Vincent Lejeune
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f2da00954d
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Check if textureview is available before filtering
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2014-11-03 00:57:07 +01:00 |
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Vincent Lejeune
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e5b269949a
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Use polygon offset
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2014-11-03 00:49:52 +01:00 |
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Vincent Lejeune
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70f53a0e51
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Revert "Reenable again culling for shadows"
This reverts commit 61dd0fdc60 .
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2014-11-03 00:48:29 +01:00 |
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Vincent Lejeune
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61dd0fdc60
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Reenable again culling for shadows
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2014-11-03 00:29:44 +01:00 |
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Vincent Lejeune
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ddecd23472
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Tweak values
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2014-11-02 19:07:02 +01:00 |
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Vincent Lejeune
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ebe11370a2
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Reenable bluring
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2014-11-02 16:30:44 +01:00 |
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Vincent Lejeune
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c5186e3ab3
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Use depth in exp space
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2014-11-02 16:26:46 +01:00 |
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Vincent Lejeune
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b975b63eea
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Use proper depth linear value
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2014-11-02 16:00:41 +01:00 |
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Vincent Lejeune
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f5a44c0a19
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Take more sample
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2014-11-02 02:42:44 +01:00 |
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Vincent Lejeune
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1ecd8dcf4f
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Fix moiré pattern
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2014-11-02 02:37:20 +01:00 |
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Vincent Lejeune
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f4e0437106
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Fix textureview
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2014-11-02 02:37:19 +01:00 |
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Vincent Lejeune
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6bf5c13bde
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Implement shadow blur
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2014-11-02 02:37:19 +01:00 |
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Vincent Lejeune
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57b6d8e415
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Revert "Use MSAA for shadowmap"
This reverts commit fce9fe4385aa488a6f02814790022828d5e8f8bf.
Conflicts:
src/graphics/render_geometry.cpp
src/graphics/rtts.cpp
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2014-11-02 02:37:18 +01:00 |
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Vincent Lejeune
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cedbb32a17
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Try to fix incomplete fbo attachement
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2014-11-02 02:37:17 +01:00 |
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Vincent Lejeune
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4e6a7b5192
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Use MSAA for shadowmap
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2014-11-02 02:37:17 +01:00 |
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Vincent Lejeune
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937eb3baf8
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Add trilinear + anisotropic on shadows
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2014-11-02 02:37:16 +01:00 |
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Vincent Lejeune
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9113aa7a39
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Implement Exponential Shadow map
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2014-11-02 02:36:10 +01:00 |
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Vincent Lejeune
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7679213e26
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Use exp algorithm for the gaussian blur
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2014-11-02 02:35:02 +01:00 |
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auriamg
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042817a760
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Merge pull request #1653 from tobbi/fix_mac_linking
Fix linking on OSX
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2014-11-01 21:09:53 -04:00 |
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Vincent Lejeune
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8588720f6b
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Add a check for instance buffer overflow
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2014-11-02 01:00:10 +01:00 |
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Vincent Lejeune
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5557a0165a
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Fix rtt crash
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2014-11-02 00:21:54 +01:00 |
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auriamg
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7d06cfa2d0
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Merge pull request #1652 from tobbi/fix_mac_compilation
Fix compilation on OSX 10.10
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2014-11-01 18:53:23 -04:00 |
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Tobias Markus
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53339cf417
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Fix linking on OSX
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2014-11-01 22:55:19 +01:00 |
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Vincent Lejeune
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6aed902ae0
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Store depth in color buffer instead of depth
This allows for instance to blur it using already existing shaders
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2014-11-01 22:38:38 +01:00 |
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Tobias Markus
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4861a52c3f
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Fix compilation on OSX 10.10
Closes #1646
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2014-11-01 22:22:58 +01:00 |
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hiker
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f2e33b1000
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Fixed compilation (accidentally added some wip code).
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2014-11-01 12:27:09 +11:00 |
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hiker
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9f0d1f00ea
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Inreased default deadzone to 4096.
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2014-11-01 12:22:20 +11:00 |
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hiker
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6a296aab62
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-11-01 12:13:44 +11:00 |
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hiker
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15e712ba49
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iFix #960: impossible to configure xbox controller. The xbox controller
can have a rather huge deadzone, which prevent detection when a axis
was released.
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2014-11-01 11:58:04 +11:00 |
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Vincent Lejeune
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b80ecb48f4
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Merge branch 'cullingdebug'
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2014-11-01 00:21:26 +01:00 |
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Vincent Lejeune
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aba6c00fc6
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Add profiler
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2014-11-01 00:12:54 +01:00 |
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hiker
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8aac6ca6d0
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For now comment out debug messages.
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2014-11-01 09:54:21 +11:00 |
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hiker
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62ef836e7c
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Bugfixes: set number of buttons in the configuration (since it is
not saved in the config file), use floating point in desensitizing.
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2014-11-01 09:53:13 +11:00 |
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hiker
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b992375c58
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Added missing initialisation.
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2014-11-01 09:51:42 +11:00 |
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Vincent Lejeune
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b95fb6d030
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Do some kind of hierarchical culling
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2014-10-31 23:39:06 +01:00 |
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Vincent Lejeune
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7489c7bceb
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Use classic scene manager parsing for cull algorithm
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2014-10-31 23:38:59 +01:00 |
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Vincent Lejeune
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979d872fe0
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Remove quick culling
Sometimes it returns wrong results
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2014-10-31 23:29:42 +01:00 |
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Vincent Lejeune
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cf18a8ee20
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Display bounding boxes
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2014-10-31 23:29:41 +01:00 |
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Marianne Gagnon
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9c9c4d2fcf
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bugfix: auto-calculate tangents for static-mesh too
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2014-10-31 23:29:40 +01:00 |
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hiker
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98c8985739
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Removed unused constants.
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2014-10-31 21:06:26 +11:00 |
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hiker
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e9e5cab164
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Added option to 'desensitze' joysticks, i.e. make it less sensible
at values close to 0.
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2014-10-31 16:32:39 +11:00 |
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hiker
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22441c1fd8
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Forgot to add isAnalog() function for gamepads.
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2014-10-31 16:19:31 +11:00 |
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hiker
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b56280761f
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-10-31 15:32:26 +11:00 |
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hiker
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e2d17bcf88
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Added 'isAnalog' functionality to avoid that gamepads on full left/right
steering will delay steering because of time-full-steer. Added some
virtual destructors.
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2014-10-31 15:18:26 +11:00 |
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hiker
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086705ab3e
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-10-31 12:30:44 +11:00 |
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hiker
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c72ff275ec
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CURRENT can not be defined as result of or-ing the values, since the
values are not bit masks.
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2014-10-31 12:29:15 +11:00 |
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Vincent Lejeune
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a54d03377b
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Remove quick culling
Sometimes it returns wrong results
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2014-10-31 02:16:23 +01:00 |
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Vincent Lejeune
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6ea56bb974
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Display bounding boxes
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2014-10-31 01:46:35 +01:00 |
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Marianne Gagnon
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6429d394e5
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bugfix: auto-calculate tangents for static-mesh too
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2014-10-30 19:57:03 -04:00 |
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hiker
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ca6a0accaa
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Fixed compilation in release mode.
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2014-10-31 09:14:18 +11:00 |
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