73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013 Lauri Kasanen
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_WATER_HPP
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#define HEADER_WATER_HPP
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#include <IMeshSceneNode.h>
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#include <utils/cpp2011.hpp>
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using namespace irr;
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namespace irr
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{
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namespace scene { class IMesh; }
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}
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// The actual node
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class WaterNode: public scene::IMeshSceneNode
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{
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public:
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WaterNode(scene::ISceneManager* mgr, scene::IMesh *mesh, float height, float speed,
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float length);
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virtual ~WaterNode();
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virtual void render() OVERRIDE;
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virtual const core::aabbox3d<f32>& getBoundingBox() const OVERRIDE
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{
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return m_box;
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}
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virtual void OnRegisterSceneNode() OVERRIDE;
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virtual u32 getMaterialCount() const OVERRIDE { return 1; }
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virtual video::SMaterial& getMaterial(u32 i) OVERRIDE { return m_mat; }
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virtual scene::ESCENE_NODE_TYPE getType() const OVERRIDE { return scene::ESNT_MESH; }
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virtual void setMesh(scene::IMesh *) OVERRIDE {}
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virtual scene::IMesh *getMesh() OVERRIDE { return m_mesh; }
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virtual void setReadOnlyMaterials(bool) OVERRIDE {}
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virtual bool isReadOnlyMaterials() const OVERRIDE { return false; }
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virtual scene::IShadowVolumeSceneNode* addShadowVolumeSceneNode
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(const scene::IMesh*, int, bool, f32) OVERRIDE { return NULL; }
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protected:
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video::SMaterial m_mat;
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core::aabbox3df m_box;
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scene::IMesh *m_mesh;
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float m_height;
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float m_speed;
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float m_length;
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};
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#endif
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