Ignore billboard text nodes in physics, fixes #1666
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@ -58,6 +58,11 @@ public:
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virtual void updateNoGL() OVERRIDE;
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virtual scene::ESCENE_NODE_TYPE getType() const OVERRIDE
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{
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return scene::ESNT_TEXT;
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}
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virtual void collectChar(irr::video::ITexture* texture,
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const irr::core::rect<irr::s32>& destRect,
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const irr::core::rect<irr::s32>& sourceRect,
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@ -736,6 +736,9 @@ void Track::createPhysicsModel(unsigned int main_track_count)
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*/
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void Track::convertTrackToBullet(scene::ISceneNode *node)
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{
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if (node->getType() == scene::ESNT_TEXT)
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return;
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if (node->getType() == scene::ESNT_LOD_NODE)
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{
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node = ((LODNode*)node)->getFirstNode();
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