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0.9.1
0.9.2
0.9.3
1.0
1.1
1.2
1.3
1.3-rc1
1.4
1.4-rc1
preview
v0.1
v0.2
v0.3
v0.4
v0.5
v0.6
v0.6.1
v0.6.1a
v0.6.2
v0.6.2a
v0.7
v0.7.1
v0.7.2
v0.7.3
v0.8
v0.8.1
v0.9
-
8574b97854
Implemented kart groups (still buggy for multiplayer kart selections)
auria
2009-08-28 18:46:02 +00:00 -
0f0cff5842
Fixed updating labels at kart selection screen
auria
2009-08-28 15:57:07 +00:00 -
d3dddc901b
Temporarly show focus on spinners for players > 0
auria
2009-08-28 15:36:26 +00:00 -
8b6bc9d9b5
Two players can now independently navigate the kart selection widget
auria
2009-08-28 15:16:57 +00:00 -
c27991f7b8
More work towards independant focus for players (breaking some of what i committed previously but i'm on the right path)
auria
2009-08-27 20:17:59 +00:00 -
4c6bad1f84
Fixed a few skin glitches + fixed main focus with > 1 players on the same ribbon
auria
2009-08-27 19:00:10 +00:00 -
916fa160b1
Some cleanup over previous commit
auria
2009-08-27 18:50:56 +00:00 -
d9707351ea
First steps towards letting two different players choose their own kart
auria
2009-08-27 18:41:20 +00:00 -
dde666bf9a
Added documentation & style cleanup & minor potential fixes
auria
2009-08-27 16:14:24 +00:00 -
88abe09dd6
1) Added --kartdir directive, allowing loading of additional karts from other directories. 2) Fixed potential bug (--track might have allowed you to run a locked track) 3) --list-tracks and --list-karts can now keep on running (before STK would be ended) - but they are slower now 4) Renamed all kartname.irrkart file to kart.xml. I realised too late that those files had not been converted to xml yet. It will be fixed later.
hikerstk
2009-08-27 06:22:52 +00:00 -
af6e19e21d
Removed VS compiler warning.
hikerstk
2009-08-27 03:52:31 +00:00 -
276f3575e4
use kart projection after rescue in 3-strikes-battle-mode.
davemk
2009-08-27 02:14:38 +00:00 -
454463a919
add hit to kart rescued in 3-strikes-battle mode.
davemk
2009-08-27 02:04:37 +00:00 -
9ab21ce5fe
speed up battle music when all opponents down to 1 life.
davemk
2009-08-27 02:00:59 +00:00 -
e06845c4af
remove bubble gum item from 3-strikes-battle mode.
davemk
2009-08-27 01:57:24 +00:00 -
39ec20c4b6
reintroduce separate start vector for 3-strikes-battle mode.
davemk
2009-08-27 01:53:51 +00:00 -
8417a50796
Fixed keyboard navigation on kart selection screen (still 1-p only though)
auria
2009-08-26 20:05:51 +00:00 -
d6202cd493
Fixed weird sky in beach track
auria
2009-08-26 19:29:20 +00:00 -
3dcf00c8d5
Somewhat fixed keyboard navigation with ribbons; kart selection still thinks that the player name is at the bottom though (because it's added latest)
auria
2009-08-26 18:43:30 +00:00 -
67b46fe67c
Fixed bug I introduced while fixing warnings
auria
2009-08-26 18:12:11 +00:00 -
298ad53514
Fixed selection handling in combo ribbons. Unfotrunately I broke keyboard navigation to the ribbon in the process.
auria
2009-08-26 17:58:05 +00:00 -
4aaddbba4b
Improved grid/scrollable ribbons : arrows no more appear if there is room for everything to be shown, less [?] will be added if there is room for everything
auria
2009-08-26 16:59:11 +00:00 -
edf6760b75
Cleanun in grid ribbons to allow for future visible improvements
auria
2009-08-26 16:06:38 +00:00 -
452808838a
Fixed various warnings
auria
2009-08-26 15:18:14 +00:00 -
4ce732574a
1) Added support for new --trackdir command line parameter (which specifies a directory with more tracks). 2) Challenges are now saved in its own file (not in user config file anymore). 3) The TRACKNAME.{irrtrack,scene,graph,quads} files are now called {track,scene,graph,quads}.xml (so not containing the name of the track anymore). Beach and lighthouse tracks have been updated. 4) Track exporter uses the new filenames above.
