Fixed compiler warnings.
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346bae4d03
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af186b6926
@ -75,7 +75,6 @@ int LODNode::getLevel()
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if(m_forced_lod>-1)
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return m_forced_lod;
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scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera();
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Camera* camera = Camera::getActiveCamera();
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if (camera == NULL)
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return (int)m_detail.size() - 1;
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@ -519,11 +519,7 @@ void PostProcessing::renderFog()
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const Track * const track = World::getWorld()->getTrack();
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// This function is only called once per frame - thus no need for setters.
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const float fogmax = track->getFogMax();
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const float startH = track->getFogStartHeight();
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const float endH = track->getFogEndHeight();
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const float start = track->getFogStart();
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const float end = track->getFogEnd();
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const SColor tmpcol = track->getFogColor();
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core::vector3df col( tmpcol.getRed() / 255.0f,
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@ -692,7 +692,6 @@ static void renderInstancedMeshNormals()
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glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, T::Instance));
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for (unsigned i = 0; i < meshes.size(); i++)
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{
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GLMesh *mesh = meshes[i];
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MeshShader::NormalVisualizer::getInstance()->setUniforms(video::SColor(255, 0, 255, 0));
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glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((SolidPassCmd::getInstance()->Offset[T::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
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}
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@ -201,7 +201,6 @@ void IrrDriver::renderLightsScatter(unsigned pointlightcount)
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const Track * const track = World::getWorld()->getTrack();
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const float start = track->getFogStart();
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const video::SColor tmpcol = track->getFogColor();
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core::vector3df col(1., 1., 1.);
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glUseProgram(LightShader::PointLightScatterShader::getInstance()->Program);
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@ -223,4 +222,4 @@ void IrrDriver::renderLightsScatter(unsigned pointlightcount)
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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getFBO(FBO_COLORS).Bind();
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m_post_processing->renderPassThrough(getRenderTargetTexture(RTT_HALF1));
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}
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}
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@ -208,9 +208,6 @@ void STKAnimatedMesh::updateGL()
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void STKAnimatedMesh::render()
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{
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bool isTransparentPass =
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SceneManager->getSceneNodeRenderPass() == scene::ESNRP_TRANSPARENT;
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++PassCount;
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updateNoGL();
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