Improved location of custom SFX calls to avoid multiple calls being made simultaneously
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3906 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -160,7 +160,6 @@ void Attachment::moveBombFromTo(Kart *from, Kart *to)
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from->getAttachment()->getTimeLeft()+
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stk_config->m_bomb_time_increase, from);
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to->playCustomSFX(SFXManager::CUSTOM_ATTACH);
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from->getAttachment()->clear();
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} // moveBombFromTo
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@ -862,9 +862,6 @@ void Kart::crashed(Kart *k)
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if(m_crash_sound->getStatus() != SFXManager::SFX_PLAYING)
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m_crash_sound->play();
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// If we hit another kart, yell at it! (play custom kart sound)
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if (k != NULL) playCustomSFX(SFXManager::CUSTOM_CRASH);
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m_bounce_back_time = 0.1f;
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}
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} // crashed
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@ -192,6 +192,8 @@ void Physics::KartKartCollision(Kart *kartA, Kart *kartB)
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if(attachmentA->getPreviousOwner()!=kartB)
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{
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attachmentA->moveBombFromTo(kartA, kartB);
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// Play appropriate SFX
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kartB->playCustomSFX(SFXManager::CUSTOM_ATTACH);
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}
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}
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}
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@ -199,6 +201,13 @@ void Physics::KartKartCollision(Kart *kartA, Kart *kartB)
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attachmentB->getPreviousOwner()!=kartA)
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{
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attachmentB->moveBombFromTo(kartB, kartA);
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kartA->playCustomSFX(SFXManager::CUSTOM_ATTACH);
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}
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else
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{
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// No bombs exchanged, no explosions, tell the other driver to move it!
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kartA->playCustomSFX(SFXManager::CUSTOM_CRASH);
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kartB->playCustomSFX(SFXManager::CUSTOM_CRASH);
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}
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} // KartKartCollision
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