hiker
|
41a9b14859
|
Fixed missing collisions in mansionl (caused by negative default mass
for objects). Added assert to bullet to catch this kind of problem early.
|
2014-01-26 23:36:44 +11:00 |
|
Marianne Gagnon
|
30011be115
|
My tweaks to SSAO, to improve randomness and final blending
|
2014-01-25 22:03:47 -05:00 |
|
hiker
|
083c2d42bd
|
Properly fixed position of physical bodies when they are animated
(thanks to auria).
|
2014-01-26 13:35:35 +11:00 |
|
Marianne Gagnon
|
3d054ea91b
|
Bunch of small code cleanup
|
2014-01-25 21:05:07 -05:00 |
|
auriamg
|
4355c6450e
|
Merge pull request #12 from KroArtem/master
fix some cppcheck warnings
|
2014-01-25 17:23:24 -08:00 |
|
Vincent Lejeune
|
8b5df4143f
|
Fix attempt for black objects.
|
2014-01-26 01:56:08 +01:00 |
|
Vincent Lejeune
|
88561aa838
|
STKMesh: Implement (single) texture detail support for objectpass shaded objects.
|
2014-01-26 01:33:13 +01:00 |
|
Vincent Lejeune
|
2e994502e3
|
Properly handle unlit object.
|
2014-01-26 01:09:25 +01:00 |
|
KroArtem
|
fe9cd74934
|
fix some cppcheck warnings
|
2014-01-25 23:21:12 +04:00 |
|
Stephen Just
|
8d0bf49cbd
|
Update gitignore file
|
2014-01-25 15:44:59 +00:00 |
|
Vincent Lejeune
|
06ba2fcb6a
|
STKMesh: Use transparent shader for onttextureblend
|
2014-01-25 23:09:00 +01:00 |
|
Vincent Lejeune
|
f287cc611d
|
STKMesh: Factorize transparents for reusability
|
2014-01-25 23:07:07 +01:00 |
|
Vincent Lejeune
|
2e6f95712c
|
Use named passes
|
2014-01-25 23:02:24 +01:00 |
|
Vincent Lejeune
|
e6c419e695
|
SSAO: Improve the initial sampling values.
|
2014-01-25 22:59:09 +01:00 |
|
Vincent Lejeune
|
724aed6609
|
STKMesh may want to draw rimlimit materials
|
2014-01-25 22:57:51 +01:00 |
|
Marianne Gagnon
|
825ee2fdfe
|
Fix compilation
|
2014-01-24 21:02:21 -05:00 |
|
Marianne Gagnon
|
77f36e3e2f
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-01-24 19:13:59 -05:00 |
|
Marianne Gagnon
|
07eba6dfd7
|
Minor profiler updates
|
2014-01-24 19:13:53 -05:00 |
|
Vincent Lejeune
|
00b6705624
|
Revert "Factorize GL state changes to get better performances."
This reverts commit 17be149e02 .
|
2014-01-25 01:05:10 +01:00 |
|
Vincent Lejeune
|
17be149e02
|
Factorize GL state changes to get better performances.
|
2014-01-25 00:58:35 +01:00 |
|
Marianne Gagnon
|
8295a1e226
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-01-24 18:49:56 -05:00 |
|
Marianne Gagnon
|
190cc9fa9a
|
Clarify a couple error messages
|
2014-01-24 18:48:40 -05:00 |
|
hiker
|
8389f4afb6
|
Merge branch 'master' of github.com:supertuxkart/stk-code
|
2014-01-25 10:41:00 +11:00 |
|
Marianne Gagnon
|
878d0dcf05
|
Improve profiler a bit
|
2014-01-24 18:38:47 -05:00 |
|
Vincent Lejeune
|
c7b2f82e8f
|
Revert "Move final blit in renderGLSL instead of pp"
This reverts commit 16d87cf820 .
|
2014-01-25 00:22:44 +01:00 |
|
Vincent Lejeune
|
16d87cf820
|
Move final blit in renderGLSL instead of pp
|
2014-01-24 21:37:34 +01:00 |
|
Vincent Lejeune
|
a8ce8c9344
|
STKAnimatedMesh: Fix setMesh.
