifficulties 2014-10-26 17:47:29 +01:00
shadow.hpp Make the graphical y offset configurable (and basically disable 2014-08-21 17:28:06 +10:00
show_curve.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
show_curve.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
skid_marks.cpp Cherrypicked pull request #1743 (cppcheck performance fixes). 2014-12-01 15:14:27 +11:00
skid_marks.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
slip_stream.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
slip_stream.hpp Cleanup slipstream code to use the new material manager properly. This is unfortunately non fonctional (nothing visible on screen) and I have absolutely no clue why. Still this cleanup is necessary... 2014-12-02 20:12:11 -05:00
stars.cpp Applied patch for #600 (support 64 bit compilation on windows). 2014-09-23 14:41:32 +10:00
stars.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
stk_text_billboard.cpp Merge branch 'upstream/master' into perPlayerDifficulties 2014-10-26 17:47:29 +01:00
stk_text_billboard.hpp Ignore billboard text nodes in physics, fixes #1666 2014-11-14 18:26:48 -05:00
stkanimatedmesh.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
stkanimatedmesh.hpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkbillboard.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
stkbillboard.hpp Fix include in stkbillboard 2014-07-29 00:40:37 +02:00
stkmesh.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
stkmesh.hpp Use classic scene manager parsing for cull algorithm 2014-10-31 23:38:59 +01:00
stkmeshscenenode.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
stkmeshscenenode.hpp Fix split_stream wrong blending op 2014-12-06 02:06:59 +01:00
stkscenemanager.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
stkscenemanager.hpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
sun.cpp Remove a shader callback 2014-11-20 22:27:00 +01:00
sun.hpp Rename cpp2011.h 2014-07-29 00:35:43 +02:00
texturemanager.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
texturemanager.hpp Move texture management function in a separate file. 2014-09-10 17:05:08 +02:00
vaomanager.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
vaomanager.hpp Factorise attribute binding function 2014-10-18 17:59:30 +02:00
water.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
water.hpp Rename cpp2011.h 2014-07-29 00:35:43 +02:00
weather.cpp Merge remote-tracking branch 'origin/master' into perPlayerDifficulties, this time the right branch... 2014-10-20 22:36:54 +02:00
weather.hpp Rename rain class to weather 2014-09-01 20:18:06 +02:00
wind.cpp Fixed compiler warnings on VS. 2013-12-01 22:16:43 +00:00
wind.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00