Automatically compute active challenges when changing the current player.
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@@ -219,6 +219,7 @@ void PlayerManager::setCurrentPlayer(PlayerProfile *player)
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m_current_player->setDefault(false);
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m_current_player = player;
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m_current_player->setDefault(true);
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m_current_player->computeActive();
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AchievementsManager::get()->updateCurrentPlayer();
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} // setCurrentPlayer
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