hikerstk
2009-08-25 11:58:25 +00:00 -
abbd8bd618
Improved documentation. Added code to stop() any currently playing character voice sample before playing a different sample for the same kart (prevents the kart from talking over itself, which sounds stupid).
rforder
2009-08-24 22:07:30 +00:00 -
fe6ed7b8f2
Fix 'auto-rescue' when not on rescue material
davemk
2009-08-24 10:05:10 +00:00 -
96dc2a8fe2
Cleaned up StringUtils: used 'better' names (e.g. getPath() instead of path()), and used our convention of using capitalization for words (and not _). Started adding support for additional track directories, but that's not working yet.
hikerstk
2009-08-24 05:56:53 +00:00 -
b9d965bfdf
stk_config.xml was missing (still called .data in the commit), and had the default value for zipper-max-speed-fraction) missing.
hikerstk
2009-08-24 05:53:05 +00:00 -
15902af969
Added XML support for the stk_config.data file and challenges; removed the LISP support.
cosmosninja
2009-08-23 19:44:31 +00:00 -
c1d69986b0
1) Profile mode now works, and is now completely implemented in ProfileWorld only (no more m_profile in UserConfig) 2) Added some more virtual functions to the modes to simply code a bit.
hikerstk
2009-08-23 15:42:58 +00:00 -
96e2c28799
Set contact point and max suspension when 1 wheel off ground
davemk
2009-08-23 14:38:46 +00:00 -
0549c9c965
Added code for custom kart zipper sound
rforder
2009-08-22 17:59:35 +00:00 -
e8dc5d4f4d
Improved location of custom SFX calls to avoid multiple calls being made simultaneously
rforder
2009-08-22 16:45:24 +00:00 -
537c90dd41
Properly updates default horn position
rforder
2009-08-22 02:29:27 +00:00 -
33c8eb9723
Deleted a few update files
auria
2009-08-22 00:13:58 +00:00 -
bb0b353a0c
Updated Xcode project
auria
2009-08-22 00:13:24 +00:00 -
43c0bdbc61
Remembered to actually add the new sounds this time.
rforder
2009-08-21 17:28:57 +00:00 -
5f071a7759
Recorded some voice samples for Tux for testing, continuing to include sfx calls for special in game events.
rforder
2009-08-21 17:28:10 +00:00 -
6318008c87
Restructured modes to be easier to inerhit from: - cleanly split into constructor and init() phase - added new isRaceFinished() function Some minor code cleanup.
hikerstk
2009-08-21 13:05:52 +00:00 -
ef175e94d4
1) Added alpha version of profile-mode (which replaces if-statements in world). 2) Moved camera management into race gui, so that the number of split screens used can be adjusted (and not only indirect via number of player) - this allows e.g. debug modes where you can see 4 AI karts at the same time, for profile mode, ... 3) Code cleanup.
hikerstk
2009-08-21 00:32:24 +00:00 -
bbfb30d4c5
Implemented voice event when attachment occurs.
rforder
2009-08-20 21:22:34 +00:00 -
1c6cb1115b
Writing in playCustomSFX calls where special kart sounds will be played (when shooting a weapon, when hitting another kart, etc.)
rforder
2009-08-20 20:21:21 +00:00 -
8da41850d3
Cleaning up new custom kart sfx code, better documentation, more readable.
rforder
2009-08-20 20:04:24 +00:00 -
97bbad19e7
Implementing easily extensible kart sfx system. See sfx_manager.hpp for sparse notes.
rforder
2009-08-20 18:29:59 +00:00 -
5aee938257
Bugfix: kart icons were not made permanent, resuling in the last kart icon (wilber atm) to be deleted when a track was deleted, and in a 2nd race the kart icon could not be displayed anymore.
hikerstk
2009-08-20 12:30:34 +00:00 -
4c31a5548e
Fixed VS compiler warnings.
hikerstk
2009-08-20 04:29:50 +00:00 -
4f2f272d37
Implemented ability to add custom horn sounds to each kart in order to test code that will support character voices. Adding a horn-sound tag to the .irrkart file that specifies the filename of the sound effect will ensure that sound effect will act as a horn for that kart (see tux for an example). Added m_horn_sfx_file attribute to kart_properties class.
