Factorise attribute binding function
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c40a8eb377
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@ -1,6 +1,7 @@
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#include "vaomanager.hpp"
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#include "irr_driver.hpp"
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#include "stkmesh.hpp"
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#include "glwrap.hpp"
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VAOManager::VAOManager()
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{
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@ -121,61 +122,8 @@ void VAOManager::regenerateVAO(enum VTXTYPE tp)
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glGenVertexArrays(1, &vao[tp]);
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glBindVertexArray(vao[tp]);
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glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
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switch (tp)
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{
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case VTXTYPE_COUNT: break; // avoid compiler warning
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case VTXTYPE_STANDARD:
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// Position
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
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// Normal
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
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// Color
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
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// Texcoord
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
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break;
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case VTXTYPE_TCOORD:
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// Position
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
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// Normal
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
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// Color
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
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// Texcoord
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
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// SecondTexcoord
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glEnableVertexAttribArray(4);
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glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)36);
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break;
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case VTXTYPE_TANGENT:
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// Position
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
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// Normal
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
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// Color
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
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// Texcoord
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
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// Tangent
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glEnableVertexAttribArray(5);
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glVertexAttribPointer(5, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)36);
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// Bitangent
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glEnableVertexAttribArray(6);
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glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)48);
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break;
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}
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VertexUtils::bindVertexArrayAttrib(getVertexType(tp));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
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glBindVertexArray(0);
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@ -319,6 +267,20 @@ VAOManager::VTXTYPE VAOManager::getVTXTYPE(video::E_VERTEX_TYPE type)
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}
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};
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irr::video::E_VERTEX_TYPE VAOManager::getVertexType(enum VTXTYPE tp)
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{
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switch (tp)
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{
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default:
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case VTXTYPE_STANDARD:
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return video::EVT_STANDARD;
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case VTXTYPE_TCOORD:
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return video::EVT_2TCOORDS;
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case VTXTYPE_TANGENT:
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return video::EVT_TANGENTS;
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}
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}
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void VAOManager::append(scene::IMeshBuffer *mb, VTXTYPE tp)
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{
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size_t old_vtx_cnt = last_vertex[tp];
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@ -154,6 +154,7 @@ class VAOManager : public Singleton<VAOManager>
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void regenerateInstancedVAO();
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size_t getVertexPitch(enum VTXTYPE) const;
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VTXTYPE getVTXTYPE(irr::video::E_VERTEX_TYPE type);
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irr::video::E_VERTEX_TYPE getVertexType(enum VTXTYPE tp);
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void append(irr::scene::IMeshBuffer *, VTXTYPE tp);
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public:
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VAOManager();
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