hiker
ff585e4c73
Automatically compute active challenges when changing the current player.
2014-02-11 22:35:23 +11:00
hiker
7bba1ae478
Fixed saving first-time use of the story mode.
2014-02-11 22:28:41 +11:00
hiker
5b50f64310
Ignore emacs backup files (*~).
2014-02-11 13:41:16 +11:00
hiker
7b45db42e7
Removed debug print.
2014-02-11 10:13:23 +11:00
hiker
2fe21fc3b2
Added operator<<(const bool&), to get proper true/false written
...
instead of 0/1 - but it doesn't work yet :(
2014-02-11 09:52:46 +11:00
hiker
83bc8c83e6
Fixed empty user config.xml files.
2014-02-11 08:54:44 +11:00
hiker
810c536d43
Fixed various minor bugs.
2014-02-11 08:12:10 +11:00
hiker
0228b82ef4
Fixed incomplete merge.
2014-02-11 07:41:35 +11:00
hiker
8fc76729f9
Merge remote-tracking branch 'upstream/master' into new_login
2014-02-10 21:37:40 +11:00
hiker
8b7754cd4f
Merge remote-tracking branch 'upstream/master' into new_login
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Conflicts:
src/challenges/game_slot.cpp
src/states_screens/kart_selection.cpp
src/tracks/track.cpp
2014-02-10 21:37:04 +11:00
hiker
748dcf1e15
Fixed running on hd3000 (8192 was too big for my system, not sure
...
what values should be used best, I used the previous code here).
2014-02-10 21:35:13 +11:00
hiker
230e1789f2
Made sorting of players descending (instead of using > in operator<),
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removed kart and unique id from game slot, replaced some forgotten calls to
unlock_manager with calls to PlayerManager.
2014-02-10 17:00:16 +11:00
hiker
16521fce5a
Removed loading and saving of challenge.xml file.
2014-02-10 15:28:13 +11:00
Vincent Lejeune
4fd130b2ac
Shadow: Grass now cast shadows.
2014-02-09 23:24:01 +01:00
hiker
8d1591b260
Removed all references to current user/slot from unlock manager.
2014-02-10 08:57:16 +11:00
Vincent Lejeune
18896ff95e
Shadow: Support for alpha tested meshes.
2014-02-09 22:56:50 +01:00
hiker
5acf3e1681
Various compilation fixes, some cosmetic changes.
2014-02-10 08:41:54 +11:00
Vincent Lejeune
19d490a26d
Lights: Remove unused export value.
2014-02-09 21:18:15 +01:00
Vincent Lejeune
1c510881a7
Shadow: Fix broken specular with shadows enabled.
2014-02-09 21:16:16 +01:00
Vincent Lejeune
5d5ac34648
Shadow: soften edge a little
2014-02-09 20:03:54 +01:00
Vincent Lejeune
63db565fd7
Shadow: Better bias.
2014-02-09 19:42:22 +01:00
Vincent Lejeune
f0ef8e9913
Shadow: reenable shadows
...
It's just plain basic shadowmaps, a lot of tweak is still necessary but
it gives a way to see how light values are affected in some places.
(cave in chocolate for instance)
2014-02-09 19:20:55 +01:00
hiker
97be85777d
Started to move current player info from unlock manager into
...
player_manager.
2014-02-09 23:22:45 +11:00
Vincent Lejeune
ab05cb45b8
Shaders: Remove some unused shaders.
2014-02-08 18:19:16 +01:00
auriamg
3fdae349b2
Merge pull request #36 from KroArtem/master
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Clean src/modes and src/karts from old logging code
2014-02-07 18:36:54 -05:00
KroArtem
1861c6533a
small fix: mismatching allocation/deallocation
2014-02-08 01:21:39 +04:00
KroArtem
fde38a35af
clean src/addons
2014-02-07 16:45:38 +04:00
KroArtem
591e421b10
clean src/io
2014-02-07 16:23:46 +04:00
KroArtem
746c1ddf5d
clean src/items
2014-02-07 15:38:20 +04:00
KroArtem
c0b13b01ff
clean src/modes from printf/cout/cerr
2014-02-07 02:17:49 +04:00
hiker
3fee08d743
Merge branch 'new_login' of github.com:hiker/stk-code into new_login
2014-02-06 23:09:49 +11:00
hiker
045bfeaf13
Removed m_all_players from UserConfigParams (though there are stil
...
bugs in the new code).
2014-02-06 23:08:55 +11:00
hiker
dd860f46f9
Fixed linux compilation.
2014-02-06 15:56:41 +11:00
hiker
78b73aa3c8
Added new player manager, and started to replace the saved data
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from user_config with player manager.
2014-02-06 14:43:47 +11:00
KroArtem
a61ee58a39
clean src/karts from cout, printf and cerr
2014-02-06 01:26:30 +04:00
Vincent Lejeune
653a695eda
Fix fog looking weird on transparent.
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But mixing alpha with 0 instead of 1.
2014-02-05 15:07:57 +01:00
Vincent Lejeune
62964430a6
Unset AF when not requested
...
AF was never unset thus making it enabled everywhere even when there was
a 1:1 fragment/texel mapping.
This makes a significant performance boost when AF is enabled.
2014-02-05 15:07:18 +01:00
auriamg
7d0216c110
Merge pull request #32 from KroArtem/master
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Get rid of printf/cout in kart_selection.cpp, cppcheck fixes
2014-02-04 16:10:37 -08:00
hiker
62d46b7ec0
Renamed XMLWriter to UTFWriter (which is the correcter name).
2014-02-05 08:22:38 +11:00
KroArtem
ca4bfa525e
revert changes in race_manager.hpp
2014-02-04 04:38:52 +04:00
KroArtem
ddbc2299b7
Merge remote-tracking branch 'upstream/master'
2014-02-04 03:50:08 +04:00
KroArtem
a7b2490be6
cppcheck fixes
2014-02-04 03:43:44 +04:00
KroArtem
2772fafcf0
cppcheck fixes, use logging in kart_selection.cpp
2014-02-04 02:53:50 +04:00
Vincent Lejeune
19c9cd217f
Reenable Anisotropic Filtering
2014-02-03 20:30:40 +01:00
Vincent Lejeune
1d6df18b0a
Remove 2 extras printf in shaders.cpp
2014-02-03 20:15:20 +01:00
Vincent Lejeune
5964809f3c
Forget to add transparentfog.frag shader.
2014-02-03 20:14:12 +01:00
Vincent Lejeune
8a341dc800
Add a transparent fog aware shader
2014-02-03 20:04:01 +01:00
Vincent Lejeune
6e93178d68
Fog: Do not use camposition in the shader.
2014-02-03 20:04:00 +01:00
Deve
57b38b4371
Partially fixed #1067 .
...
beforeAddingWidget() wasn't accounting for the extra space required for the random track.
This was causing the ribbon widget in soccer mode to get drawn incorrectly.
I also changed it in easter egg and tracks screen.
Thanks to sachith500.
2014-02-03 19:29:27 +01:00
Deve
35941194bb
If challenges in overworld are GPs, they now indicate so. Thanks to sachith500.
2014-02-03 18:25:36 +01:00