rforder
2009-08-20 03:44:32 +00:00 -
6c0f94190b
Created addSingleSfx() to the sfx_manager. Extends ability of sfx_manager to load custom sounds during run-time. Will be used for loading character voices. Replaced SFXType with int in several places and added bounds checking.
rforder
2009-08-19 18:34:49 +00:00 -
b5e25d1298
Fixes key-up propagation bug in menu system
rforder
2009-08-19 17:48:02 +00:00 -
344f203d18
Add configurable parameter for zipper max speed
davemk
2009-08-19 14:28:07 +00:00 -
779003befe
Make z-offset after rescue a configurable parameter (z-rescue-offset)
davemk
2009-08-19 14:07:15 +00:00 -
329124a3ba
oops. Include btkart.hpp to world.cpp so it compiles again.
davemk
2009-08-19 13:48:28 +00:00 -
7315b74865
initially project karts onto track from slightly higher
davemk
2009-08-19 13:45:44 +00:00 -
361174536a
project karts with rest suspension in wheel direction
davemk
2009-08-19 13:43:17 +00:00 -
a4b2c3f4b5
Updated version of kart exporter (thanks to Xapantu): it now supports animations by using markers in the timeline.
hikerstk
2009-08-19 04:18:31 +00:00 -
63e16e3e8a
Removed scene.?pp (which didn't do much anyway except for handling the cameras, which can as easily be handled by player karts instead).
hikerstk
2009-08-19 04:03:25 +00:00 -
271a157c6c
use kart projection for rescue and initial simulation
davemk
2009-08-18 11:05:40 +00:00 -
9b45fdc547
more cosmetic changes
davemk
2009-08-18 10:59:21 +00:00 -
91e1f0d1ba
Added some AI debugging support: for AI hard the point it is aiming at is displayed when compiled with AI_DEBUG.
hikerstk
2009-08-18 10:37:05 +00:00 -
a5dc04c5e7
cosmetic changes
davemk
2009-08-18 10:33:21 +00:00 -
184ba6269e
Bugfix: the circles for the karts on the minimap were not shown when the game was started using the menu (instead of -N command line option).
hikerstk
2009-08-18 09:41:53 +00:00 -
d5b56f92ee
kart:reset zipper/look back key
davemk
2009-08-17 13:39:38 +00:00 -
91613632ff
Removed VS compiler warning.
hikerstk
2009-08-17 09:58:39 +00:00 -
ae15f8a18e
make sure removeKart not called twice (eliminate+rescue)
davemk
2009-08-17 07:50:21 +00:00 -
b35ec4b31f
separate zipper velocity change from suspension/turning impulses
davemk
2009-08-17 07:19:14 +00:00 -
284599bb38
cosmetic changes
davemk
2009-08-17 06:55:44 +00:00 -
85324a7685
Fixed several memory leaks. Now the karts displayed in the kart selection screen after a race was finished should be 'clean' (though a 2nd race might still not work at this stage).
hikerstk
2009-08-17 00:24:47 +00:00 -
ce4d1b8000
Fixed VS compiler warnings.
hikerstk
2009-08-17 00:19:55 +00:00 -
91c04d564f
Improved music credit text displayed at the beginning of a race so it's not confused with track author
auria
2009-08-16 22:52:41 +00:00 -
a2e93a9b2c
Don't show music desc when music is off
auria
2009-08-16 20:55:06 +00:00 -
b7c8b77952
Improved input handling with modal dialogs & text boxes
auria
2009-08-16 19:36:52 +00:00 -
600ac7ebf5
Fixed backspace in new player dialog dismissing the dialog
auria
2009-08-16 19:25:15 +00:00 -
9651a4047b
Updated VS version define to 0.6.2.
v0.6.2
hikerstk
2009-08-16 03:28:41 +00:00 -
f3e1dc0550
Hopefully fixed rescue-under-track issue by raising drivelines
auria
2009-08-15 17:58:55 +00:00 -
d49709be9f
Hopefully fixed rescue-under-track issue by raising drivelines
auria
2009-08-15 17:58:13 +00:00 -
2e67967796
Tweaked jungle driveline to avoid suzanne
auria
2009-08-15 00:01:12 +00:00 -
5b62ac9a59
Fixed ActivePlayer::getKart to actually return the correct kart.
