Fix moiré pattern
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@ -978,6 +978,8 @@ void IrrDriver::renderShadows()
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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m_rtts->getShadowFBO().Bind();
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glClearColor(1., 1., 1., 1.);
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@ -1020,6 +1022,9 @@ void IrrDriver::renderShadows()
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}
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}
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glCullFace(GL_BACK);
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glDisable(GL_CULL_FACE);
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m_post_processing->renderGaussian6BlurLayer(m_rtts->getShadowFBO());
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_rtts->getShadowFBO().getRTT()[0]);
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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