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bloom.frag
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Use custom opengl call for bloom fullscreen shader.
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2014-01-12 21:07:14 +00:00 |
bloomblend.frag
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Use direct gl calls for BloomBlend too.
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2014-01-12 23:19:28 +00:00 |
bloompower.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
bubble.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
bubble.vert
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OGL32CTX: Replace implicitly declared uniforms in bubble
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2014-01-09 17:32:38 +00:00 |
caustics.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
color_levels.frag
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Use direct gl calls for color_levels.
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2014-01-13 00:04:53 +00:00 |
coloredquad.frag
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Fix colored rectangle color.
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2014-01-14 00:11:59 +00:00 |
coloredquad.vert
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OGL32CTX: Port draw2DRectangle too
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2014-01-04 22:10:56 +00:00 |
colorize_ref.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
colorize.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
colortexturedquad.frag
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Font looks better now.
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2014-01-13 22:28:10 +00:00 |
colortexturedquad.vert
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Fix colortexturedquad shader/vertexpointer.
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2014-01-14 01:05:03 +00:00 |
displace.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
displace.vert
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OGL32CTX: Replace implicitly defined uniforms in displace
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2014-01-09 17:32:51 +00:00 |
farplane.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
flipparticle.vert
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GPUParticles: Fix glsl versions.
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2014-01-10 17:42:43 +00:00 |
fog.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian3h.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian3v.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian6h.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian6v.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
glow.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
godfade.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
godray.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
grass.frag
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OGL32CTX: Remove implicitly defined uniforms in grass
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2014-01-09 17:08:03 +00:00 |
grass.vert
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OGL32CTX: Remove implicitly defined uniforms in grass
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2014-01-09 17:08:03 +00:00 |
gum_shield.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
gum_shield.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
lightbeam.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
lightbeam.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
lightblend.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
mipviz.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
mlaa_blend2.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
mlaa_color1.frag
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
mlaa_offset.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
motion_blur.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
motion_blur.vert
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
multiply.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
normalmap.frag
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OGL32CTX: Remove implicitly defined uniforms in normalmap
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2014-01-09 17:08:23 +00:00 |
normalmap.vert
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OGL32CTX: Remove implicitly defined uniforms in normalmap
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2014-01-09 17:08:23 +00:00 |
object_pass1.frag
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LightPrepass: Split the rendering in 2 phases.
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2014-01-16 17:51:33 +01:00 |
object_pass1.vert
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LightPrepass: Split the rendering in 2 phases.
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2014-01-16 17:51:33 +01:00 |
object_pass2.frag
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STKMesh: Use SSAO
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2014-01-16 23:14:59 +01:00 |
object_pass2.vert
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LightPrepass: Split the rendering in 2 phases.
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2014-01-16 17:51:33 +01:00 |
objectpass_ref.frag
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OGL32CTX: Attempt to replace implicitly defined uniforms for objectpass
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2014-01-10 00:31:22 +00:00 |
objectpass_rimlit.frag
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Allow kart to use specular map
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2013-12-27 02:06:08 +00:00 |
objectpass_rimlit.vert
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OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
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2014-01-09 16:09:27 +00:00 |
objectpass_spheremap.frag
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Fix unexported FragData
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2013-12-26 18:28:35 +00:00 |
objectpass.frag
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OGL32CTX: Attempt to replace implicitly defined uniforms for objectpass
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2014-01-10 00:31:22 +00:00 |
objectpass.vert
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OGL32CTX: Revert to use gl_TextureMatrix[]
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2014-01-10 01:29:32 +00:00 |
particle.frag
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GPUParticles: Fix glsl versions.
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2014-01-10 17:42:43 +00:00 |
particle.vert
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GPUParticles: Fix glsl versions.
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2014-01-10 17:42:43 +00:00 |
particlesimheightmap.vert
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GPUParticles: Fix glsl versions.
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2014-01-10 17:42:43 +00:00 |
pass.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
pass.vert
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
penumbrah.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
penumbrav.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
pointemitter.vert
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GPUParticles: Do not grow when size is 0
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2014-01-13 16:05:26 +00:00 |
pointlight.frag
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Light: Simplify slightly shader
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2014-01-14 01:24:28 +00:00 |
ppdisplace.frag
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Use direct gl calls for ppdisplace.
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2014-01-12 23:43:00 +00:00 |
rain.frag
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
rain.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
rainsim.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
screenquad.vert
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Use custom opengl call for bloom fullscreen shader.
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2014-01-12 21:07:14 +00:00 |
shadowgen.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
shadowimportance.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
shadowimportance.vert
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
shadowpass.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
shadowpass.vert
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OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
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2014-01-09 16:09:27 +00:00 |
shadowwarph.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
shadowwarpv.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
skinning.vert
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
skybox.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
skybox.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
spheremap.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
spheremap.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
splatting.frag
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OGL32CTX: Remove implicitly defined uniforms in splatting
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2014-01-09 17:08:15 +00:00 |
splatting.vert
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OGL32CTX: Remove implicitly defined uniforms in splatting
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2014-01-09 17:08:15 +00:00 |
ssao.frag
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SSAO: Use a proper rand() function to generate fragment local coordinate system.
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2014-01-14 14:22:01 +00:00 |
sunlight.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
sunlightshadow.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
texturedquad.frag
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Use a passthrough shader for some fullscreen effect.
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2014-01-13 14:50:16 +00:00 |
texturedquad.vert
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Forget a passthrough call and fix texturedquad shader.
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2014-01-13 15:22:58 +00:00 |
water.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
water.vert
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
white.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |