Remove 2 extras printf in shaders.cpp

This commit is contained in:
Vincent Lejeune 2014-02-03 20:15:20 +01:00
parent 5964809f3c
commit 1d6df18b0a

View File

@ -843,7 +843,6 @@ namespace MeshShader
uniform_Position = glGetUniformLocation(Program, "Position");
uniform_Size = glGetUniformLocation(Program, "Size");
uniform_tex = glGetUniformLocation(Program, "tex");
printf("TUTex is %d, Texcoord is %d\n", uniform_tex, attrib_texcoord);
}
void BillboardShader::setUniforms(const core::matrix4 &ModelViewMatrix, const core::matrix4 &ProjectionMatrix, const core::vector3df &Position, const core::dimension2d<float> &size, unsigned TU_tex)
@ -1209,7 +1208,6 @@ namespace FullScreenShader
uniform_col = glGetUniformLocation(Program, "col");
uniform_invproj = glGetUniformLocation(Program, "invproj");
vao = createVAO(Program);
printf("uniform %d\n", uniform_ntex);
}
void SunLightShader::setUniforms(const core::vector3df &direction, const core::matrix4 &InvProjMatrix, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex)