.. |
utils
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When there are 8 lod level, 7 is the max
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2015-01-15 19:52:48 +01:00 |
bilateralH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralH.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
bilateralV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralV.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
billboard.frag
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Fix billboard transparency
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2015-02-19 00:44:21 +01:00 |
billboard.vert
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Port stkbillboard to singleton shader
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2014-08-07 00:52:44 +02:00 |
bloom.frag
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Revert 65cb55add4 (Make bloom less
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2015-03-16 08:37:59 +11:00 |
bloomblend.frag
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Increase the strenght of the lens dust
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2015-07-27 02:00:34 +02:00 |
blurshadowH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
blurshadowV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
coloredquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
coloredquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
colortexturedquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
degraded_ibl.frag
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First part of #1988 fix
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2015-02-22 20:31:14 +01:00 |
detailed_object_pass2.frag
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Renamed shader.
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2015-05-21 16:37:59 +10:00 |
displace.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
displace.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
dof.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
flipparticle.vert
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Properly reapply HD3000 particle fix
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2014-09-10 18:57:40 +02:00 |
fog.frag
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Split scattering function in ambiant/point light part
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2015-01-24 20:00:04 +01:00 |
frustrum.vert
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Frustrum shader is updated to new system
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2014-12-11 01:19:17 +01:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6h.frag
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Use variable sigma for blur filter
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2014-11-10 21:32:04 +01:00 |
gaussian6v.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6v.frag
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Use variable sigma for blur filter
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2014-11-10 21:32:04 +01:00 |
gi.frag
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Rename some shader to improve their meaning
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2014-12-05 00:20:16 +01:00 |
glow_object.frag
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Fixed glow color issue when GL_ARB_draw_indirect extension is not available
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2016-06-25 14:55:51 +02:00 |
glow_object.vert
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Use ProjectionViewMatrix in glow_object.vert
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2014-09-17 02:12:28 +02:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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GodRay use correct screencoord
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2015-02-24 22:29:31 +01:00 |
godray.frag
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GodRay use correct screencoord
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2015-02-24 22:29:31 +01:00 |
grass_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
grass_pass.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
header.txt
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Used #ifndef in header.txt
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2014-12-27 03:21:55 +01:00 |
IBL.frag
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Tweak IBL
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2014-12-08 19:36:23 +01:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
instanced_detailed_object_pass2.frag
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Fixed spelling of shader.
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2015-05-21 11:19:40 +10:00 |
instanced_grass_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_grass.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_normalmap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass.vert
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Fix tangent/bitangent computation
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2015-01-12 23:01:35 +01:00 |
instanced_object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectpass_spheremap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectref_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectref_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadow.geom
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanciedgrassshadow.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanciedshadow.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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put into comment the blue lens flare if we need in the future
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2015-07-26 01:51:28 +02:00 |
lightning.frag
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Implement lightning effect using shaders
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2015-10-31 01:00:48 +01:00 |
Lightspaceboundingbox.comp
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Revert 65cb55add4 (Make bloom less
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2015-03-16 08:37:59 +11:00 |
linearizedepth.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
mlaa_blend2.frag
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
mlaa_color1.frag
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
motion_blur.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
normal_visualizer.geom
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
normalmap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
object_pass1.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
object_pass2.frag
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-12-21 09:58:06 +01:00 |
object_pass.vert
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Fix tangent/bitangent computation
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2015-01-12 23:01:35 +01:00 |
object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
objectpass_spheremap.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
objectref_pass1.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
objectref_pass2.frag
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Add several new particle effect and correct the bug to enable emit map & alpha testing
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2015-09-29 20:08:56 +02:00 |
particle.frag
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Port particle rendering shaders too.
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2014-08-13 21:04:03 +02:00 |
particle.vert
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
particlesimheightmap.vert
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
passthrough.frag
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Fix passthrough shader
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2015-02-23 22:02:32 +01:00 |
pointemitter.vert
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Removed calls to resizeBox for nitro emitter
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2015-08-13 18:15:34 +02:00 |
pointlight.frag
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Clean up sunlight shader + factorize diffusebrdf
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2014-12-14 21:39:18 +01:00 |
pointlight.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
pointlightscatter.frag
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
primitive2dlist.vert
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Fix position of speedmeter
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2014-10-17 18:51:41 +02:00 |
rh.frag
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GI use sun color value
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2014-10-06 22:51:41 +02:00 |
rhdebug.frag
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhdebug.vert
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhpassthrough.geom
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removed useless varying in rhpassthrough.geom shader
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2015-10-05 21:22:22 +02:00 |
rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
rsm.vert
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
screenquad.vert
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Factorize FullScreen shaders invocations.
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2014-08-13 02:01:29 +02:00 |
shadow_grass.vert
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
shadow.frag
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
shadowmatrixgeneration.comp
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Start working on proper SDSM
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2015-02-23 22:35:53 +01:00 |
shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
sky.vert
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Use a fullscreen pass for skybox
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2015-01-15 20:50:19 +01:00 |
slicedscreenquad_nvworkaround.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
slicedscreenquad.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
splatting_rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
splatting.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
ssao.frag
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
sunlight.frag
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Factorise MRP
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2014-12-27 03:22:06 +01:00 |
sunlightshadow.frag
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Allow to reduce shadow resolution
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2015-01-11 00:45:38 +01:00 |
sunlightshadowesm.frag
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Add a ESM/PCF switch
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2015-01-01 20:06:34 +01:00 |
texturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
texturedquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
tonemap.frag
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Cleanup tonemap shader
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2014-12-07 21:27:26 +01:00 |
transparent.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
transparentfog.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
uniformcolortexturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
untextured_object.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
volumetriclight.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
white.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |