Set contact point and max suspension when 1 wheel off ground
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3908 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -424,19 +424,34 @@ void btKart::updateVehicle( btScalar step )
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// are on ground, or none of them. This avoids the problem of
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// the kart suddenly getting additional angular velocity because
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// e.g. only one rear wheel is on the ground.
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for(i=0; i<4; i+=2)
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for(i=0; i<m_wheelInfo.size(); i+=2)
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{
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if(m_wheelInfo[i].m_raycastInfo.m_isInContact &&
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!(m_wheelInfo[i+1].m_raycastInfo.m_isInContact))
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if(m_wheelInfo[i].m_raycastInfo.m_isInContact != m_wheelInfo[i+1].m_raycastInfo.m_isInContact)
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{
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m_wheelInfo[i+1].m_raycastInfo = m_wheelInfo[i].m_raycastInfo;
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int wheel_air_index = i;
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if (m_wheelInfo[i].m_raycastInfo.m_isInContact)
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wheel_air_index = i+1;
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btWheelInfo& wheel_air = m_wheelInfo[wheel_air_index];
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wheel_air.m_raycastInfo.m_isInContact = true;
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wheel_air.m_raycastInfo.m_groundObject = &s_fixedObject;//todo for driving on dynamic/movable objects!;
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btScalar maxSuspensionLength =wheel_air.getSuspensionRestLength()+ wheel_air.m_maxSuspensionTravelCm*btScalar(0.01);
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wheel_air.m_raycastInfo.m_suspensionLength = maxSuspensionLength;
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//extra fix to suspension
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btVector3 chassis_velocity_at_contactPoint;
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btVector3 relpos = wheel_air.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition();
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chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos);
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btScalar projVel = wheel_air.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
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wheel_air.m_suspensionRelativeVelocity = projVel;
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}
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if(!(m_wheelInfo[i].m_raycastInfo.m_isInContact) &&
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m_wheelInfo[i+1].m_raycastInfo.m_isInContact)
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{
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m_wheelInfo[i].m_raycastInfo = m_wheelInfo[i+1].m_raycastInfo;
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}
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} // for i=0; i<4; i+=2
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} // for i=0; i<m_wheelInfo.size(); i+=2
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updateSuspension(step);
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