We don't clean our vram however.
|
2014-01-24 21:12:55 +01:00 |
|
Vincent Lejeune
|
324c1c1e95
|
STKMesh: Properly handle setMesh
|
2014-01-24 21:07:49 +01:00 |
|
Vincent Lejeune
|
c9ecaffb2b
|
STKAnimatedMesh: First pass id is 0, not 1
|
2014-01-24 20:34:23 +01:00 |
|
Vincent Lejeune
|
8bd6d7945c
|
STKAnimatedMesh: Support for rimlit karts
|
2014-01-24 20:29:54 +01:00 |
|
Vincent Lejeune
|
559e0a96ca
|
Remove wrong glHint
Spotted by ARB_DEBUG_OUTPUT
|
2014-01-24 20:27:18 +01:00 |
|
hiker
|
fb8347e135
|
When the physics are updated from the graphics, subtract the
graphical offset again to make sure physics and graphics are in sync.
|
2014-01-24 23:46:52 +11:00 |
|
hiker
|
93cb4b2090
|
The position and rotation of an IPO animated physical object from a library
must be transformed by the transform of its (graphical) parent (only library
nodes have a graphical parents) to be correct.
|
2014-01-24 23:44:46 +11:00 |
|
hiker
|
9651a9f224
|
Minor code cleanup, renamed a variable and function.
|
2014-01-24 22:25:55 +11:00 |
|
Vincent Lejeune
|
a257c1a35c
|
STKAnimatedMesh:
Avoid copying mesh in the second pass.
|
2014-01-24 00:19:10 +01:00 |
|
Vincent Lejeune
|
b362185593
|
STKAnimatedMesh: Plug the Light prepass system
Now animated object are rendered like static object with our pipelines.
rimlimit shader needs to be ported though.
|
2014-01-23 23:26:43 +01:00 |
|
Vincent Lejeune
|
24fa173c60
|
STKMesh: Staticify draw function for reusability.
|
2014-01-23 22:12:03 +01:00 |
|
Vincent Lejeune
|
176e46e5a9
|
STKAnimatedMesh: Uses custom render.
But not direct gl draw call yet.
|
2014-01-23 21:35:56 +01:00 |
|
Vincent Lejeune
|
b738b1eab3
|
Revert fog move after transparent pass.
|
2014-01-23 20:17:17 +01:00 |
|
Vincent Lejeune
|
12f961ee97
|
Fix lightviz always actived
|
2014-01-23 20:15:29 +01:00 |
|
Vincent Lejeune
|
f60af23ecd
|
LightPrepass: Disable light on non stkmeshes
|
2014-01-23 20:05:35 +01:00 |
|
Vincent Lejeune
|
4ebb0ee8d8
|
OGL32CTX: Fix minimap/kart selection orientation
|
2014-01-23 20:05:07 +01:00 |
|
Vincent Lejeune
|
9a5bf69ca8
|
STKMesh: Add an animated variant
Not customised atm.
|
2014-01-23 19:14:13 +01:00 |
|
hiker
|
2bfdfc0373
|
Fixed crash when trying to vote.
|
2014-01-23 13:25:50 +11:00 |
|
hiker
|
6066dba9d0
|
Fixed compiler error.
|
2014-01-23 13:24:08 +11:00 |
|
Marianne Gagnon
|
70fed45ec1
|
Fix skin crash
|
2014-01-22 20:15:35 -05:00 |
|
Marianne Gagnon
|
069f15937a
|
Improve profiler a little
|
2014-01-22 19:40:40 -05:00 |
|
Marianne Gagnon
|
1d2473e585
|
Colorize profiler bars so we can see something
|
2014-01-22 19:21:45 -05:00 |
|
Marianne Gagnon
|
583092bbf8
|
Don't return pointer to temporary object
|
2014-01-22 19:03:55 -05:00 |
|
hiker
|
1e721906e7
|
Merge branch 'master' of github.com:supertuxkart/stk-code
|
2014-01-23 09:55:52 +11:00 |
|