rforder
2009-08-14 20:16:34 +00:00 -
47cfe64301
More cleanup. Replaced StateManager::addActivePlayer(PlayerProfile *) with StateManager::createActivePlayer(PlayerProfile *, InputDevice *) . This will ensure that in the future no active players will accidentally be added without an associated device and also removes some redundant code.
rforder
2009-08-14 17:36:47 +00:00 -
8b3b8e3d28
Fix for no keyboard support when using --no-start-screen switch.
rforder
2009-08-14 17:05:52 +00:00 -
2c8b615384
improved direvline to be less close to monkey
auria
2009-08-14 00:17:12 +00:00 -
405ee12ca5
Fixed various memory leaks.
hikerstk
2009-08-13 23:26:38 +00:00 -
7a84273ec5
Cleaning up kart selection. Assigns karts correctly in multiplayer. included some null pointer and bounds checks that were causing some crashes, etc.
rforder
2009-08-13 22:53:24 +00:00 -
3119dec5c2
temporary work around for multiplayer kart selection
rforder
2009-08-13 21:58:55 +00:00 -
808aa8bfea
More cleanup in the kart selection gui & input code
rforder
2009-08-13 18:39:18 +00:00 -
7db3295936
Moved various function calls involved in the initialization of the kart selection screen from different places in the code into the "init" section of the kart selection call back. This will prevent some problems that were occuring when returning to the kart select screen from the track select screen (and it just makes more sense to find them there). Renamed playerPressedRescue and firePressedOnNewDevice to playerQuit and playerJoin respectively, to more accurately describe the behavior of the functions. Removed the now superfluous setPlayer0Device function.
rforder
2009-08-13 17:38:01 +00:00 -
0fa6343023
Fixed VS compilation error and warnings (no hypotf).
hikerstk
2009-08-13 12:29:45 +00:00 -
ab5a57daff
remove excess side_impulse friction torque on karts
davemk
2009-08-13 12:24:19 +00:00 -
c27a807e64
item intersection uses y_offset, hat initialised properly and some redundant code removed.
davemk
2009-08-13 12:12:22 +00:00 -
1033bfdf59
1) Only Track is now using the ItemManager. 2) Fixed several memory leaks in animation code.
hikerstk
2009-08-13 11:12:26 +00:00 -
756335fc8b
Fixed incorrect scaling of mini map.
hikerstk
2009-08-13 10:58:42 +00:00 -
83e19ff817
Added a test version for slipsteam support. Note that besides tweaking parameter (and potentially the implementation) there is currently no graphical indication that you are slipstreaming, or using a speed boost due to slipstreaming.
hikerstk
2009-08-13 04:58:37 +00:00 -
2b5a273b95
Renamed RaceManager::getKartName to getKartIdent, since this is was the function actually does :) (prevents us printing the id instead of the name somewhere).
hikerstk
2009-08-13 04:53:51 +00:00 -
0c3a8ae750
Updated ChangeLog with all bugfixes in this version.
hikerstk
2009-08-13 01:50:40 +00:00 -
3c7e489698
Still tweaking kart selection menu input & menu input in general.
rforder
2009-08-13 01:48:15 +00:00 -
f3cab7c2b3
Cleaning up multi-player handling in the kart selection screen
rforder
2009-08-12 19:04:01 +00:00 -
db1c53fa94
Moved the handling for the fire & rescue buttons in the kart selection menu out of the device manager & into the input manager (which makes more sense). No more setting the action to PA_FIRST to signify that it was handled internally (too hackish).
rforder
2009-08-12 18:19:02 +00:00 -
cda30e9c2b
Bugfix for 2794182: GP result shows identifier of kart, not the name.
hikerstk
2009-08-12 11:18:58 +00:00 -
209d679a56
'Prepared' bugfix (for once we have a in-race menu): if a player presses esc. after finishing a race in a GP, but before the race is finished, rerunRace() will reset the scores and times to the previous values - but in case of karts who haven't finished the race that was undefined.
hikerstk
2009-08-12 02:55:53 +00:00 -
bd2c6c27b5
Bugfix for
2354315: items explode over void.hikerstk
2009-08-12 00:14:51 +00:00