Remove 2 extras printf in shaders.cpp
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@ -843,7 +843,6 @@ namespace MeshShader
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uniform_Position = glGetUniformLocation(Program, "Position");
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uniform_Size = glGetUniformLocation(Program, "Size");
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uniform_tex = glGetUniformLocation(Program, "tex");
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printf("TUTex is %d, Texcoord is %d\n", uniform_tex, attrib_texcoord);
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}
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void BillboardShader::setUniforms(const core::matrix4 &ModelViewMatrix, const core::matrix4 &ProjectionMatrix, const core::vector3df &Position, const core::dimension2d<float> &size, unsigned TU_tex)
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@ -1209,7 +1208,6 @@ namespace FullScreenShader
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uniform_col = glGetUniformLocation(Program, "col");
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uniform_invproj = glGetUniformLocation(Program, "invproj");
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vao = createVAO(Program);
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printf("uniform %d\n", uniform_ntex);
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}
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void SunLightShader::setUniforms(const core::vector3df &direction, const core::matrix4 &InvProjMatrix, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex)
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